Crusader Kings III

Crusader Kings III

[Beta] Dynamic Trade Routes
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Opdatering: 6. juli 2022 kl. 12:06

Opdatering: 6. juli 2022 kl. 11:36

Version 0.3.7:

  • Added negative Development Growth for Famine/Disease modifiers.
  • Added yearly Development Progress to counties with product, dependent on Current Production. This increase will not happen if there are famine or disease modifiers, since the population is decreasing.
  • GUI: Added estimated Development Growth / year for productive counties.
  • Removed development modifiers for mines and added tax benefits instead.
  • Added levy size modifier to copper mines (as in Falun), to increase benefits of copper ore extraction.
  • Corrected bug where raiders/traders (usually Republics) would continue trading without getting a truce with the top liege.
  • Added Mint icon to Vassals with mints in Character GUI.
  • Added Coin icon to Vassals with coinage rights/minting rights in Character GUI (when not in Observer mode).
  • Corrected error where Warden of the Mint was not taken into account for debasement interaction.
  • Corrected Renovatio/Debasement failure event option b (pardon).
  • Recent coin (limiting debasement/renovatio) is now 4 years instead of 6, to account for the rapid ‘natural’ debasement.
  • Added rough safeguard against Emperor’s Son coins surviving the parent‘s coin, until I can review it thoroughly. I believe it might happen when the Emperor is deposed and the coin is not transferred. With this change, at least the son trait will disappear if the original heir inscribed in the coin inherits the empire.

Opdatering: 4. juli 2022 kl. 3:45

Version 0.3.6.1:

  • Bug: Game Rule "only independent can raid” means only independent can raid.
  • Border Raid CB: now possible against rulers/realms which cannot be raided otherwise (faith hostility).
  • Lowborn prisoners without ruling family members can be sold without care for potentially accepted ransoms.
  • Small copper coins can be issued by Taoist rulers, with appropriate design.

Opdatering: 3. juli 2022 kl. 15:41

Opdatering: 3. juli 2022 kl. 13:09

Version 0.3.6:

  • Finally (?) corrected negative prestige loop by removing Vanilla dynamic values for court positions. Removed provisional solution for negative values added in previous updates.
  • Corrected Issue Coin Decision costs + cooldown.
  • Corrected Issue Coin Event cooldown removal and mintmaster selection (when steward is mintmaster).
  • Removed signed_coin modifiers with coin trait removal.
  • Updated requirements for Tourneys / Chowgan games to include appropriate cultures and potential new faiths.
  • Changed Head Groom cost to minor post.
  • GUI: Corrected graphic opinion for liege/host and councillors.
  • GUI: Added age+health for courtiers.
  • GUI: Added health symbols for prisoners.

Opdatering: 1. juli 2022 kl. 3:35

Version 0.3.5:

  • Changed buttons Sell Artifact/Sell Horse to general ones on inventory (top bar) to avoid confusion.
  • Reduced control malus from creating a slave market (-2.5/m, from -10/m), but lasting longer (25 years instead of 20).
  • Corrected artifact notifications/events (related to low durability), affecting especially falcons and artifacts on sale.
  • Correction for negative prestige loops increased to once a year (Duchy tier or higher).
  • Minor changes in GUI and localization.

Opdatering: 30. juni 2022 kl. 11:17

Version 0.3.4:

  • Added Game Rule to allows the player to have Vanilla’s Numerical Opinion instead of the Graphic one.
  • Added Game Rule to allows for different tiers to raid, not only independent rulers.
  • Added taxes to ‘original’ slave sale (“sell into slavery” interaction / ravage effects) as another form of getting precious metal surplus to maintain a coin.
  • Corrected order of effects when selling slaves (first for imprisoner, including new tax, then for prisoner sold into slaver)
  • Now slaves of the same faith (or unseizable due to being slave-soldiers in a culture that can’t have them) can be freed directly - they will remain in the court for a while, if possible / compelled (mukataba).
  • Slaves cannot ransom themselves anymore through favors (probably one of the causes why some slaves ended up wandering around).
  • Slaves are more likely to be ransomed by their liege if their sell value is greater than ransom value.
  • Added solution found in Holding Manager to revoking Holy Orders of different faiths, and also applying piety costs to revoking those of same-faith (in DTR I change the vanilla interaction / effects instead of using scripted GUI, though). https://steamcommunity.com/sharedfiles/filedetails/?id=2633505646

Opdatering: 29. juni 2022 kl. 12:04

Version 0.3.3:

  • Added button to sell away artifacts in inventory without a need to find a buyer (it won’t work precisely with a specific artifact: it opens a window to interact with a buyer, and attempts to get either a horse or an artifact depending on the selected artifact - the player can then choose further if it’s not the intended object).
  • Corrected again peace modifier for trade & product (to facilitate surplus and thus survival of coins): now +0.25% per year of peace instead of 0. It was +0.50% per year of peace before the latest revisions, but this overpowered “peaceful regions” with foodstuff. As a solution, this bonus doesn’t apply to basic foodstuff. Added comment to peace modifiers in localization.
  • Adjusted automatic hiring of Stablemaster and Master of Mint (AI only) to avoid quick firing, in case this might be causing issues.
  • Added correction event for loops of negative prestige in rulers, probably caused by automatically hiring and firing the same candidates (I believe it is not an issue of DTR specifically).
  • Shorter cooldown for strategic exports (from 10 to 5 years) because of a more common usage than expected.
  • Corrected bug of Chowgan games not finishing correctly.
  • Opinion malus of HoF and Chaplain are applied now.
  • Corrected toast with “Pope” and “Chaplain” names (now “Religious Condemnation”)
  • Added Game Rule to allow for female participants in tournaments and chowgan games.

Opdatering: 27. juni 2022 kl. 15:24

Version 0.3.2:
A) Slavery:
1. Slaves can be sold if ransom interaction won't be accepted.
- Removed limit for neighboring rulers: available ransom possibility is the only limit now.
- I might add treaties/decision in the future to represent the usual historical reciprocity in ransoming vs. enslaving subdits of neighboring realms.
2. Corrected bug whereby non-enslavable became enslavable when liege was considering another proposal (like ransom).
3. Slaves can now be seized even if low health.
4. When trying to sell a slave, now the price shows up so you can decide if it's worth it.
5. Slave court positions have now a 0 ai_chance, in case this is helping cause the AI to lose prestige by hiring/firing other positions (dubious).

B) Decision to create Portugal has a clearer tooltip now.

Opdatering: 25. juni 2022 kl. 16:13