Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 21. aug. 2022 kl. 4:33

### Version 1.10.3
# Ludolfinger and Hauteville stories now actually try to trigger
# Invaders now start with the perk "Stalwart Leader" unlocked
# Bulgaria now correctly spawns with event units

Opdatering: 21. aug. 2022 kl. 1:43

### Version 1.10.2
# Ludolfinger: added "More German Kingdoms" mod compatibility, changes how the German kingdoms are shattered after the HRE is restored: instead of triggering the changes through Historic Invasions, player characters have to take a decision added by More German Kingdoms if the game was started with both mods active and the Ludolfinger invasion is activated & finished
# Ludolfinger story adjustments and bugfixes for forming the HRE
# added kingdom of Carinthia

Opdatering: 20. aug. 2022 kl. 7:10

### Version 1.10.1
# condensed several instances of NOT NOT NOT ... into one NOR
# fixed Hauteville character templates

Opdatering: 19. aug. 2022 kl. 14:34

### Version 1.10.0
# added Ludolfinger invasion (962); either uses the ruler of East Francia or spawns Otto as invader if East Francia isn't created
# added de Hauteville invasion (1038)
# decision to settle Norse raiders in d_neustria to encourage norman culture to spawn (911 - 1000)
# AI bonus levies can now be set to 3x the default amount
# Rûm (Seljuk story):
# Rûm formed by story will now receive vassals automatically and become independent
# Seljuk Emperor can no longer use the special CB against the sultan of Rûm
# first Rûm ruler now has a family if he was generated from scratch
# forming Rûm via story now grants cultural acceptance with the Greeks
# form the first Bulgarian Empire decision can now only be taken after 910 or after their story has started

Opdatering: 16. aug. 2022 kl. 7:04

### Version 1.9.1
# added a game rule to adjust levy reinforcements when declaring a landed historic invasion
# optionally adjusted de jure borders between Prussia and Pommerania

Opdatering: 15. aug. 2022 kl. 9:37

### Version 1.9.0
# added Ghurid invasion (1152)
# army spawn effects now check whether an invader is unlanded or not and adjust their location accordingly
# adjusted Fatimid story 1 appearance time frame
# fixed Fatimid story 2 sometimes not triggering
# Ghaznavid story ends if the Ghurids spawn
# Ayyubid story ends if the Mongols spawn
# adjusted conquest areas
# Ghaznavids no longer k_persia so they expand into India more before the Seljuks arrive
# Seljuks no longer conquer k_jerusalem
# changed faiths:
# Ghaznavids: Ash'ari -> Maturidism
# Seljuks: Ash'ari -> Maturidism
# Timurids: Ash'ari -> Maturidism
# reworked internal debug.log messages to better track down why a story ended or never started
# added decision to switch out e_mongol_empire with e_mongolia if the story ended but didn't properly shatter the empire. keeps the AI from swearing fealty to the e_mongol_empire.holder and revolting ad nauseam

Opdatering: 13. aug. 2022 kl. 10:58

### Version 1.8.0
# added Almoravid invasion (1050)
# added Almohad invasion (1121); deactivates vanilla mechanics if enabled
# added Fatimid conquests in Arabia
# fixed Bulgarian invasion never triggering
# added dynamic number of event troops upon war declaration
# arabian emperor loses their claim on egypt after fatimid migration
# Seljuk story ends if the Ayyubids appear
# ziyarid story ends if they lose a war

Opdatering: 7. aug. 2022 kl. 8:55

### Version 1.7.4
# added two seljuk invasion notification events
# fatimids gain more event troops before starting their migration; those troops are now inheritable

Opdatering: 6. aug. 2022 kl. 8:19

### Version 1.7.3
# Fatimids now also conquer Sicily
# Fatimids can now migrate from nothern Africa to Egypt
# Ghaznavid story is set to end if the Seljuks appear
# the sultanate of Rûm will be automatically formed if the invading seljuks control most of asia minor
# if the seljuks completely control k_mesopotamia, they can offer the sunni caliph to move into baghdad as a vassal

Opdatering: 4. aug. 2022 kl. 11:16

### Version 1.7.2
# added succession mechanic for Ghaznavids
# added succession mechanic for Fatimids
# if possible, Saladin Ayyubid will appear as a vassal and trigger a coup for Egypt
# invaders no longer start with only 25 control in their starting provinces
# adjusted conquest frequencies