tModLoader

tModLoader

Better Blending
Showing 1-10 of 10 entries
Update: Feb 25 @ 2:52pm

•1.2.6
-Fixed ore generation

Update: Dec 1, 2024 @ 7:56pm

•1.2.5
-Added Russian localization

Update: Jul 8, 2024 @ 1:47pm

•1.2.4
-All-Blend now requires tiles to be Solid as well as not FrameImportant; eg, it now properly doesn't blend vines (a non-solid tile) or furniture (frameimportant tiles).
-Mod may use slightly less memory.

Update: Apr 12, 2024 @ 3:10pm

•1.2.3
-Attempted to fix an issue where mod tiles which were unloaded due to cancelling loading were still present in the TileID array, resulting in a vanilla method throwing an index out of bounds exception.
-Mod loading may be slightly faster.

Update: Mar 4, 2024 @ 3:52pm

•1.2.2
-Added Polish translation (provided by Gryfu)
-Sediments now blend with other sediments
-Sands now blend with sediments

Update: Feb 11, 2024 @ 8:30pm

•1.2.1
-Added config options for Classic blending and All-Blend
-Unloading the mod now hard resets all tile and dirt blending data, as opposed to only resetting what is changed by the mod; this allows All-Blend to unload properly
-Ore blocks are now considered stone blocks, meaning mosses will blend with ores
-Crystal blocks now blend with dirt
-Updated the icon
-Updated the config

Update: Aug 23, 2023 @ 4:10pm

•1.2
-Attempted to fix a mod conflict (?) where unloading caused an error.

Update: Jul 31, 2023 @ 3:55pm

•1.1
-Ported to 1.4.4
-Added a config option for snow to use dirt borders.
-Ash grass is now included in grass blending, and ice now blends with dirt.

Update: Aug 20, 2022 @ 10:15pm

•1.0.1
-The mod is now clientside

Update: Jun 4, 2022 @ 2:13pm

Version has been published to Stable learn more @