Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 2. okt. 2022 kl. 9:56

### Version 1.18.1
# Vlaanderen: hopefully actually fixed the cadet branch issue (sometimes, the invader fails to create a cadet branch and instead renames the entire dynasty)

Opdatering: 2. okt. 2022 kl. 8:22

### Version 1.18.0
# added periodic Turkish migrations into Asia Minor and Persia (1080+)
# Ludolfinger, Rurikid, Chola & Keita stories no longer force a war on story setup if an existing player-controlled character was picked as story owner
# Ludolfinger: slightly adjusted modded decision to restore the HRE (and made its localization prettier)
# Vlaanderen: fixed an edge case where the 4th crusade would fail to shatter the Byzantine Empire
# Vlaanderen: added decision to reclaim the Byzantine Empire if it has de jure land and you control a certain percent of its territories
# Ottoman: added decision to renovate Constantinople
# adjusted vanilla decision "become_saoshyant_decision" again to only check for any empire title

Opdatering: 1. okt. 2022 kl. 2:49

### Version 1.17.2
# added buffs to every character modifier
# Ghurid: changed de jure integration of the local empire title
# Anushtiginid: added Makran to their conquest region
# Ottoman: fixed story not triggering

Opdatering: 30. sep. 2022 kl. 14:59

### Version 1.17.1
# added decisions to form Turkish Beyliks in Asia Minor; can be disabled in game rules
# flavorization: certain titles are now called "Beylik" instead of "Kingdom"
# landless invaders use a slightly modified CB that disables white peace
# further adjusted vanilla decision "become_saoshyant_decision" to include the Ilkhanate, which gains de jure land since 1.7

Opdatering: 30. sep. 2022 kl. 10:26

### Version 1.17.0
# added Keita invasion (Mali, 1230)
# buffed plot armor
# Almohad: disabled special death on action; since they now belong to the same dynasty, game overs no longer need to prevented for players after the first succession. They still own two separate stories though, just in case I can later think of a better solution.
# Vlaanderen: if the 4th crusade succeeds and Rûm never formed, Cappadocia will now be spawned instead of Eretnid (Pontus is the fallback for old saves)
# Ottoman: removed Armenia from their conquests (second game rule) so they don't clash with the Timurids

Opdatering: 25. sep. 2022 kl. 3:50

### Version 1.16.1
# kingdom of Rûm now remains part of Byzantium / Nikaea instead of becoming part of Persia
# Timurid: now checks for the end of the Mongol story instead of the break-up of the Mongol Empire (since it doesn't always trigger)
# Seljuk: Rûm invader starts off with slightly more troops
# Ayyubids: can now fully merge de jure land with the Arabian Empire
# Ghurid: the Delhi empire is now colored similarly to the empire of Rajastan instead of being green
# Anushtiginid: spawn with more troops
# Ottoman: can only appear after the Mongol story has ended

Opdatering: 25. sep. 2022 kl. 1:29

### Version 1.16.0
# added Ottoman Empire (1299 - 1453 / 1683)
# fixed "become_saoshyant_decision" being impossible to take
# added peacemaker perk to landless invaders (Ghurid, Vlaanderen, Teutonic Order, Livonian Order)
# added unique trait for Suleiman Seljuk (first sultan of Rûm) so I can more reliably find him in script
# Vlaanderen: fixed event after reclaiming Constantinople / Nikaea

Opdatering: 21. sep. 2022 kl. 9:37

### Version 1.15.4
# added check on story end to prevent de jure border gore if the invading dynasty wasn't very successful (Timurid, Ghaznavid, Seljuk, Ayyubid, Almoravid, Almohad 2, Ghurid, Rurikid, Chola, Anushtiginid, Yelü)
# Ghurid: empire can now merge with Rajastan
# Jannabids now always receive de jure land
# Teutonic & Livonian Order titles should now correctly be destroyed after failing their invasion and staying landless
# Vlaanderen: invader should now always correctly found a cadet branch instead of failing and instead renaming the old one
# Anushtiginid, Yelü: slightly faster conquest speed

Opdatering: 20. sep. 2022 kl. 13:25

### Version 1.15.3
# Ghurids no longer invade the Anushtiginids
# Vlaanderen: 4th crusade now calls in some Catholic attackers; troops spawn in Venice instead of directly in Constantinople
# Anushtiginid: added a check to prevent Oghuz Il from becoming an one-kingdom empire (Turan)

Opdatering: 19. sep. 2022 kl. 8:36

### Version 1.15.2
# moved character names to dedicated localization files for Chinese localization purposes