RimWorld

RimWorld

[LTS]Ammunition - Framework
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Update: Jun 15 @ 6:00am

- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Ammo handling now a new work type due to removing "Task" work type
- Removed the Ammo bench. Now only craft ammo at vanilla places for simplicity.

Update: Dec 30, 2024 @ 5:59am

- CanBeLootedByColony null exception when checking on certain things fixed.
- Refactured and optimized some code
- Altered the GetWidth for gizmos to be more defensive.

Update: Aug 27, 2024 @ 5:43am

- Kits no longer degrade upon being worn.
- Basic kits default sizes changed.
Small-> 2 bags 30+30 -> 1 bag 90
Medium-> 2 bags 60+60 -> 1 bag 180
Large-> 4 bags 60+60+60+60 -> 2 bag 180+180
- Large and Medium Kits affect move speed. (-0.25 & -0.1)
- Ammo work bench can now craft kits.
- Hellcat rifle and other that did not appear,

Update: Mar 29, 2024 @ 9:44am

2024-03-29
- Updated to 1.5, kept 1.4 as was.
- Hovering over ammo in mod settings shows their label and description. This to easier compare ammo vs default damage for possible weapons.
- Hovering over weapons in mod settings shows their default projectile base damage. This to easier compare ammo vs default damage for possible weapons.
NOTICE: If you have any weapons that have not any default ammo assigned to, know that you can send the "Saved default file" to LTS so that we can add it in future iterations of our mods.
- Various bugfixes...

Update: Aug 8, 2023 @ 9:05am

- Hovering over ammo image in mod settings shows label of said ammo.
- Added filter options for specific mods (Shows only mods that have weapons that work with this frameworkd.)
- Added filter to only show weapons requiring no ammo.
- Ammo settings logic linking for "Requires Ammo" and "Can Use". Will auto select Requires ammo -> false if no ammo is selected as an example.

Update: Aug 3, 2023 @ 1:16am

[Auto-generated text]: Update on 8/3/2023 10:16:06 AM.

Update: Aug 2, 2023 @ 12:00pm

- Flipped east image of ammunition bench, was wrong whops.
- Added size feature to ammo, kits can carry less large ammo if category of ammo is large.
- Added confirm button for default settings.
- Added option to save your own default ammo/weapon settings.
This includes a Readable file which you can send to me for adding certain weapon defs to categories.

Update: Jul 26, 2023 @ 1:15am

- Added debugging logging option.
- Fixed issue with pawns spawning without kits
- Changed harmony patching from TryCastShot -> TryCastNextBurstShot when calculating per bullet ammo consumption
- Changed Available and WarmupComplete to patch Verbs instead of Verb_LaunchProjectile.
- Some code cleanup

Update: Jul 25, 2023 @ 10:06am

[Auto-generated text]: Update on 7/25/2023 7:06:24 PM.

Update: Jul 25, 2023 @ 8:35am

[Auto-generated text]: Update on 7/25/2023 5:35:52 PM.