Arma 3
DCO Soldier FSM
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Update: Apr 20, 2023 @ 2:37pm

Reverting because the last upload was a test, and that upload is not tested(ingame)

Update: Apr 20, 2023 @ 2:36pm

A quick test to see If I can upload as a contributor. (Tally)
Just revert to the previous one if this works.

Update: Apr 19, 2023 @ 10:23am

Update: Mar 1, 2023 @ 11:22am

CHANGE LIST:

Fixes/tweaks:
- Significant increase in performance in open terrain.
- Much less Brain dead AI standing around path-finding.
- MG team killing behavior is completely fixed.
- CBA option to disable throwing back grenades.


Features:
- Sprint behavior that allows the AI to sprint when reviving, reloading or taking cover.
- AI Self and Buddy heal when injured with ACE compatibility.
- AI Drag and revive function (Similar to PIR) also ACE compatible.
- AI mounts available turrets if SL is within user def distance.
- AI will heal and re-man turret if injured while manning it.
- If AI is set to DisableAI "PATH", it will no longer roll (quick fix that prevents AI from rolling out of cover)
- Players can now claim a vehicle through the action menu to prevent AI from hijacking it.
- Add an init code in EDEN to prevent AI from hijacking vehicles (Or disable Hijack vehicles)

Update: Mar 1, 2023 @ 11:15am

Update: Mar 1, 2023 @ 11:10am

Update: Mar 1, 2023 @ 5:16am

Update: Feb 16, 2023 @ 4:24am

**UPDATE SFSM: 0.4.4**


1. MG suppressing should no longer chew up allies in the process.

2. Soldiers will pick up MG's from fallen machine gunners along with their ammo.

3. Soldiers will make sure to pick up ammo if they run out.

4. If no ammo is available soldiers will pick up a primary weapon and ammo with it.

5. Wounded soldiers will now be able to heal themselves fully (and not just their legs)

6. Lastly we've added CBA params so you can disable above functions.

Update: Nov 25, 2022 @ 4:11pm

**UPDATE SFSM: 0.4.3**

Tally has finished an update for SFSM:

**Features: **
> -Improved MG positioning.
> MG's will now be less likely to hit friendly forces and get LOS on the enemy before firing.

**- Grenade-handling. **
> AI will be able to pick up grenades that lands within grabbing distance and throw it back.
> AI will attempt to dodge from grenades that lands close but outside grab range.

**- Complete flow-chart as of the 21st of november.**
> For development purposes.

**- Global-data option.**
> Disabling will increase performance on servers.
>
**-Disable SFSM on zeus curated units.**
> A much asked for feature. The script will no longer interrupt player controlled units.

**- Bugfixes**
> AI will now be able to seek cover when spotting enemies and hide from dangerous vehicles.

Update: Nov 22, 2022 @ 5:51am