Garry's Mod

Garry's Mod

[TFA] Black Ops 3 - Wonder Weapons
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Update: May 24 @ 4:46pm

-moved all TFA.AddStatus() calls outside of swep files to one shared file and tried to future proof for potential conflicts

im slowly replacing pap textures from being done in lua on the viewmodel entity to using skingroups so they work on the world model, but this will take time

Update: Mar 26 @ 8:35pm

-removed SWEP.SubCategory from weapons inside the 'Other' weapon tab as it was causing issues
-liberal use of 'Position Modify Place On Ground' for some particles
-NPCs that shrink a play with the JGB will now chase the player down trying to kick them
-NPCs can use the right zap gun now


Update: Feb 24 @ 11:43am

nzombies only
-hopefully fixed conflict caused by new global ENTITY:Alive() function
-added cyborg blood variations for some blood effects

Update: Feb 2 @ 8:44am

-hopefully fixed a bug where the ray gun splash damage will instantly kill the player if the projectile hits an entity first
(i cannot for the life of me recreate this bug)

Update: Nov 6, 2024 @ 8:06pm

nzombies only
-added more features to hacker tool
-added support to gersh and qed for future stuff in gamemode

Update: Oct 8, 2024 @ 3:26pm

nZombies
-hopefully fixed damage sources killing zombies without an inflictor erroring

Update: Oct 3, 2024 @ 9:16am

-reworked any projectile weapons that had spread to use the default TFA system instead of my own botched implementation
(feature recently added)
-third person effects code is now done in SWEP:DrawWorldModel instead of a hook
(hopefully fixes particles not removing themselves in non p2p multiplayer)

Update: Sep 7, 2024 @ 10:40am

nzombies changes
-scavenger projectile now uses the built in hud icons system instead of the sandbox version in this
-removed unused icons that were breaking shit in other packs

Update: Jul 18, 2024 @ 11:33am

-added GetTouchTrace to any touch functions on projectiles for better SetDamagePosition and impact effects

nzombies rezz
-fixed dumb oversight with DG4 and futureproofed for enemies that can be lifted by it

Update: Jun 16, 2024 @ 8:25am

-fixed Scavenger explosion doing way less damage than it was supposed to

nZombies
-zombies shrunk by the JGB and kicked by a different player give 10 points to the player who originally shrunk them
(kill points are still rewarded to the player that kicked the zombie)