Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Pembaruan: 11 Agu @ 6:56am

Bunch of fixes and strange oddities. So Trichordates have had their drunkeness lowered by exactly 1 point each. Vitriolics now explode half a second after death and much less crazy, explosion code was quite old and wasn't properly defined and on a crazy long delay.

Brute Security Robot is back bay-bee, these ancient security forces have been lost to the abyss for decades and they like luggar cargo robots have all been infested by thalmus in that time.

Issues with dual pistol enemies fixed, immortals,brutes,clowns etc.

Another big chunk of missions and some reworks to existing ones that had off rewards, bad text or issues with the amount of monsters.

fixes to technical side weapons since people were using spawn menus and it was causing dummy versions of shotguns or other items to spawn due to proper unique identifier by incorrect duplicate names.

Changes to loot on some enemies such as crawlers rarely were dropping too much loot on one of their tables this has been lessened. Crawler Alpha Male now drops more loot however as was intended.

Pembaruan: 7 Agu @ 6:30am

Husk Container now flips as it moves

Mines properly attack sub structure when close to the sub, there was a really odd bug cuasing them to not detonate inclus all normal mission and special mines.

Human Immortal and Jovian Wrecker properly get a gender when spawned by the ingame event spawner and should no longer throw a warning.

mudrex swim animation tweak and slightly increased swim speed.

trying to keep SPEED and STEALTH gameplay viable, people have complained to me directly that proper stealth is too good and I am slightly irate as they expect to do stealth and have it not work and just be seen negating the playstyle/tactic.

Pembaruan: 5 Agu @ 6:19am

Looks like the Fractalguardian2 shield effect has been borked will try to fix it next go and have it work on the defense bot properly, getting wierd incorrect results.

Rockworm has PROPER noises and not just charby copy paste. redid inventory

Carrier hermits now have idle noises from their creaking hulls. Also inventory redone

Tulu Wild now has inventory items.

viperling giant has almost immunity to poison

redid tags and adjusted clown dementonite big wrench and cymbal effect, the effect which should never be seen could show up as a clowns item but the wrench couldn't and wasn't working properly as a wrench.

Made morb gas more dangerous, it already was pretty deadly when it hits.

Pembaruan: 1 Agu @ 2:22pm

fault/epicentrum no longer go nugget on death, some texture fixes

found a few issues with impropery named items or other things that would throw warnings and removed/changed them.

updated huskspawn to BTChuskspawn on affliction and relevent spawners so it doesn't conflict with other mods.

lots of fixes and tweaks to mines to give them better breach against higher tier submarines and better noise. Still thinking of doing variants here

Pembaruan: 18 Jul @ 6:19pm

looks like the second upload failed for no reason other than upload.

Pembaruan: 18 Jul @ 6:38am

file did not update properly reattempting update

Pembaruan: 18 Jul @ 6:30am

Thermal eel redone to look and move much better.

Several larger monsters such as the Mud Rex and Thresher King move much more quickly in the water to facilitate attacking the sub late game when the swarm might not be able to catch up as quickly. Both mudrex and king have improved damage/health.

Sea Urchin animation and tail movement looks a lot better

Animation on Pet Raptor fixed, they also need less food and stay full much longer.

Some gross furry thing from the AA mod broke containment and will VERY rarely spawn inside wrecks and abandoned outposts and try to claw your eyes out like in that Tailypo ghost story.

Pembaruan: 13 Jul @ 8:35pm

OK so I didn't want to update but Stalker rare monster had a game/server killing bug due to last update changing the audio streaming files. Fixed and removed the ambiant audio.

Horn and Razor shrimp drop shell which is rich in copper

Charby now drops tentacles and scales, smaller charby drops only tentacle. Part of BHO compatibility future update involving tags.

Latcher and other abyss monster sized latcher variants drop more latcher eyes and have adjusted loot tables.

Clown Death Mask now properly has character info and variant hair etc.

Pembaruan: 7 Jul @ 3:57am

Wow two big RED TEXT bugs, Hermit afflictions were not in any of the main affliction files for some reason.

Something was wrong with mudraptor tail healthindex (why?) noticed it on mudraptor race in DE but it was something wrong with damage on tails of mudraptors (why?) Added a health index to the tail, vanilla does not have one (why?) and it stopped happening altogether, fixed.

As a consulation prize I am moving the Husk Rampager (upright prowler!) to the Husk Heavy random table, in its place I have included TWO new husks on the Light Random spawn table.

the PUCS husk is similar to a standard husk but a little tougher and mobile, it is not weak to burn damage unlike normal husks and some are heavily irridiated due to the engineers who were wearing them having volatile materials.

Ancient Husk a mix of a standard husk and an Exosuit husk using a mix of new and old sprites to represent an archaic early diving suit rig piloted by an infected diver, has a mild slam attack, is heavily armored and metal as well as generally slow but much less durable than an exosuit husk though slightly more burn resistant due to insulation.

Pembaruan: 6 Jul @ 7:58am

hotfix for spineline spike causing errors to pop up in console