Stellaris

Stellaris

Dawn Of Ascension
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Uppdatering: 18 maj @ 14:40

- Fixed multiple job issues with unity buildings

- Fixed some loc issues

- Fixed entertainment building deleting itself

- fixed job amount on assembly building

- Fixed some wrong triggers on multiple buildings

Uppdatering: 12 maj @ 13:03

fixed another upgrade loops, there should be no more of them to freeze your game

Uppdatering: 10 maj @ 14:53

fixed titan weapons not appearing on ascendant ships

Uppdatering: 10 maj @ 11:53

fixed affluence center tech requirement

Uppdatering: 9 maj @ 7:01

Small hotfix

-fixed potential freeze mid-game due to an upgrade loop for titan weapons

-Granted wilderness access to FE+ buildings like in vanilla

Uppdatering: 6 maj @ 17:13

small hotfix

-shipset no longer counts as bio ships

-added placeholder shipset desc

Uppdatering: 5 maj @ 16:54

Dawn of ascension has been updated to 4.0!

-Buildings have been converted to the new system

-Added a bunch of scripted triggers for components

- Added new loc for some ships

- The celestial warden now have 12 shipyards to account for the newly buffed juggernaut

- Fixed a bunch of stuff idk

The mod is in working condition but does not currently support many of the new features in biogenesis, this will all come in the upcoming crisis update which will be released soon:tm:

Be patient, i am but one aurora cattus

Uppdatering: 26 mar @ 15:10

- changed lance texture again

- changed titan texture again because nah fam, it just didn't look good

Uppdatering: 26 mar @ 7:40

-Fixed.. maybe? a potential crash from dark matter / energy lances

- changed the texture of the XL lance

- Readded the ASB texture to titan lances

Uppdatering: 23 jan @ 15:34

-Fixed dark matter agenda not firing the dark matter event

-Fixed a safeguard event for dark matter progress