Dota 2
DOTA 1X6 - NEW HERO LIFESTEALER
Viser 611-620 af 634 forekomster
< 1 ... 60  61  62  63  64 >
Opdatering: 20. aug. 2022 kl. 14:52

Hero Changes: Huskar
Berserkers Blood legendary talent health cost reduced from 7% to 6%

Legendary Life Break ability Changes
Cooldown reduced from 8-2s to 6-1s
Cast range increased from 850 to 1000
Cast radius increased from 200 to 220
The enemy can no longer see the area of the ability
The ability now also heals you for 5% of your health if it hits at least 1 target

Opdatering: 20. aug. 2022 kl. 3:22

Hero Changes:
Huskar (Inner Fire Change, Berserkers Blood Change, Life Break Change)

Shadow Fiend (Shadowraze Nerf, Necromastery Change, Pressence of the Dark Lord Nerf)

Axe (Battle Hunger Nerf)

Huskar
Life Break target and self damage reduced from 32/38/44% of current health to 25/30/35%

Inner Fire
Rare damage per strength increased from 60/80/100% to 60/90/120%

Epic talent for increased attack damage and healing changed
New Talent:
Enemies within 500 radius take magic damage every second
Damage: 15/25% of your strength, tripled against Inner Fire targets

Berserker Blood
Epic talents changed
New talents:
1) While your health is below 30%, your strength increases by 2/3% per second. This effect stacks 10 times and loses charges while your health is above 30%.

2) When you take damage, you recover 12% of your health over 3 seconds and your status resistance increases by 25%
Cooldown: 12-5 seconds, based on missing health

3) When you receive lethal damage, you stay alive for 1.5 seconds and cannot die. Cooldown: 40 sec

Legendary talent changed
New Talent: Berskers Blood becomes a toggle ability.
While the ability is active, you spend 7% of your max. health per second, your attack damage against heroes and creeps increases by 4% of your missing health, and your movement speed is increased by 20%

Life break
Rare heal changed from 10/15/20% health over 5 seconds to 8/12/16% over 4 seconds

Rare extra damage talent changed
New Talent: +1/1.5/2s Life Break slow duration, also reduces target's healing and regeneration by 10/15/20%

Epic talent changed
New talents:
1) 3 seconds after taking Life Break damage, the target takes an additional 20/30% of that damage and you are healed by that amount

2) Life Break can be cast without a target. Life Break deals its damage to all enemies within a 300 radius of the landing point

3) Life Break, reduces incoming damage by a maximum of 40%, depending on the missing health after the leap
Duration: 3 sec

Legendary talent changed
New Talent:
New ability, 8-2s cooldown based on missing health.
After a 1 second delay, slow targets in aoe by 80% for 1 second and apply 'Sacrifice', increasing the damage of your next Life Break by 8% of max. health targets per charge

Shadow Fiend
Necromastery damage per soul reduced from 1/2/3/4 to 1/2/2/3

Shadowraze
Epic Talent auto Shadowraze delay increased from 1.2s to 1.5s

Shadowraze cooldown on legendary talent increased from 0.5s to 0.8s

Necromastery
Rare talent for additional damage per soul changed
New Talent: +1/2/3 Attack Speed ​​per Necromastery Soul

Rare Movement speed reduction reduced from 3/4/5% to 2/3/4%
Max stack reduced from 6 to 5

The legendary talent no longer increases attack speed per soul. Instead, it reduces the base attack time to 1.2
Effect duration increased from 6 seconds to 7

Pressence of the Dark Lord
Rare talent movement speed reduction rescaled from 10/15/20% to 20/30/40

Rare strength reduction reduced from 5/10/15% to 6/9/12%

Epic talent healing reduction reduced from 25% to 15%
Healing on targets of this effect has been reduced from 20% to 15%

The epic silence talent now procs on all enemies within the radius and has a 10 second cooldown (which is bound to the Shadow Fiend, not the target)
Duration reduced from 2 seconds to 1.5

Axe
Battle Hunger
Legendary talent effect duration reduced from 4 seconds to 3 seconds
Armor multiplier stacking is now limited to 6 times

Opdatering: 16. aug. 2022 kl. 13:55

Bug Fix

Opdatering: 16. aug. 2022 kl. 3:26

Bug fix

Opdatering: 15. aug. 2022 kl. 13:31

Fixed a bug due to which Pudge could not die with Blade Mail

Axe Hero Changes
Culling Blade armor per kill reduced from 1/1.5/2 to 1

Berserker Call
Berserkers Call end damage with epic talent reduced from 20/30% of damage taken to 15/25%

