Arma 3
DCO Soldier FSM
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Update: Sep 9, 2023 @ 1:45pm

SFSM 1.191
-Quick fix get in fipo occasional bug

Update: Sep 8, 2023 @ 10:41pm

Soldier FSM 1.18 13th of August 2023

[GENERAL-ADJUSTMENTS]
- Player lead squads dodge disabled by setting Combat Behavior "RED" or "WHITE".
- Fix player led units stuck in prone behavior.
- Unconscious AI no longer Uses radio.
- Removed all player hints about captures


[Fighting-Positions]
- AI will prioritize dodging TOWARDS FIPOs over BFF positions.
- FIPO param checkbox to allow a specific roles
- Flank sliders (User can now define width of flank)
- 3D-Debug for new flank-system
- Hit and run functionality
- Sliders for time / shots in Hit and run FIPOS
- FUBAR checkbox (Destroyed / recent kill FIPOs are disabeled)
- Dynamic FIPO checkBox, Fighting-positions are only eligible when
enemies are in the fire-sector

[OVERRUN]
- New morale engine that responds to ingame events
- The morale dictates actions when fleeing / overrun
- New CBA params to fine-tune overrun actions

[DCO-traits-module]
- New module that allows for abilities of AI-soldiers to be tweaked.
- The module can be set to target:
1) Individuals
2) Groups
3) Factions
4) Sides

-------------------------------------------------

Soldier FSM 1.19. 9th of September 2023

[Optimisation]
- Animation sequence player
- Medic animations revamp
- Removed Hunker down functionality
- Battlefield Light (Optional caching of objects)
- Zeus deletion Issue removed

[Sprinting]
- Multiple animations used depending on situation and distance
- Enemies in the path will get shot at
- End animations lead to a smooth transition

[Overrun]
- Evasive Counter attack (Flank right / Flank left / Zig-Zag)
- Move and shoot
- Turrets can be overrun

[Highjacking]
- Crewmen can highjack armour

Update: Jul 17, 2023 @ 9:37pm

removed non-man report from RPT log

Update: Jul 12, 2023 @ 8:50am

-Back into action tweak

Update: Jul 12, 2023 @ 8:48am

-Weapon drop bugfix

Update: Jul 12, 2023 @ 7:30am

-Minor bugfixes
-New CBA options overview

Update: Jul 11, 2023 @ 8:15pm

fipo)
-Medics use fipo, breaks out to revive
-Left-right stances on fipo
-Outflanked options
-3D indicators on outflanked
-Hit and run option

Medics)
-improved detection
-New search and revive algorythm

Overrun)
- Ai now captures enemies
- Ai will panick if overrun & wounded & without ammo
- Ai can calm down/rescue allies
- A chance for enemies to blow themselves up when captured
- A chance for enemies to blow themselves up when searched

General)
-BFF position-tweak
-AI brain reset

Update: Jun 20, 2023 @ 5:43pm

-Fixed players healing in ACE

Update: Jun 20, 2023 @ 10:06am

[fixed]
-Same side capture.
-CUP rifle man no longer registers as machinegunner

[Changed]
-Sniper flanking algorythm
-Bullet tracker
-Stance change speed while in Fipo
-Counter attack may engage several enemies
-No getting in fipo when enemies are within overrun distance

[Added]
-3DEN-FIPO-indicator
-3DEN-Garbage collector
-Garbage collector (Weapons, surrendered)
-Fipo behaviour based on unit combate-mode / behaviour
-AT soldiers can use launcher while in Fipo
-Dynamic debug (Always, never, curator only)

Update: Jun 17, 2023 @ 8:57am

Fipo module;
[Added]
-CoverStance (select from 9 stances to take cover)
-ShootingStance (select from 9 stances to Shoot)
-Reserve fighting position to a specific side
-Marker on map will be colored if only one side is permitted
-Marker alpha is changed depending on wether or not a position is in use

[Fixed]
-Hyperspeed on infantry that is overrun
-"action" error when detecting fipo-men.