RimWorld

RimWorld

Vanilla Genetics Expanded
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Update: May 19, 2022 @ 3:24am

v1.10:

Added: mod option to make greater scaria not rot corpses 100% of the time
Added: mod option to tweak the radius that "Abandoned Lab" quests' random hybrid spawners use to detect player around them and spawn a random hostile hybrid
Tweak: Added "remove" surgeries to all humanoid hybrid implants so they can be upgraded
Tweak: Added special thing filter for extracted and unextracted corpses to bills and stockpiles
Tweak: Added a few more null checks to growth cells and genomorpher
Fix: genomorpher speed modifier mod options were not working properly, they do now

Update: May 9, 2022 @ 11:22pm

v1.09:

Fix: Hybrid raids will now no longer try to fire if the player doesn't have an active base (nomads, for example)
Fix: Hybrid raids will no longer try to fire if the map's biome is "Outer space" from save Our Ship 2
Fix: Stegothrumbo eggs should now be able to be fertilized
Tweak: Added NonContractable tag to growth cells so they can't be contracted through Vanilla Trading Expanded

Update: May 6, 2022 @ 1:21am

v1.08:

Tweak: reworked the way mechahybrid antennas register and de-register mech hybrids. They should now keep being part of the antennas' hybrid lists even when despawned (caravaning)
Fix: Manchickens didn't have a gestation period, making them unable to breed if using the fertility unblocker

Update: May 4, 2022 @ 10:32am

v1.07:

Fix: Language file for the RimBees patch was missing

Update: May 4, 2022 @ 7:57am

v1.06:

Fix: Added a new (unused) graphic to Flesh Growths and Flesh Flies so Alpha memes doesn't freak out
Tweak: Reduced toxic gas from the Boomsnake explosion to cause 10% toxic buildup instead of 50%, so it will incapacitate pawns instead of insta-killing them

Update: May 3, 2022 @ 2:28am

v1.05:

Tweak: added a trade tag to the majority of the mod's items so they don't appear as guest items when using Hospitality
Tweak: mechahybrid antennas will now periodically check their registered mech hybrids and remove them if they are dead or have greater scaria
Tweak: added null checking to the growth cells so their FloatMenuOption doesn't return an error with other (unknown) mod. Hopefully
Tweak: added a world component that 6 times a day checks for the existing failures on maps. If they are dead or have a null map, they are removed from the list. Hopefully this will be useful for those that are having problems with the precept for unknown reasons
Fix: Greater Scaria wasn't applying the rest need properly
Fix: Growth cells will now get destroyed if they are out of the 0-50ºC temperature range. I don't care how much that is in weird, stupid units :P

Update: May 2, 2022 @ 9:31am

v1.04:

Fix: Hyperlinks were being replicated again on animals, excavators and genomes
Fix: archotech growth cell returning a non valid string when right clicked
Fix: Combinations of paragon hybrids returning weird results when there were two stacks of size 1
Tweak: Added a dev mode button to the Genomorpher to reset all its data (in case of weird errors)
Tweak: Reduced hit points of the Flesh Growths to 100, from 500

Update: Apr 30, 2022 @ 7:38am

v1.03:

Tweak: Changed mecha-horse hunger to 0.02 so it doesn't display too weird calculations on caravans
Fix: Removed boom postule IED from being buildable

Update: Apr 30, 2022 @ 12:47am

v1.02:

Fix: Mechalope lacked wildness tag, making it possible for them to appear in events

Update: Apr 30, 2022 @ 12:34am

v1.01:

Fix: Yellow spark texture was 1024x1024, reduced to correct 128x128 size
Fix: RimBees' A Dog Said patch erroneously referring to the removed Mechabee
Fix: Spawn colony (animals, fixed) was attempting to spawn a Flehs fly corpse and failing
Fix: Spiderchicken corpse displaying incorrectly
Fix: Two abilities referencing an Ideology only base