Garry's Mod

Garry's Mod

[TFA] Black Ops 3 - Wonder Weapons
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Update: Sep 28, 2022 @ 1:01am

society is when you forget a ")"

Update: Sep 27, 2022 @ 11:14pm

-cleaned up 500MB from the addon (after new content was added)
-addon no longer requires the original Wonder Weapons
-updated stats to be more tailor made for nZombies health scaling (credit to Owlie, sandbox is unafected)
-weapons now use the new nzr config based PaP Camo's (WILL NOT WORK TILL NZR UPDATE, PLEASE BE PATIENT)

-slamming and dashing code moved entirely to the SetupMove hook, and only uses CMoveData
( this drastically improves prediction... you can also trimp with the gauntlet now )

-recoded G-Strike to be closer to the original GSC
-recoded JGB to be closer to the original GSC
-recoded KT-4 to be closer to the original GSC
-recoded Skull of Nan Sapwe to be closer to the original GSC

-added model precaching for projectile models
-added zombie soul death effect to Gersh Device
-added hd Scavenger projectile
-added trails to Matryoshka dolls
-added dynamic lights to most entites when they impact
-added danger sense indicators for Crossbow and Scavenger projectile
-added more random spread to Matryoshka dolls
-added infinite ammo convar for specialists 'sv_tfa_bo3ww_inf_specialist' (REQUIRES MAP RESTART)

-organized particle effect textures
-hopefully improved hit detection for Raygun Mk2 & Mk3 on nextbots
-updated sounds for many weapons to be closer to ingame
-zombies cant damage the player while slamming with DG4s
-GKZ black hole now only damages on StartTouch (should fix the 0 health zombie bug)
-reworked Li'l Arnie to bounce like the monkeybomb (should fix it spawning above the ground)
-more wonder weapons should be able to damage bosses, and less should insta kill them
-zapguns now do a very small AOE to help with smaller enemies
-fixed firing and first deploy anims for Apothicon Servant
-standardized FOV for all weapons (this includes ads and normal idle)
-Ragnarok DG4s now return to the owner after 30 seconds of being planted
-fixed Keepersword being rotated 180° the wrong way when following its owner
-Monkey Bomb will now ignite and scream in agony when thrown in lava (must have a damage trigger with DMG_BURN enum)
-wunderwaffe can now chain to players in sandbox
-JGB can now shrink players in sandbox

-edits to particles for GKZ yellow black hole
-edits to particles for Thundergun muzzleflash
-edits to particles for Gersh Device
-edits to particles for Skull of Nan Sapwe
-edits to particles for Raygun & Raygun Mk2

-Specialists can no longer be re-deployed after use untill fully refilled
-Specialists now play a sound when fully refilled
-Specialists will consume up to half the clip if holstered before emptying them
-added Annihilator as a Specialist
-made Death Machine a Specialist

-found really funny and useless bug that will never occur during normal gameplay in nZombies

Update: Sep 1, 2022 @ 6:18pm

-fixed tac grenades not giving ammo when picked up from box
-changed crossbow StartTouch to resemble scavenger
-you can no longer dash while in the air
-added dash delta multiplier as a swep value

Update: Sep 1, 2022 @ 2:54am

-fixed crossbow arrow causing flying zombies
-made china lake rarer on QED
-made giving perk from throwing at perk machine rarer
-fixed speedcola speeding up tac nade wind up anim
-fixed being able to dash and dg4 slam while downed lol

ill try to fix tac nades not giving max ammo when pulled from box

Update: Aug 31, 2022 @ 7:34pm

-fixed gstrike being broke in sandbox
-hopefully fixed raygun and crossbow doing double damage
-added editable variables to specialist ammo function
-updated waffe pap texture groups

Update: Aug 30, 2022 @ 8:57pm

-added NZR support for tactical grenades (monkeybomb, qed, gersh, etc)
-added more QED effects when playing nZombies
-added JBirds BO1 crossbow remake
-thundergun now has a shorter range, but the projectile now deals damage in a radius
-minor change to how gersch works

Update: Aug 28, 2022 @ 10:55am

-reverted changes to raygun
-added cheks for panzer to scale damage w/ new boss dmg calc
-moved buildable parts to shield addon in hopes that it fixes them not loading in nzr

Update: Aug 28, 2022 @ 12:34am

-completely reworked GKZ-45 Mk3 particle effects
-slight tweaks to Thundergun particle effects
-slight tweaks to KT4 particle effects

-fixed DG4 Slam not going forward if looking up or down
-DG4 now goes further but not as high
-DG4 now requires 10 ammo to slam, and 30 ammo to place
-DG4 ammo is now taken on M1 instead of on impact
-placed DG4 will now return to owner if not picked up after 30 seconds
-placed DG4 pickup text added, trigger box massively increased in size

-Raygun no longer knocks you back in nzombies
-Raygun no longer gives you tinnitus
-Raygun splash damage to owner is scaled by distance (base dmg to owner increased to 50 from 25 to compensate)

-MK3 and MK2 projectiles now apply a knockback force on death

-Apothicon Servant projectile wont try to pull enemies from behind walls

-added util model caches to wonder weapon buildable parts

-completely reworked how boss zombie damage scaling works in nzombies
(only applies to infinte damage wonder weapons)

[UNTESTED FEATURE, PLEASE REPORT ANY BUGS]

Update: Aug 24, 2022 @ 8:32pm

-moved shields to own addon
-slowed the lightning on the Into the Void camo
-skull of nan sapwe changes behind the hood
-added phys model to buildable parts

Update: Aug 23, 2022 @ 6:36pm

-added shields and shield buildable parts
-added revelations pap camo to weapons that apply
-attempted to fix zombies getting stuck in the ground w/ apothicon servant
-reworked and reorganized some files