Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
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Update: Dec 22, 2022 @ 10:42pm

Added Redtusk Orcs as a culture that can use Escanni monuments. Tooltip doesn't list them as the culture spawns out of Corintar, which is an adventurer nation, and I don't want to clutter the tooltip too much

Update: Dec 22, 2022 @ 8:24pm

Bigly update: overhauled the base castle monuments in Cannor to be more interesting (generally just buffing them a bit), as well as giving some of them (all except Calasandur's castles) new art.

Added an event to T3 of Bal Dostan that allows you to accept the vampires as an estate if you want

Added an event each to T3 of Nimscodd's Academy and T3 of Hammerhome's Artificer's Guild that allows you to accept the artificers as an estate early if you want.

Slight modifications to other monuments, including making Neckcliffe's flagship cannons be a multiplier instead of a flat additive modifier, changes to Urvikstein's Ebonsteel Armory, and a few other minor tweaks that I've forgotten.

Update: Dec 13, 2022 @ 5:59pm

made it so all instances where an advisor is rewarded now gives the province's culture and religion, so no more regent court advisors after you swap to corinite. Also increased the discount on those advisors to -75%.

Update: Dec 9, 2022 @ 4:41pm

updated the localization files

Update: Dec 7, 2022 @ 3:21am

Removed blockade force required from Eborthil's Toref Citadel (because it's boring) and gave them a hostile landing penalty boost instead, as well as +1 area building slot at T3.

Update: Nov 23, 2022 @ 5:39am

made Escann's monuments available to all dwarves as opposed to just a few select dwarven cultures (silver, iron, steel, etc)

Update: Nov 22, 2022 @ 6:09am

Fixed a typo where a ( should've been a {

changed Throne of the Sorcerer-King to give +1 possible polices instead of +1 free policies at T3

slightly buffed the Kobold Trapsmith's guild's attrition rate, removed hostile core creation cost

Update: Nov 14, 2022 @ 9:37pm

Added custom tooltips for all of the monument requirement descriptions in order to make it significantly easier to understand what is required to build a particular monument.

Update: Nov 3, 2022 @ 1:41pm

fixed a local modifier being global in the kobold trapsmith guild and goofing everything up

Update: Oct 25, 2022 @ 2:42pm

Fixed the Silver Spires of the Silver Moon (Silvelar) granting global_tax_modifier on a region effect instead of local_tax_modifier.