Barotrauma

Barotrauma

Barotraumatic Creature Pack
Viser 51-60 af 341 forekomster
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Opdatering: 24. jan. kl. 23:39

Draconis

variant of once again caused problems, new clown weapon version that drops when they die was both craftable and was showing up in trash cans due to misfires of the way variant works on non-vanilla items. Seriously spawn probability zero and no way to turn off fabrication so it defaults to wrench. HUGE exploit fixed.

Clown wrench made slightly bigger than vanilla heavy wrench so it will be smaller if you are using larger wrench mods and more easily identifiable.

Thank you for your reports!

Opdatering: 23. jan. kl. 9:25

Draconis

Nothing changed on scavenger but its tiny explosion when it shreds people at range 90 is now doing 5 damage in 2000+ radius had to remove the explosion as it was destroying the entire sub. Base game error issue on small rapid explosions? unknown, fixed. Actually sorry I had to hotfix it twice!

Opdatering: 23. jan. kl. 6:59

Draconis

Was alerted that the new pirates do not attack walls, found the code had reverted on their hands to attack structure and items, oh ok whatever. Had to hotfix, sorry.

Opdatering: 23. jan. kl. 3:07

Draconis

clown nose color was 204 not 205, hotfixed

Opdatering: 23. jan. kl. 3:03

Draconis

All clown noses changed from Bright Red rgb=(238, 75, 43) to Russian Red rgb=(205, 0, 0,)

Opdatering: 16. jan. kl. 0:11

Draconis

more fixes for the weekend, Big one is crawler small eggs no longer hatch, its not just super annoying to collect eggs and get attacked for doing so, But the eggs also had two of the always on status effects on each egg which contributed significantly to lag.

Opdatering: 14. jan. kl. 12:13

Draconis

Fixed hood on clown outfit with cloak and totally not anything else like a rework of the thalamus carrier or lots of bugfixes and removing sever while alive on lots of monsters.

Opdatering: 13. jan. kl. 6:20

Draconis

Mission fixes, numerous missions had creature spawn dispersal that was far too high for caves and caused the monsters to spawn in walls.

All thalamus turret carrier monsters have been fixed and target accurately at long range and are super dangerous GOOD LUCK!

Husk Prowler retains its special BTC rend attack, has default AI and no longer attacks husk infected and all Enhanced hugs AI targets are removed!

Improvements to europan boxcutter again, it actually drops a little swim bladder as loot now and its junction attack range is increased beyond its shock range to simulate hitting the outside of the hull.

Guppy will now bump you chumps if you thump them.

Hammerhead Mauler, The T from Barotrauma now longer can be severed and instantly killed, you have to chew through those gristly hitpoints.

Opdatering: 12. jan. kl. 12:09

Draconis

endless fixes

damage buff for silver hammerhead

thalamus carrier correctly spawns thalamus mechs and not the deprecated bruteflora from 2022 which caused an error

Partial fix for the thalamus carrier group of enemies needs a lot more work but they shoot at the sub with their correct weapons and more aggression. removed muzzflashes and incorrect weapon shots I.E SMG rounds etc.

increased jellyfish electric range.

removed misc files like xanothresher that are unused, will clean up the mod again soon.

Opdatering: 10. jan. kl. 15:31

Draconis

Weekend patch,

Multiple errors fixed in many profiles. such as "any any" without a , in inventory, burns instead of burn on several prefabs.

Fixed eating speed on 20+ monsters, some far too slow and others absurdly fast.