Starbound

Starbound

Voided: Expansion Mod (WIP)
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Opdatering: 25. juli kl. 16:49

Release 0.6.0: The Ministar
Additions:

  • Add the Ministar, a planet type themed around the fire element
  • Add the Grapple Sphere tech
  • Add the Ancient Assembly
  • Add Ministar Graphics Config and Healing Cooldown Settings menus to the Quickbar
  • Add the Ancient Helix Blaster
  • Add glass recipe that uses Oxidized Copper Sand
  • Add support for the Galactic Almanach mod.
  • Add support for the Planet Search mod.
  • [OpenStarbound] Add dedicated images for the Outsider Star.
  • Add a macro (/v_tier6kitlite) for a light-weight tier 6 kit (so mech parts are excluded).
Changes:
  • Make some corrections to the Mycelial Platform item.
  • Update the small tooltip icon for Voided
  • Make Fusion Plasma Cannon a weapon crafted from Infernite, a new ore found on the Ministar.
  • Voided now requires tileBroken Workaround. Also, it is recommended that you install the Quickbar and Buoyant Items mods.
  • Add warning sound effects to lightning bolts
  • Add a popup that appears when the player does not have TerraLib, Quickbar, or tileBroken Workaround installed.
  • Update the Titan of Darkness mist effect.
  • Increase the monster stun range for the Titan of Darkness
  • Increase Titan of Darkness music range
  • Update the sprite for the Outsider Star.
  • Fume Balloons can now be knocked around.
  • Slightly nerf some Toxic Wasteland enemy attacks (Downspitter, Thornroot, Sporetop)
  • Make Adult Sporetop fire a spread of cloud projectiles to compensate for the above change
  • Update the sprite for 100-LG
  • Rename numerous functions in rendering scripts to reduce risk of function clobbering
  • Update electrical current effects
  • Increase the base damage of the Crystal Slash alt ability
  • Rework knockback stunning for War Drones - War Drones now fall to the ground upon being knocked back.
  • [Book of Spirits] Make Titan of Darkness use the "Boss" display title
  • Update the friendly names for a wide variety of biomes.
  • Add firing animations for the Ancient Rifle and Ancient Pistol.
  • Update the firing animation for the Ancient Shotgun.
  • Correct the test used to check if More Planet Info is installed
  • Slightly update the description of Voltropolis in the Navigation Console
  • Rename Ampere Charger to Skimblitz
  • Remove fusion shots from Toxic Wasteland status pods
  • Move the hidden door miniboss trigger in Voltropolis
  • Make the bubbles and droplets in Colony's Corpse glow
  • Increase duration of Ionized from 0.35 to 0.7 seconds
  • Increase Titan of Darkness spawn cooldown time from 30 minutes to 1 hour
  • Add tech chip tab to the Ancient Fabricator
  • Make Liquid Electricity (as well as its core variant) convert to Solid Electricity when coming into contact with water.
  • Disable death drops in biome test instance worlds
  • Buff Ancient Pistol's damage
  • Remove merchant, bandit, etc. encounter dungeons from all biomes in Voided.
  • Add more details to the Electrochem Facility teleport menu
  • Add a star to the background of the Electrochem Facility
  • The Titan of Darkness no longer wanders into liquids during its searching phase
  • Add more immunities to 100-LG
  • Add a rare room to the Fungal Laboratory
  • Add lighting above the Post-Mortem Capsule in Voltropolis
  • Update the sprite for the Railgun blast wave effect
  • Ancient Stronghold enemies no longer have poison or fire resistance
Bug Fixes:
  • Fix "Titan of Darkness" in "An Unseen Danger" not being displayed in purple text.
  • Fix the topmost button to call the tram in the Fungal Laboratory not working properly.
  • Make hazardous ores less prone to spamming projectiles when mined by Mining Drones.
  • Fix 'Dotefruit Salve not having the Voided icon in its tooltip
  • Fix Status Pods being unusually uncommon in the underground sections of the Toxic Wasteland as well as in the Hanging Forest minibiome
  • Fix a graphical glitch with the Titan of Darkness' burrowing rifts attack
  • Make copper powder emitters (found in Copper Deserts) convert hueshift values to degrees
  • Fix Decomposing Fungus teaching the player the recipe for Fungal Samples
  • Fix Aimable Blink breaking upon use under very specific circumstances
  • Fix Ancient set attack runes being affected by physics forces when orbiting
  • Fix hazardous ores and the stealing mechanic fighting for control over the tileBroken message handler (requires the tileBroken Workaround mod).

