Rivals of Aether

Rivals of Aether

Hatsune Miku
Viser 31-40 af 41 forekomster
< 1  2  3  4  5 >
Opdatering: 28. aug. 2022 kl. 19:04

Miku v1.6.2

All Strongs have .3 ground friction on start up

Bug Fixes?
celi() clone damage so hopefully decimal values don't ruin clone
Reverted Friction when I accidentally made it .75 instead of .4

Opdatering: 23. aug. 2022 kl. 23:11

Miku v1.6.1

DSTRONG Nerf
Total Start Up [9 -> 11]
Release to Hitbox [3 -> 5] //This is the part of start up I changed to make it 11

Clone Bug Fixes
Mask has been updated to be thinner so it is harder to fall off stage while active //I kept forgetting to fix this issue.
Clone should no longer flicker for 1 frame when destroyed //I never thought about doing this for some reason

Opdatering: 23. aug. 2022 kl. 19:33

v1.6

Fstrong //Now has for lag to be closer to Clairen
Endlag [21 -> 26]

Dstrong //Now covers less body of miku
Hit 1 X [65 -> 69]
Size of hits [100 -> 80]

Cosmetics
New Alts Added
Roy
Chrom
Player Hud Color

Opdatering: 11. aug. 2022 kl. 19:03

v1.5

Miku V1.5

Stats
+Ground Friction [.75 -> .4]
-Dash Speed [7.5 -> 7]

Moves
-Dstong Part 1 Start Up [6 -> 8]
-Dstrong Part 2 Start Up [4 -> 8]

Uspecial
+Uspecial first hitbox can be reversed on hit

Fspecial
-Endlag Friction [0 -> .8] //This is negated by doing an attack of it, but just in case ya feel

Bug Fixes:
Clone no longer can be spawned if you time it correctly as clone is being hit

Two gimmicky runes added for fun not planned changes
C - Leek can be moved up and down as it's traveling.
D - Leek teleports opponents to it on hit, but cannot be held.

Opdatering: 23. juli 2022 kl. 13:25

v1.4.1

Miku must now not be in hitpause to set an attack.
This should fix being able to release a move while being hit.
Miku Clone Parrystun now lasts 120 frames instead of the normal 40.

Opdatering: 8. juli 2022 kl. 14:28

Miku 1.4

tl;dr Slightly Nerfed Kill Power on Strongs and Uspecial. Buffed Dair

Cosmetics:
Funky! alt is now less red

Balance:
Fstrong
kb scaling [1.15 -> 1.1]
Dstrong
base kb [8 -> 7.5]
Ustrong
base kb [8 -> 7]
kb scaling [1.1 -> 1.05]
Uspecial
base kb [8 -> 6]
kb scaling [1 -> 1.1]
Angle [361 -> 45]
Dair
Spike Base KB [5 -> 6]

Opdatering: 2. juli 2022 kl. 15:58

Miku Patch 1.3

Pratfall Accel [.3 -> .5]

Miku can now walk into Leek in order to grab it while it is spinning. //This serves two purposes. 1. Makes throwing out leek less fun. 2. Makes it so Miku cannot camp in the leek.

Visuals and Sounds on leek returning to Miku

Jab 1 now has force flinch
Jab 1 with Clone does not force flinch

A few runes have been added for testing new changes before adding them.
Rune A
Fspecialing into Clone gives Miku a horizontal and vertical launch.
Rune B
Clone can grab and throw leek.

Opdatering: 29. juni 2022 kl. 14:24

v1.2.1

Added a few things for custom tags including a special alt for my player tag.
To access it for yourself you can select the "Rainbow Alt" and set your player tag to either "HP" or "HEALTH"

I will add more Easter Eggs using player alts in future updates.

No Balance Patches today

Opdatering: 28. juni 2022 kl. 14:23

v1.2

Miku Patch

Clone
Hitting Miku Host or Clone will cause clone to lose attack charge.

Stats
Moonwalk Accel [3 -> 1.4] //I genuinely have no clue why it was at 3.
Pratfall Accel [.2 -> .3]
Gravity [.5 -> .45] //I want floatier Miku. Hitstun Gravity remains the same.
Jump Speed compensated [10.5 -> 10]
DJump Speed compensated [10.5 -> 9.5]

Bair
Hitbox Width [80 -> 60]
Hitbox X [45 -> 55]
Dair
Visual is smaller
Weak Hitboxes
Hitbox 1 Height [80 -> 50]
Hitbox 1 Width [120 -> 110]
Hitbox 1 Y [0 -> -10]
Hitbox 3 Width [80 -> 50]
Hitbox 3 Width [60 -> 50]
Hitbox 3 X [-40 -> -45]
Hitbox 3 Y [-20 -> -25]
Spike
Shape is now rectangle
Hitbox Y [-10 -> 0]
Hitbox Width [60 -> 30]
Dstrong
Hitboxes Height [40 -> 20]
Hitboxes Y [-20 -> -10]
Fair
Hitbox Width [90 -> 70]
Hitbox X [35 -> 40]
Fstrong
Hitbox Width [110 -> 80]
Hitbox Height [90 -> 80]
Hitbox X [50 -> 65]
Uair
Visual is smaller
Hitbox Width [120 -> 110]
Hitbox Height [90 -> 70]
Hitbox Y [-70 -> -75]
Uspecial
VSP [-25 -> -18] //My bad I thought Wrastor and Clairen made it to the top plat from ground.
Utilt
Active Frames [6 -> 8]
4th Hitbox added that is weak to scoop up enemies in the old blindspot.

Opdatering: 29. maj 2022 kl. 21:51

Miku Update 5/30/2022
v1.1

Clone Related
Separated all attacks between Miku and Clone (This should make players not fall through hitboxes)
Gave clone visual soft armor (This is a change to make grabs/throw not work on clone if they are coded to not work against super/soft armor)

General
- Removed getting back your fspecial on getting hit. (Didn't know you were not supposed to get fspecial back)
- Uspecial now has less horizontal movement. (The drift after Dolphin Slash was a bit too much. There is a little bit of drift, but your HSP is completely halted at the peak)
? Raised Dair Spike hitbox 5 pixels so it doesn't extended past sourspot.

Dev Comments:
I have fun at her current power level, so I don't think I'll buff or nerf unless I find something that I desparately want to patch.
I know NSPECIAL is weak and I will not be making it stronger. I wanted to give her a weak projectile. It's okay to have a weak situational move. It's not the end of the world.
Bug Fixes and gameplay fixes like the above patches are fine.
Also I will never put a hitbox on taunt. I just don't like that type of stuff.