Project Zomboid

Project Zomboid

CarWanna
Showing 1-10 of 10 entries
Update: Apr 7, 2023 @ 9:35am

Trailer Support has been added, Vehicles that use the normal trailer attachment should automatically be detected.
Added support to manually specify trailers/vehicles that dont have keys

Added check to ensure that the player is not intersecting with another vehicle when they attempt to use a pinkslip; This will stop players from making car towers that cause issues for server admins.

Tsarlib 2.0 modification support has been added, make sure to enable the new sandbox option (experimental). There might be issues with Tsar2.0 vehicle parts that appear under the V+ menu

Added option to remove filter on non displayed parts (note this probably breaks other things, dont turn this on, tsarlib support doesnt need this either.)

Update: Oct 18, 2022 @ 11:54am

options for loot chances have been all changed to doubles allowing for minimum chance to be lowered to 0.01 on all loot items.

Pinkslips have been added to police lockers and metal shelves

Registration forms have been added to all office desks

Update: Oct 16, 2022 @ 11:58am

CarWanna Now supports creating Vehicles

CarWanna now uses sandbox options, check your sandbox settings.

Update: Sep 13, 2022 @ 9:20am

CarWanna now supports sending a specific skin to spawn a vehicle with.

On custom pinkslips simply set the value of "Skin = 0," and remember skins are 0 index so if 3 skins exist on a vehicle your choices are 0,1,2.

The naming convention for CarWanna will now append a # for the skin id if the pinkslip has a skin, remember these are manually created so its up to the creators of pinkslips to follow this rule, if you need a tool to create pinkslips for you use this power shell script: https://github.com/xyberviri/CarWanna/blob/main/Tools/CSV2Recipe/_make_vehicle_configs.ps1

Alternatively if you spawn vehicles with code you can specify the skin:
sendClientCommand(player, "CW", "spawnVehicle", {type = "Base.Van", skin = 0 } )

Update: Aug 22, 2022 @ 10:21am

Fixed issues with users trying to adjust pinkslips drop rates, this should put the main config just after mod options main loader which hopefully with fix everyones issues with enabling pinkslips

contents of cw_options.lua moved to 00_cw_options.lua, the original file was blanked out and left in place to not cause additional work for users/admins caused by the way steam handles workshop updates.

Update: Jun 14, 2022 @ 5:48pm

Added support for setting battery charge on vehicles when called via events.
PinkSlips will spawn vehicles will full battery charge for now

Update: Jun 12, 2022 @ 5:49pm

CarWanna will check if a vehicle id is valid before adding it to loot tables.

PinkSlips now support tags, adding "Tags = PinkSlip," to items will automatically add them to the recipe to craft the vehicle.

Vehicle recipes are no longer required when pinkslip items are properly tagged.

PinkSlip items now support "isBlacklisted = true" when true CarWanna will NOT add the item to loot tables, this is useful for special/rare/admin pinkslips.

PinkSlips now support "LootChance = 1" where 1 can be 100 - 0.0001, This controls how rare/common a pinkslip is against OTHER pinkslips found in containers, IE NOT on zombies. By default pinkslips have a rarity of 1 when not set for containers.

the "foundlootrarity" setting has been moved to the pinkslip via the LootChance value

Update: Jun 9, 2022 @ 12:30pm

Fixed miss-spelled variable that was exposed via mod options and lua config

Update: Jun 9, 2022 @ 11:57am

CarWanna now supports loot spawning, if enabled.

Users can use ModOptions or they can use a custom lua config, please see the discussion forum for details.

PinkSlips can be found in police stations, pawn shops and auto shops.

They can also be found on zombies wearing mechanic outfits.

Update: Apr 29, 2022 @ 9:29am

NEW VERSION: This mod is codewise functionally the same as the alpha version,
however there is a breaking change in vehicle pinkslips.

All pinkslips will now be created under the "PinkSlip" Module and all vehicle defintions will be named after the vehicle id of the vehcle they spawn

For example:
Base.Van will tie to PinkSlip.Van