Sweet dreams.

Opdatering: 26. jan. kl. 13:20

Release 0.5.1: Hotfix

  • Add Fungal Blobs. These replace Decomposing Fungus as a method of obtaining Fungal Samples.
  • Properly update the list of Spawnable Item Pack items
  • Remove display information for the v-grabbed status effect
  • Re-add a debug function call in v-titanofdarknessaura.lua to help track down a rare bug with the script.
  • Make a correction to the credits in the in-game description for Voided.

Opdatering: 21. jan. kl. 17:59

Release 0.5.0: Awakening
Additions:

  • Add the Titan of Darkness.
  • Add the Facility Airlock.
  • Add the Electrochem armor set.

Changes:
  • Add documentation to slidingdoor.lua
  • Add ways to obtain Cryonic Extract and Core Fragments in the Strange Asteroid
  • Add more treasure to the Electrochem Facility
  • Set v-chargedground.lua script delta to 0
  • Remove a redundant call to oldInit in v-labreactordoorplugin.lua
  • Add a log message for when a sliding door sets up its material spaces while the region that it is in is not active.
  • Remove Raw Ham from the v-freezerroomMeat treasure pool
  • Make v-climbingarctrap use the environment damage team instead of the enemy damage team
  • The Toxikite armor set bonus now stacks with weapons that already inflict poison
  • Update sprite for the Electric Executioner
  • Slight changes to v-mutanteelrestricterplugin.lua
  • Change the Electrochem Facility exit to use the Facility Airlocks.

Fixes:
  • Fix v-basicshockwavereceiver and v-shockwavearctrap dropping themselves upon being mined
  • Fix the v-voltagelakeforce projectile dying on collision
  • Fix v-dungeonmusicplayer.lua stopping music unnecessarily
  • Fix an edge case with the ScreenFlash special effect
  • Properly make the bloblets that emerge from Strange Blobs have a single damage repeat group
  • Big Puffer, Ball Lightning, and Batterjaw now do nothing upon being stunned (as intended). However, it is still practically impossible to stun them through conventional means. This is also intended.

Opdatering: 3. jan. kl. 10:49

Release 0.4.4: Hotfix 3

  • Fix the Shipnav menu locking up when opened through the Quickbar due to a script error.

Opdatering: 22. dec. 2024 kl. 12:52

Release 0.4.3: Hotfix 2

  • Add Rocket Boots (and associated recipe)
  • Add recipe for Aimable Blink
  • Change Aimable Blink visuals to fit the electric theme
  • Add a radio message to explain the healing nerf.
  • Fix a bug where the Prison sometimes dies randomly due to an internal scripting error.

Opdatering: 19. dec. 2024 kl. 8:03

Release 0.4.2: Hotfix

  • Fix a wiring error in the Ancient Stronghold with the code console
  • Move some files around
  • Add Aimable Blink (currently unobtainable)
  • Add a series of radio messages that play when the player has reached an Outsider Star system

Opdatering: 17. dec. 2024 kl. 15:21

Release 0.4.1: Voltage & Toxic Wasteland Tweaks
Additions:

