Barotrauma

Barotrauma

Barotraumatic Creature Pack
Viser 151-160 af 326 forekomster
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Opdatering: 10. apr. 2024 kl. 1:56

Mikehagen

Monster Fixes:
- Fixed Sea Urchins attack range
- Fixed Seasnek missing sprite error
- Fixed Tied Mechanic Jumpsuit sprite error

Monster Addons:
- Added Stonewanderer Variants (Thanks to NANO for the ragdolls!)
- Added Fertile Molochs
- Added Young Hammerheads

Monster Changes:
- Changes to Suicide Bombers vest
- Suicide Bombers can throw gernades insides

Opdatering: 1. apr. 2024 kl. 2:39

Opdatering: 26. mar. 2024 kl. 19:11

Draconis

Removed Alpha Watcher and Conjoined as it was sort of not really doing what I wanted and both were old and also improved husk skin on the latter.

Removed and reworked a ton of loot items on enemies, many items were too valueable or deconstructed into partial or too many materials. This is also the first pass I might remove crawler fins and mudraptor waists entirely. not sure yet!

fixed and edited a number of creatures with odd/bad joints. Cnidae are more animated and lots of fixes across dozens of monsters.

Opdatering: 22. mar. 2024 kl. 21:09

Draconis

lag/error spike when thalahusk was set on fire/burned due to florasprores not being removed from burning code, oops!

Opdatering: 20. mar. 2024 kl. 2:26

Mikehagen

Monster Fixes:
- Updated all target tags for the new Barotrauma Update

Monster Addons:
- Added Skrimsl (Thanks to NANO for the ragdolls!)
- Added Chelicerate (Thanks to NANO for the ragdolls!)
- Added Seasnek

Monster Changes:
- Changed overridden vanilla creature ai values to Vanilla values

Opdatering: 20. mar. 2024 kl. 2:09

Opdatering: 15. mar. 2024 kl. 2:04

Draconis

hotfix, missing correct damage range, swimming into sub not clawing the hull.

Opdatering: 15. mar. 2024 kl. 2:01

Draconis

Skrimsl attack and inventory hotfix.

Opdatering: 13. mar. 2024 kl. 11:43

Draconis

added new creature Skrimsl and various fixes and inventory items for a number of characters.

Opdatering: 11. mar. 2024 kl. 16:16

Draconis

_]|M|[_ found a way to fix the variant creature cannot find png error by forcing the variant to use the steam id of the character .png instead of trying to use its own %moddir% which was non exisitant? Anyway no more texture error/warnings.

Removed all artifact husks as they were not finished and still relied on xancreatures as dependancy.

Gray Raptor fixed and added in filelist.

Saw weapons sever chance fixed.

Abyss monster eyes made to move around and addded latcher lights

Removed 50mbs!!!!! by taking out junk files and unused audio, made .png files smaler. Mod is back under 200mbs again!