Project Zomboid

Project Zomboid

APEXMAKER
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Update: Nov 12, 2022 @ 8:40am

Tested swith 41.78

Tweaked script to no longer copy the assets meant for map creators (out of scope of this script).
Reinstated Old Pine Village

Update: Aug 9, 2022 @ 3:31pm

Initial testing for 41.73: Seems fine.

Update for Christmas Village
Added tile pack: Pert's Party Tiles (2837923608)
Update for Chinatown
Added tile pack: Oujinjin's Tile Pack (2844829195)

Removed Old Pine Village.
To reenable un-rem the 4 lines in the script:

rem set mapmod[66].WorkshopID=2774428681
rem set mapmod[66].ModID=Old Pine Village
rem set mapmod[66].MapFolder=Old Pine Village

rem call ren "!MainDestDir!\media\maps\Old Pine Village\" "OldPineVillage"

Update: Jul 20, 2022 @ 2:17pm

A bunch of little fixes.

Update: Jul 19, 2022 @ 5:42am

Added - Research Facility, KY
Removed - The Access Road (No longer needed)

Update: Jul 16, 2022 @ 7:27am

Added maps:
Hopewell
Heavens Hill

Update: Jul 2, 2022 @ 7:08am

A lot of little changes to support map mod updates.

Includes new items from Monmouth dependencies & Pitstop.

Update: Jun 28, 2022 @ 5:37pm

Minor fixes.
Improved Eerie Country in game world map.

Update: Jun 27, 2022 @ 4:15pm

0.9.10
Fixed Typos in mod.info
Tweaked for the updated Eerie Country (InGameMaps still a better source for Eerie Country world map)

Update: Jun 19, 2022 @ 2:45pm

Added Map(s):
The Access Road
Western Town

Removed Map(s):
Survival Farm (replaced by Western Town)

Tweaks:
Excluding Fort Redstone tile packs. They break Bendy's Bunker's "roof" and exist only for aesthetic value.
Fixed The Mall (South Muldraugh) breaking vehicle spawns elsewhere on the map again.
Coryerdon returns to the map.
Adjusted details for Northwest Blockade changes.
FUTUREBEEF Returns! Grapeseed custom tiles back in action.
Dead in Hong Kong reinstated.

Updated Map Collection to reflect latest script.

Update: Jun 19, 2022 @ 2:37pm

Premature