  • Add Electrochem Facility lore
  • Add background decorations to various biomes in Voltage and Toxic Wasteland worlds.
  • Add special effects system (currently only supports ScreenFlash) for client-side special effects
  • Add patches of rotting fungus to the surface of the Toxic Wasteland
  • Add the Post-Mortem Capsule, an object that appears in Voltropolis and the Fungal Laboratory to collect the player's items for subsequent retrieval when they die.
  • Add the Lightning Rod, an item that redirects lightning strikes on Voltage worlds.
  • Add v-basicshockwavereceiver, which outputs a signal for a brief moment when it receives electrical current.
  • Add "Charged Ground" weather type
  • Add Thick Wires
  • Add Ox. Packed Copper Rock (oxidized variant of Deep Copper Rock)
  • Add "An Unseen Danger" codex (appears at the end of the Electrochem Facility)
  • Add a rusty variant for the subsurface layer of Voltage worlds (includes Rusted Ampere Chargers and both traps and ruins).
Changes:
  • Rename Deep Copper Rock to Packed Copper Rock
  • Update the sprites of the following items:
    • Ancient Rifle
    • Ancient Pistol
    • Ancient Shotgun
    • Ancient Code Console
    • Oxidized Copper Rock
    • Copper Rock
    • Packed Copper Rock
    • Crystallized Electricity
  • Make the following updates to the Electrified Core:
    • Make the lake launch monsters, players, and NPCs
    • Make items float on the lake
    • Rework the terrain generation
    • Remake the parallax
    • Remake the ambience
  • Update Voltropolis and city pointer to blend in with the new Electrified Core terrain
  • Give Voltropolis a facelift
  • Rework the Pairing Caves terrain
  • Change Liquid Electricity to a pale blue color instead of a deep blue color
  • Make surface lightning able to spawn further away from the player
  • Add telegraph sound for Copper Storm projectiles
  • Make lightning flashes and 100-LG's death explosion use ScreenFlash
  • Move vec2 set utilities in v-shockwave to v-vec2.lua
  • Make v-shockwave invoke v_onShockwaveReceived on objects that come into contact with a wave.
  • Make the Mutant Eel not drop anything when despawning due to the restricter plugin
  • Update the documentation of v-animator.lua
  • Make optimizations to the matproperties system.
  • Change status effect icons using electricity to use blue instead of yellow.
  • Allow screen flashes from lightning strikes to occur offscreen
  • Make Keycard Reader and Power Cube Socket have silent opening and closing sounds
  • Make star trail particles from ancient laser shots appear at random angles.
  • Add pitch variation to small ancient explosions.
  • Reduce Rusted Ampere Charger health
  • Reduce Rusted Bulbhead health to be less than Bulbhead health (formerly greater than Bulbhead health)
  • Make Charged Hills and Deep Voltage Wastes have Packed Copper Rock tiles
  • Update Tiled images for various tiles
  • Change rarity of all tiles to Uncommon
  • Add a proper description for 100-LG
  • Add a proper threat level for the Strange Blobs weather type
  • Make buried structures more visible in the Copper Desert
  • Tweak Colony's Corpse terrain
  • Add special tooltip for Toxicution
  • Make some Voltropolis-themed doors conductive when closed
  • Add breaking effects to Pairing Traps
  • Replace scab critters in underground Voltage microdungeons with human variants.
  • Update Electrochem Facility bookmark icon
  • Make Deep Charged Wastes appear in subsurface, underground1, and underground2 layers
  • Make Pairing Caves appear in the underground2 layer
  • Make Flower Field guaranteed in the underground2 layer and probable in the underground1 layer
  • Add dedicated break particles for the Discharge Trap and Oxidized Discharge Trap
  • Make Railgun rarer
Bug Fixes:
  • Fix a building mistake in the Electrochem Facility
  • Remove some objects from the Electrochem Facility that were causing errors.
  • Increase frequency of coal in the Flower Field
  • Make v-thunder.config properly randomize thunder delay (as intended)
  • Fix v-electrictrap3 having the wrong offsets
  • Fix a bug where electrical current sometimes does nothing in sufficiently small patches of conductive material

Opdatering: 25. aug. 2024 kl. 18:51

Release 0.4.0: The Electrochem Facility

Additions:

  • Add the Electrochem Facility and its boss, 100-LG "Titan Killer"
  • Add Electrochem Flux Core
  • Add a glass recipe that uses Copper Sand
  • Add Big Puffer Chum, a consumable that summons a Mutant Eel if used in the Poison-Flooded Caves
  • Add Glazed Big Puffer, a food item that greatly reduces passive mycotoxin intake on consumption

