Tabletop Simulator

Tabletop Simulator

Boss Monster Scripted Enhanced
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Update: Jul 15, 2022 @ 7:21pm

Version 1.3.4.3

Very Minor Update

- adjusted startGame function to not call the NewtoTown function as Maccers point is correct. After the cards are initially dealt each player should place their boss and one secret room then setup is complete and the first official turn begins. At this point then the host or one of the other players in game would click the 1 Room To All button to deal a room card to all players and bring the first set of heroes into town

Update: Jul 7, 2022 @ 5:20am

Version 1.3.4.2

Very Minor Update

- adjusted timing of New Heroes to Town starting after clicking 1 Room To All button

Update: Jul 7, 2022 @ 5:05am

Version 1.3.4.1

Very Minor Update

- clicking the 1 Room To All button will automatically trigger the New Heroes to Town action as well

Update: Jul 6, 2022 @ 1:41pm

Version 1.3.4

Minor Update

- xml UI scoreboard has been added into the game. The scoreboard is dynamically created between 2 to 6 players and will show the player's steam name in their seat color at the table along with the player's wound and soul counts. The scoreboard can be moved around on your screen if you don't like it in its default position (lower left above the chat window). The scoreboard is also not visible until the Start Game button is pressed after your big box and expansion selections have been made. This makes it easy for all players in game to keep track of the other player's totals without needing to check each wound or soul counter individually. The scoreboard will be rebuilt on load of a saved game after a 60 second delay to allow players to reconnect to the game and claim their original seat

Update: Jun 5, 2022 @ 5:02pm

Version 1.3.3

Minor Update

- Fixed issue identified by 810 that when there are not enough available town spaces to allow the correct number of heroes to be drawn the game will crash. Example would be there are 4 available spaces in town, but 5 heroes need to be drawn as it is a 5 player game. Now the game will draw enough heroes to fill those 4 available spaces and broadcast a message stating "There are not enough town spaces avaialable, less than expected heroes were drawn this round"

- Fixed issue identified by Countess Chewi and Lyn. The previous update re-imported the card faces as well and I didn't catch it so the hero decks for the 2 and 3 player versions of the game contained the incorrect heroes. The decks have been fixed to contain only the heroes they should based on the number of players in the game.

Update: Jun 3, 2022 @ 9:35pm

Version 1.3.2

Minor Update

- Fixed issue identified by Lyn with card backs not displaying for most decks for new users of the mod

- Possible issue: cards in deck not displaying properly on initial search of deck. Flipping deck over and then flipping it back over seems to be the workaround

Update: May 12, 2022 @ 7:02pm

Version 1.3.1

Minor Update

- updated 1 Room To All button logic so that when pressed a message will be broadcast to all players indicating the button was pressed and that 1 room card is being dealt to all players. The button will also be deactivated for 5 seconds after being clicked to prevent double clicks of the button. Since all xml UI buttons are clickable by all players this will help to alleviate two players in game clicking the button in quick succession and causing too many room cards to be dealt that round

Update: May 12, 2022 @ 10:34am

Version 1.3.0

Major Update

- two custom combos have been brought into the game for you to play. These combos are based off of the Unofficially Official Guide for Boss Monster. These combos combine cards from Boss Monster and Boss Monster: Next Level. To see the specific cards contained in these combos refer to the Unofficially Official Guide that is included in game in the Rules PDFs bag in the expansion display area of the table

Update: May 12, 2022 @ 6:06am

Version 1.2.0

Major Update

- the scripting logic has been updated to support Rise of the Minibosses! When clicking the corresponding UI button all players will be dealt 3 coins to start the game. With this being a big box stand alone version of the game I've decided to not allow combining Rise of the Minibosses with any other stand alone version like Next Level thru the xml UI buttons. This will change however if someone provides assets for Vault of Villains as this unifies the various stand alone versions and allows for more set combining options. You can still however do this manually to your liking and then use the Start Game button

- messages will be broadcast to all players indicating which version of the game was selected Boss Monster, Boss Monster: Next Level, etc. This also applies if any expansions are added into the game

- updated scripting logic for setup of all game versions to including starting a discard pile for the room and spell decks. 4 rooms and 2 spells will be placed into their appropriate discard piles. This is mentioned in all rule books except the original boss monster. It is also mentioned in the boss monster unofficially official guide which is included as well in game

Update: May 10, 2022 @ 9:55am

Version 1.1.0

Major Update

- the scripting logic has been updated to support the Crash Landing 5 and 6 player expansion! This scripting update will support 5 and 6 player custom games as well by using your own custom decks without the crash landing expansion being necessary to put into play. To do this just place your decks in their draw piles on the town board then press the Start Game button

- the bags for level up coins and minibosses expansion coins have been updated to infinite bags

- the function for getting the total amount of seated players in game has been moved to the NewtoTown function to support gathering the total amount of seated players on load of a saved game. This function will only run once and not every time the New Heroes to Town button is clicked