Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
256 Comments
Whizvia May 25 @ 10:53pm 
oh i see thanks
Sorge_  [author] May 24 @ 2:22am 
common goblins can use Escanni monuments
Whizvia May 23 @ 9:32pm 
can you make it possible for goblins to use escann monuments?
Fytt Apr 28 @ 1:40pm 
Yeah, update rate is crazy, but damn that was fast on your part too. Really great work you do with these submods and the effort you do to maintain them is greatly appreciated.
Sorge_  [author] Apr 28 @ 1:19pm 
@Fytt ya sure it's now a t2 effect on toref, I can't keep up with all the MT changes lol
Fytt Apr 28 @ 8:45am 
to clarify, because i forgot to proof read, i think it will be an infuriating revelation that you are forced to take the island when you thought through your missions you could just raid eborthíl.
Fytt Apr 28 @ 8:24am 
@Sorge_
Xanzerbexis' missiontree (dunno if it is out in public yet) has a clause on the mission "Strangle Their Trade" which goes as follows:

All provinces in the Isle of Tef area:
One of the following must be true:
Owned by Xanzerbexis
Have a Naval battery
Have the province modifier Raided coast

This is an issue with Toref citadel, as this blocks Coastal raids (referenced as slave raids) The mission is still completable, but as the country is already hard and has just been asked to conquer all of busilar i would consider it fair to set starting tier of Toref citadel at 0 or give the coastal raid block at tier 2. Does this sound reasonable?
Sorge_  [author] Mar 4 @ 8:39am 
I have no idea if they've changed it, it used to be marcher.2 or something similar
ewobmrk Mar 4 @ 5:31am 
@Sorge_ can you send the event id that changes culture to Esthili
Elvenshae Feb 26 @ 2:22pm 
Ah ... I've (somewhat?) recently formed Esthil and am still Aldresian. Maybe I just need to wait a bit, then! Thanks!
Sorge_  [author] Feb 26 @ 12:12pm 
@Elvenshae Esthil changes its culture to Esthili (which is Escanni) once they form it via an event. The point is to lock the monument until you've gotten that event, since that reflects the transformation from adventurer to nation. If the event doesn't fire that's a base anbennar bug, my monument mods do not touch the event.
Elvenshae Feb 26 @ 9:28am 
Hi, @Sorge_! I love your monuments mods collection. Quick question and sorry if I missed this already, but the Esthili Academy of Magic in Camircost can't be built unless you're Orcish, an Escanni culture, or Moon Elven. (In the most-recent patch?) The default culture for Order of the Iron Scepter / Esthil is Aldresian, which in the Anbennarian group. So, Esthil can't build their own magic school. Any chance of an update?
耶尼切里 Jan 5 @ 2:54am 
If you don't have a crash archive . It can be difficult to find bug of Monuments
耶尼切里 Jan 5 @ 2:38am 
The problem of primary_culture .The game will crash in 15xx . Is the completion of some Monuments construction . xx years is the completion time. Close the mod The game runs normally .
Sorge_  [author] Jan 2 @ 12:04pm 
@云鹤小姐 Thanks for the report, I looked into this and I'm about 90% sure that the script error you're mentioning is caused by anbennar itself and not by my submod.
CorinSS Jan 2 @ 1:05am 
"Script error! Script Object Token: "primary_culture", Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()" causing crash
Sum Sine Regno Dec 25, 2024 @ 6:29pm 
Thank you, I appreciate it and I hope you had/are having a merry Christmas.
Sorge_  [author] Dec 25, 2024 @ 6:00pm 
@Sum Sine Regno seems reasonable and is simple, so I will make the change
Sum Sine Regno Dec 25, 2024 @ 5:44pm 
Have a minor suggestion, given that Ourdia has a mission that moves their capital to Aqatbar and encourages culture converting it- maybe allow Ourdian culture to use it or for said mission to allow for its usage? I just figure that if you were making your own awesome capital, you would want to retain a world famous library.

