RimWorld

RimWorld

Mod Integration Mod
Zobrazuje se 31–38 z 38 položek
< 1  2  3  >
Aktualizace: 17. kvě. 2022 v 12.32

Updated:
Dwarven research tree integrated - you may need anyone can Dwarfs if you are using The Endtime Dwarfs.
VFE-Medieval research integrated as a part of Core researches.
Heavy crossbow from VFE-Medieval now has updated stats.

https://docs.google.com/spreadsheets/d/1sq-Ld3CZP5acC9XqzbTmzkF8JhQU2lN1/edit?usp=sharing&ouid=115986657018506247678&rtpof=true&sd=true

Aktualizace: 16. kvě. 2022 v 10.57

Updated:
Human research tree tweaked. Dunedain Armory and [O21] Dragon not included integrated.
Greenskins research integration in progress.
Elvish research integration in progress.

https://docs.google.com/spreadsheets/d/1sq-Ld3CZP5acC9XqzbTmzkF8JhQU2lN1/edit?usp=sharing&ouid=115986657018506247678&rtpof=true&sd=true

Aktualizace: 15. kvě. 2022 v 3.52

Updated:
Test run for research integration in progress - currently done among Core, Royalty, Warhammer: Freeguild, Rimhammer The End Time and The Empire.

It looks not too bad under research pal forked, but if you have any issue with vanilla or other UI, please let me know with any screen shot.

https://docs.google.com/spreadsheets/d/1sq-Ld3CZP5acC9XqzbTmzkF8JhQU2lN1/edit?usp=sharing&ouid=115986657018506247678&rtpof=true&sd=true

Aktualizace: 14. kvě. 2022 v 14.59

[Auto-generated text]: Update on 5/15/2022 6:58:59 AM.

Aktualizace: 14. kvě. 2022 v 11.55

Updated:
Fixed Dual Wielding compatibility
Added additional bullets for Plasma weapons (see the green colored 40k weapons below excel)
Added integration with Chaos 40k mod by Spencer7w
Added amour requirements / War Casket for 40k weapons. (See right end of below excel, requires VFE Pirates and VWE Heavy Weapons)

https://docs.google.com/spreadsheets/d/1sq-Ld3CZP5acC9XqzbTmzkF8JhQU2lN1/edit?usp=sharing&ouid=115986657018506247678&rtpof=true&sd=true

Aktualizace: 12. kvě. 2022 v 8.52

Updated: I don't know what happened yet, but after yesterday's update of The Endtime Beastmen, the mod won't work properly. I temporarily removed stat configuration for them.

Also, implemented armor-based equipment limitations on 40K weapons if you have VWEHW. Check the updated excel for the detail.

https://docs.google.com/spreadsheets/d/1sq-Ld3CZP5acC9XqzbTmzkF8JhQU2lN1/edit?usp=sharing&ouid=115986657018506247678&rtpof=true&sd=true

Aktualizace: 11. kvě. 2022 v 8.40

Updated:
1. Cross bow base damages reduced from 17 to 11, Heavy Crossbow's multiplier reduced from 3 to 1.5. Now it should be 16.5 + quality multiplier.

2. Race compatibility and restriction updated for all the elves and dwarves, and some of Orcs and Goblins. However, existing pawn's may not get their racial bonus from LotR mods. Most of race-original researches and buildings now have race restrictions for updated races.

Aktualizace: 10. kvě. 2022 v 10.00

Phase 4: Elves are all elf

[/url]
  • Lord of the Rims - Elves by jecrell
  • [/url]
  • Lord of the Rims - Dwarves by jecrell
  • [/url]
  • [Ry]Rimcraft and submods by Ryflamer
  • [/url]
  • ESCP - Altmer and submods by SirMashedPotato
  • [/url]
  • Fantasy Goblins Updated and submods by Barsimmon
  • [/url]
    [/list]

    Limits researches and buildings by races. Same races will now have same hediffs (like Lotr Elf / Dwarf). Done for Elves and Dwarves, and started for Green skins.