Changes:
  • Make most unique monsters capturable with collectables defined
  • Fix some unique monsters using the wrong collection entry.
  • Make Big Puffers more likely to drop Raw Big Puffer
  • Nerf the Nail Gun's primary ability
  • Make all Out of Order Teleporters convert to facility teleporters
  • Make aimable dash trigger after pressing "up" once instead of twice; make it dash through platforms too
  • Make the Fume Balloon's attacks share damage repeat groups to avoid unintentional damage stacking
  • Adjust the direction of the reception desk objects in the Fungal Laboratory
  • Optimize the electrical current (aka shockwave) mechanic
  • Change the isExposed check for the electrical current and lingering poison to use tile collision instead of material
  • Add electric trees to the Rusted Voltage biome (they are more likely to spawn there than in the regular Voltage biome)
  • Add Book of Spirits support to worm enemies in Voided.
  • Add support for Spawnable Item Pack
  • Update sprite of Sludge Launcher
  • Add healing items to the treasure pools of dungeon rewards for Voltropolis and the Fungal Laboratory
  • Add a separate distribution type for electric trees
  • Under-the-hood code refactoring

Bug Fixes:
  • Fix the Mutant Eel sometimes shaking its head violently when it tries to chase the player.
  • Fix the Toxic Blade needlessly outputting messages to the log after a successful parry.
  • Fix dying in trap room 2 of the Fungal Laboratory causing a softlock.
  • Fix some Industrial Crates not spawning in a room of the Fungal Laboratory.
  • Fix a typo causing Lunar Base Platforms not to be marked as conductive
  • Fix the Printed Note incorrectly referring to the Fungal Laboratory as the "Toxic Laboratory"

Opdatering: 15. juli 2024 kl. 15:59

Release 0.3.2: Hotfix

  • Removed a spawn anchor in the Fungal Laboratory

Opdatering: 15. juli 2024 kl. 15:07

Release 0.3.1: The Fungal Laboratory
Additions:

  • Added the Fungal Laboratory (found at the bottom of Toxic Wasteland worlds)
  • Added microformers for the Toxic Wasteland minibiomes and the terraformer for the Toxic Wasteland
  • Changed the sprites of the terraformers and microformers to be more distinct

Changes:
  • Made Beacon Pointer have an off state
  • Added 'Dotefruit to the Crystal Mountains minibiome
  • Hidden mycotoxin debug info (it isn't needed anymore)
  • Made the Killer Bee properly stick to a surface when it collides with it
  • Replaced flag checkpoints with teleporter checkpoints in Voltropolis
  • Changed radio messages mentioning flags to mention teleporters instead
  • Changed ambient sound effects for the deep underground layer of the Toxic Wasteland
  • Changed the Currentcrawler telegraph animation to be more noticeable
  • Added treasure pools for the Currentcrawler, Electrojelly, and Batterjaw
  • A Prison's Watcher no longer has a post-spawn delay prior to beginning its search sweep
  • Added an initial grace period to a spawner if it has reset at least once during a battle.
  • Added coloring to tutorial messages to highlight the important information
  • Moved the spawner in Voltropolis room 6
  • Added support for the Recipe Browser mod
  • Increased the health of the Voltropolis miniboss
  • Some under-the-hood code refactoring
  • Updated the sprite of the Electric Executioner
  • Removed an unused sensor near the checkpoint of the Ancient Stronghold
  • Renamed the Voltropolis Raider to "Voltropolis Militia Unit"
  • Increased the spit cooldown time of the Fungarachnoid
  • Corrected the race of some Voltropolis objects to be "human" instead of "generic"
  • Removed crit chance and crit bonus from the Ancient Bow (I'm not working on FU support anymore)
  • Slightly updated the sprite of the Voltropolis Sign
  • Made some lasers in the Ancient Stronghold use a wide version of the Ancient Crystal Trap
  • Downspitters now share a global attack cooldown of one second

Bug Fixes:
  • Fixed some enemies' damage sources being able to rapidly drain player health if the player's health is high enough not to trigger immunity frames (the way that this fix works is projectile-specific, so this bug may show up again in the future)
  • Fixed the Mutant Eel being unable to spawn due to an update to TerraLib
  • Fixed an issue with rock spawning checks for the Giant Electromagnetic Coil
  • Fixed status effects that use the v-depthPoison resource causing a script error on NPCs and monsters.
  • Fixed Crystallized Electricity using the wrong color when painted blue
  • Fixed some items not having the "V" badge at the top-right corner

For clarity, this version of Voided also requires TerraLib (and so will future versions of Voided)