Squad
Troopers (UE5 & v10.1)
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Update: Oct 25, 2023 @ 6:44am
by xpe

Update 10/25/2023

"Fleet Intel has reported unusual activity on the planet surface, odd heat signatures, movements and increased numbers out of nowhere. Earlier recon teams have failed to report any meaningful intel, the last report that came in were dozens of screams, human screams. Are our comms infiltrated or are our fallen troopers being used against us? Get out there and find out what the hell is attacking our troops."

The Halloween Event runs from October 27th until November 5th

Changenotes
- Halloween event added, admins can turn it off at any time
- Outline added to nearby hives
- Spotlight range increased
- Spotlight limit increased
- Fixed fire input not working on the PvPvE mode

Update: Oct 4, 2023 @ 7:45am

Map & Admin:
- Added SST_PlanetP_Mountains_Preset layer
Admins can Load, Save and Create presets on this gamemode, allowing for a more convenient setup to create outposts for events.
Menu is found in the Admin Menu

Please let me know if there are any issues.

Update: Sep 28, 2023 @ 9:52am

- Updated to Squad V6.0
V6.0 Changes:
- Disabled free aim for all weapons

Mod
- Disabled crosshairs by default for full automatic weapons that may no longer accurately represent the correct aim.

Update: Sep 17, 2023 @ 6:41am

Update 9/17/2023

Maps
- PlanetP_Persistent round time increased to 24h

Admin
- "Delete Save" button added for persistent layer
- Special deployable added that can move the base spawn for the team

Arachnids
- Bugs network replication distance increased

Pilot
- New Pilot model added by @Anguz

General
- Bug fixes and optimizations

Update: Sep 1, 2023 @ 1:02pm

Update 9/1/2023

Maps:
- PlanetP_Mountains_Persistent added to be used for events

What does this gamemode do?
This gamemode saves the current amount of kills and all deployables on the map if the match is ended (by an admin), it also auto-saves every five minutes. Currently this mode has not been tested a lot but should provide more freedom for events. Please report any issues you may encounter.

Admin:
- Required Kills for the current gamemode (if applicable) can now be set in the Admin Menu

- Vehicle spawn access can now be set by admins in CustomOptions.cfg with the format "TroopersVehicleSpawnAccess='STEAMID64', STEAMID64, STEAMID64' " etc.

Update: Jul 22, 2023 @ 1:44pm

Update: Jul 22, 2023 @ 6:23am

Update 7/22/2023

Weapons:
- Flare gun ammo increased 2 -> 4
- Flashlights range and brightness increased, on top of that certain special roles have improved flashlights
- Morita MK3 SAW added

Vehicles:
- Marauder (Machine Guns) added

Commander:
- Bombing Run Friendly fire damage decreased
- Bombing Run UI updated to better reflect actual impact area

Buildings:
- Build menu font changed to avoid confusion with the H key
- Deployables placed from the admin menu are now placed at max health
- Walls now need to be built up from it's foundation

Update: Jun 22, 2023 @ 5:10pm

Hotfix 6/23/2023
- Disabled new tracers due to FPS issues

Update: Jun 22, 2023 @ 2:33pm

Update 6/22/2023
- Tracers added to full automatic weapons
- Auto Turret added back to the Engineer role, every engineer can now deploy one gun turret and one flamer turret, resupply cost decreased 250 -> 50
- E-Pulse 44 damage increased
- Rally Point nearby squad member requirement decreased to 1

Update: Jun 21, 2023 @ 5:58am

Update 6/21/2023
- Updated to Squad V5.0
- Scorpion health decreased
- Resupply pad supplies drop increased 2500 -> 5000
- Advance_Hard layer added
- "Seed" layers renamed to "Wave"