Garry's Mod

Garry's Mod

[TFA] Black Ops 3 - Wonder Weapons
Showing 111-120 of 141 entries
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Update: Oct 23, 2022 @ 4:28pm

-renamed all hooks to have higher load order priority
-Skull and Wavegun pop *should* work in multiplayer now
-added random headpop to Waffe shock

Update: Oct 22, 2022 @ 7:56pm

-Raygun damage doubled in nZ

-updated powerup glow particle
-updated WunderWaffe trail particle
-updated Raygun Mk2 trail particle
-updated Raygun trail particle
-updated KT4 trail particle
-updated ZapGun trail particle

-position for entities glow on impact is now networked
-fixed Matryoshka model spawned from QED being an error
-fixed Hacker not displaying hint string on powerups

Update: Oct 21, 2022 @ 5:02pm

-updated collision code for all projectiles, hopefully they should be more consistent
(but not perfect)
-increased trigger radius of WunderWaffe and Zap Guns projectile
-uhhhhhhhhh, someother stuff i forgor

Update: Oct 18, 2022 @ 8:21pm

-Fixed Hacking new box spawns breaking the box when you get a teddy
-Fixed Hacker Device being able to hack barriers without boards
-Fixed Hacker Device being able to hack non-buyable props
-Fixed Hacker Device displaying hint strings for objects you cant hack
-Hacker Device now uses the nZombies config 'Main Font' for its hint strings

-Skull of Nan Sapwe no longer makes enemies float as it was too buggy
-Fixed multiplayer only clientside error for Wavegun and JGB

Update: Oct 16, 2022 @ 7:28pm

-fixed zombies not unshriking when standing on displacements
-fixed hacker world model being rotated 90 degrees
-the mk2 projectile makes me want to commit death
-increased succc speed of gersch for NPCs

Update: Oct 15, 2022 @ 11:35pm

-recoded Thundergun to be closer to the original GSC
-recoded JGB to be closer to the original GSC
-recoded Wavegun to be closer to the original GSC

-added the Hacker Device

-fixed Ragnarok DG4s failing to plant and holstering instead in nZombies
-added pull-in animation to entities within range of the Apothicon Servant portal
-reworked thundergun, jgb, and wavegun to use a cylinder area to deal damage
(the entities dont actually do anything, and are simply cosmetic, i never new that until now lol)
-reworked the Vision mod effect when near a 'blackhole type' effect
-Skull of Nan Sapwe now checks within a range and for LOS

-ALL PROJECTILES NOW SHOOT FROM THE CENTER OF THE SCREEN
the Raygun MK2 and weapons like it should now be way more responsive to hitting enemies
downside is that projectiles with a trail look jank
if feedback against this change is strong enough i might revert it

Update: Oct 11, 2022 @ 5:10pm

-fixed muzzleflash breaking on waffe cause of new vm particles
-added vm glow to lights on thundergun
-reworked a few vm particles to be in QC instead of in lua
-added impact effect to waffe

Update: Oct 8, 2022 @ 3:03pm

-fixed QED Matryoshka effect
-added viewmodel glow fx to WunderWaffe
-added the weird backblast fx to Zap Guns
-viewmodle smoke on bow limbs for Wrath of the Ancients
-edits to reload smoke on Thundergun
-lowered LOD of the waffe worldmodel (less lag when spawning it)

Update: Oct 7, 2022 @ 1:36am

-cleaned up 150MB from the addon

-Fixed G-Strike activation code (should get stuck less)

-Fixed Wavegun Trail
-Increased cooking time on Wavegun

-Decreased KT4 puddle count to 10 from 15
-Added kill cap per puddle to be more accurate to ingame (2 default, 4 pap)
-Increased infect cooldown on puddle (0.2 to 0.4 default, 0.1 to 0.2 pap)
-Recoded puddle duration to be more accurate to ingame (3s * Charge default, 5s * Charge pap)
-KT4 chamber, goo, magazine... thing... now glows

-Recoded Matryoshka to be closer to the original GSC
-Matryoshka is now random instead of always spawning as Dempsey lol

-Change Death Machine ADS FOV to 75 from 70

-Skull of Nan Sapwe stun (Mouse1) should work better with NextBots
-Trapped enemies should no longer float after letting go of the Fire button

Update: Sep 28, 2022 @ 11:21am

-fixed G-Strike mortars hitting the skybox and reworked how they explode
(should be more responsive on higher ping)