Berserkers Call cast animation with epic talent increased from 0 to 0.1 seconds

Counter Helix
Epic empowered Counter Helix damage reduced from 70% of attack damage to 50%

Epic talent healing reduced from 3% of max. health up to 2%

Epic talent movement slow reduced from 10% to 6%

Culling Blade
Rare heal reduced from 10/15/20% to 8/12/16% max health

Free Culling Blade from Execute effect with epic talent now only deals 50% damage
Trigger chance increased from 15% to 20%

Legendary talent damage increased from 8% of max. health up to 10%
Ability kills now also count as Culling Blade kills

Opdatering: 14. aug. 2022 kl. 10:46

Changed Statis Trap (Tier 2 patrol reward)
It is now a non-targeted item that automatically stuns your creeps on the next wave.
However, all players will receive a notification when you use Stasis Trap.

Book of Shadows (5th tier neutral item) duration reduced from 4s to 3s
Cooldown increased from 15s to 20s

Heroes Changes
Axe (Berserkers Call legendary talent changed, Battle Hunger and Culling Blade partially legendary talent changed)
Pudge (Dismember buff)
Shadow Fiend (Shadowraze nerf)

Axe
Berserkers Call duration reduced from 3.2 sec at level 4 to 2.5

Berserker Call
Epic talent for increased radius changed
New Talent: Berserkers Call cast point reduces to 0, Berserkers Call increases status resistance and reduces incoming damage by 35%.

Legendary talent changed
New Talent:
Berserkers Call increases movement speed by 30% and taunts enemies during all the duration, not just when cast.
Berserkers Call duration increases by a maximum of 2 seconds based on your missing health

Battle Hunger
Now, the legendary talent reduces the duration of Battle Hunger to 4 seconds and refreshes the duration of the effect if you are within 400 radius of the target.
(Damage increase effect remains the same)

Culling Blade
The legendary ability can now be cast regardless of the target's health.
Cast range reduced from 750 to 600
Cooldown increased from 10s to 15s
Damage reduced from 20% of max. health to 8%
If the target's health remains above 50% after cast, the cooldown reduces to 4 seconds.

Pudge
Shard points for 1 Flesh Heap charge increased from 150 to 170

Immortality duration with epic talent reduced from 2 sec to 1.6 sec

Devour Changes (Legendary Ability)
Damage threshold to stop ability increased from 30% Pudge health to 40%
Ability now instantly drains 10% of current health (rather than with 1 second delay)
Now under the effect of the ability, the enemy cannot be healed
Pudge can no longer teleport while the ability is active

Shadow fiend
Shadowraze
Rare talent heal rescaled from 1/1.5/2% of max. health to 20/30/40 health

Epic Shadowraze auto cast cooldown increased from 8/5s to 10/7s
Delay increased from 1s to 1.2s

Shadowraze melee epic fear reduced from 1s to 0.8s

Opdatering: 13. aug. 2022 kl. 10:28

Blade Mail damage return reduced from 50% to 40%
Heal from damage returned increased from 60% to 100%

Hero Changes
Pudge (Meat Hook Buff, Rot Change, Flesh Heap Change, Dismember Change)
Juggernaut (Blade Fury Change)
Legion Commander (Aghanim Shard Change)
Ax (Counter Helix Change)

Pudge
Aghanim Shard changed
New effect: Killing creeps can grant you 1 charge of Flesh Heap. The higher the creep's health, the more points it will bring. Points required for 1 charge: 150

Commentary: The scoring formula for Pudge and Alchemist (Aghanim Scepter) has been changed in such a way that ancient and patrol creeps bring less points, and regular jungle creeps more.

Meat Hook
Rare heal increased from 8/12/16% to 10/15/20%

Epic attack talent while pulling now procs every 250 distance instead of every 0.2s

Rot
Rare heal increased from 4/8/12% to 6/9/12%

Epic Strength reduction talent changed
New Talent: Every 10 sec, nearby enemies gain Envenom effect for 4 sec, that increases Rot's incoming damage by 25/40% and heal you for 30/50% of any damage dealt to the target.