Well, if there isn't a provision for that already.
Dragon Dec 21, 2024 @ 5:03pm 
thanks :steamthumbsup::income:
Sorge_  [author] Dec 21, 2024 @ 4:03pm 
@Dragon "cultures native to the empire" is shorthand for the following list:
culture_group = anbennarian
culture = imperial_halfling
culture = imperial_gnome
culture = moon_elf
culture = silver_dwarf
culture = wexonard
culture = vertesker
culture = roilsardi
culture = castanorian
Dragon Dec 21, 2024 @ 3:15pm 
q for the imperial dockyard in Throatport (neckcliffe) says is "a culture native to the empire of anbennar " wich culture/groups count as native do the elf and halflings count or not?
Sorge_  [author] Dec 21, 2024 @ 2:22pm 
@oakdruiddude just tested the mission you mentioned and it appears to be functioning properly on my end.
oakdruiddude Dec 20, 2024 @ 9:21pm 
This mod seems to break the giberd mission tree specifically the mission and Esmari army
Sorge_  [author] Dec 15, 2024 @ 4:47pm 
@Mestre d'Avis should be fixed now, there are apparently two different blue/white reachmen cultures, blue_reachman and blue_reachman_r, and the blue_reachman_r's aren't included in the reachman culture group, which is what the monuments checked for. probably some mission tree thing
Mestre d'Avis Dec 15, 2024 @ 2:48pm 
There's a bug with the Gerudian monuments (Ebonsteel Armoury & Staple Port of Konungrhaven). It says that the culture present can be Reachman, but neither Blue Reachman nor White Reachman cultures can use them.
Sorge_  [author] Dec 10, 2024 @ 4:09pm 
@Tom Haverford should be fixed now
Tom Haverford Dec 10, 2024 @ 8:30am 
@Sorge_ thanks for this mod, can't imagine playing without it! on the bitbucket Giberd tree there is need for a great project in Theramenn, however it seems like possibly this mod is overwriting it. Just something to check into, thanks!
pietro.aldegani Nov 26, 2024 @ 1:15pm 
I still haven't checked if it's all or just one but when I play with this mod in the province section I get the assign a pasha buttons while and once I become corintine the holy orders buttons don't show
Button Pusher Nov 23, 2024 @ 8:29pm 
also can you change the ovdal lodhum monument so that going from level 2 to level 3 you wont lose the bonus that explores neighboring provinces of what you colonize
Button Pusher Nov 23, 2024 @ 8:28pm 
any plans for monument or two in the wood elf stuff?
Malgus Nov 23, 2024 @ 5:57pm 
@Sourge_ Thank you man, I really appreciate it! Thank you for your mods too; can't play Anbennar without them anymore :D
Sorge_  [author] Nov 23, 2024 @ 12:35pm 
@Malgus ok I added common goblin to Escann
Malgus Nov 23, 2024 @ 1:46am 
I know this is asking much but is there any chance you can include Common Goblin culture (the ones in Escann) as working cultures for the monuments in Escann? Such as The Feather Academy, which requires either Escanni, Orcish, or Moon Elven, but Common Goblin will not active the monument, despite existing only in Escann, just like Green Orcs. I understand if you don't want to do so but I would be appreciative if you would!
Sorge_  [author] Oct 26, 2024 @ 4:30pm 
@Poppies For Nimrod thanks, should be fixed now
Poppies For Nimrod Oct 25, 2024 @ 6:12pm 
suggest just copying the cultural triggers from the other bulwari monuments onto aqatbar
Poppies For Nimrod Oct 25, 2024 @ 6:12pm 
The Aqatbar monument has two issues, it's misspelt as Aquatbar, and unlike the other Bulwar monuments that exist in your haless and aelantir monuments pack, it cannot be used by harpies.
Sorge_  [author] Oct 16, 2024 @ 2:13pm 
@SchGang ok
SchGang Oct 16, 2024 @ 6:19am 
cuold the gerudia monuments also be unlocvked for jarnlko harpies?
Sorge_  [author] Oct 12, 2024 @ 2:14am 
@Gyrdalf Esthil becomes Escanni culture later through an event, just keep playing
Gyrdalf Oct 12, 2024 @ 1:13am 
Not sure if a bug or a feature but Esthil is unable to use the Esthili Academy of Magic, as they're not Escanni culture (Aldresian instead)
Sorge_  [author] Oct 9, 2024 @ 12:07pm 
@Gemaliel you make a reasonable point, I shall move the explorer to T2.
Gemaliel Oct 9, 2024 @ 4:33am 
I think the ability to recruit explorers and conquistadors should be removed from Westport, or at the very least from tier 1. It means that Deranne is able to start exploring and discover Aelantir basically instantly, which then means that Aelantir spawnable nations start appearing way sooner than they're meant to.
Underrated Character Aug 23, 2024 @ 4:18pm 
I think the Damasti Halls of Reverence's Hedonism gain need to be nerfed, its way too easy to get max with them at level 3 as the Steward(+1 a year).
Sorge_  [author] Aug 19, 2024 @ 2:38pm 
@Gladiator not at the current time, no
Gladiator Aug 18, 2024 @ 4:30pm 
Are there any aspirations for more Sarhal/Forbidden Valley monuments in the future?
Sorge_  [author] Aug 15, 2024 @ 1:00pm 
@Poppies For Nimrod didn't know that the devs changed Corinite. I will make the temples be allowed for all cannorians if that is the case.
Poppies For Nimrod Aug 15, 2024 @ 1:45am 
Would really like to see all Regent Court monuments become allowed for Corinite nations, seeing as they both have the exact same Pantheon, save for the head of the pantheon being different between the two. Especially with the new changes to Corinite having religious orders representing each god within said Pantheon. If possible, perhaps make it so the state the monument is in has to be in an order relating to the god of the pantheon? Would be cool if possible, but I'm not sure if you can easily set checks for that.
Malgus Aug 2, 2024 @ 1:21am 
Bayvic doesnt apply to City Goblins even tho it always converts to them. Do you have plans to change that or no?
Sorge_  [author] Jul 23, 2024 @ 11:36am 
should be fixed now