Flash Heap
Rare talent for Flesh Heap charges from creeps removed
New Talent: +1/2/3s Flesh Heap Duration. The active effect increases your regeneration by 1/1.5/2% of max. health

Stun attack cooldown with epic talent increased from 8/5s to 10/6s
Strength damage reduced from 120% to 100%

Epic talent damage reduction reduced from 10% + 1% per Flesh Heap stack to 1% per Flesh Heap stack

Temporary Flesh Heap duration with epic talent reduced from 8 seconds to 6 seconds

Legendary talent cooldown reduced from 60s to 45s
Talent no longer increases effect duration by 2 seconds
Bonus attack speed reduced from 150 to 100

Dismember
Rare talent for strength multiplier changed
New Talent: +40/60/80 Dismember Cast Range, +0.2/0.4/0.6s Dismember Duration

Epic talents changed
New talents:
1) Casting abilities increases strength by 6/10 for 15 seconds and reduces the cooldown of other abilities by 0.8/1.2 seconds

2) Dismember grants immunity to magic and disables the target's passive abilities. Effect persists for 2 seconds after Dismember ends

3) When you take lethal damage, you cast Dismember on all nearby enemies for 2 seconds. Cooldown 45 sec

The legendary talent has been changed.
New Talent:
New ability. Cooldown 30 sec. Swallows the target for 6 seconds. The target loses 10% of its current health per second, and you heal by that amount.
The target can use abilities and attack. If it takes 30% of your health, the effect will end.

Juggernaut
Blade Fury
Rare talent damage reduced from 50/75/100 to 20/40/60

Legendary Blade Fury damage multiplier increased from 160% to 200%

Legion Commander
Aghanim Shard changed
New effect: If the target of Duel is a creep, the cooldown of Duel reduces by 30%. Increases damage for defeating a creep by 1
(Aghanim Scepter no longer increases damage for defeating a creep)

Overwhelming Odds
Rare talent damage reduced from 20/30/40% of attack damage to 15/20/25%

Epic global range talent removed
New Talent: +10% Overwhelming Odds Slow. Active Overwhelming Odds silence targets for 2 seconds

Duel
Rare talent for reducing Duel cooldown from creeps changed
New Talent: If you are facing a target, you take 8/12/16% less damage from that target

Axe
Counter Helix
Legendary Counter Helix attacks reduced from 5 to 4
The number of attacks to activate the ability has been reduced from 6 to 5

Opdatering: 10. aug. 2022 kl. 17:16

Bug fix

Opdatering: 10. aug. 2022 kl. 16:03

Early game damage reduction system changes:
Outgoing damage reduction when killing a hero reduced from 15% to 10%
Max reduction reduced from 60% to 40%
Now, the system not only reduces the damage dealt to the killed hero, but also increases the outgoing damage of the killed hero to the killer

General Talents Changes:

General common talent attack damage increased from 10 to 12
Magic resistance from general common talent reduced from 6% to 5%
Bonus health from general common talent reduced from 150 to 120
Secondary attributes from the general common talent reduced from 6 to 5
General common cleave damage increased from 7% to 10%

General Rare Talent attack slow chance increased from 20% to 25%
Slow changed from 15/30/45% to 20/30/40%

Secondary attributes per level with rare general talent reduced from 0.5/1/1.5 to 0.4/0.8/1.2

New General Rare Talent:
Damage to a target below 40% health, reduces its healing and regeneration by 15/25/35% for 2 seconds

The epic extra-choice talent in common general orbs has been removed.
Now the talent that buffs the bonuses of common general orbs also gives the additional choice.
The common orb bonus from this talent increased from 20% to 25%

Bonus Rare Orb points from epic talent increased from 20% to 25%

New General Epic Talent:
While in combat, all damage you deal increases by 1% per second.
The effect stacks 20 times and resets if you haven't dealt or taken damage in the last 3 seconds.

Hero Changes: Juggernaut
Bladefury
Rare damage increased from 40/60/80 to 50/75/100

Epic Silence Talent now also increases Bladefury radius by 80 (Bonus also works on Whirling Blade)

Legendary talent cooldown reduced from 22s to 16s
Legendary talent bonus damage increased from 50% to 60%
Blade speed increased from 1000 to 1200

Opdatering: 9. aug. 2022 kl. 16:30

Keybind settings for additional slots returned to the old version.
The keys correspond to the settings from Dota:
Observer Ward - Voice chat (team)
Sentry Ward - Pause
Fae Grenade - Chat Wheel #2

Juggernaut Hero Changes
Bladefury
Bladefury epic talent duration increased from 1/1.6s to 1.2/2s

Legendary ability now deals 150% Bladefury damage (was 100%)
Cast animation reduced from 0.35 to 0.2