XCOM 2
[WOTC] Zelfana's Assorted Fixes
Showing 11-20 of 35 entries
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Update: Feb 8, 2024 @ 6:23am

Added functionality for removing immunities from abilities or character templates. This isn't actually used but was easy enough to include.

Update: Jan 16, 2024 @ 6:01pm

Fixed an issue with hiding some abilities with empty charges.

Update: Jan 13, 2024 @ 7:30pm

Internal code changes, removed the need of including XMB with the mod

Update: Jan 11, 2024 @ 3:15pm

Squadsight fix now has a config list for GuardianAbilities.

BrokenFreeActionAbilities removed as a config option, FixFreeActions now fixes all of those kinds of abilities automatically.

Internal code improved for action point costs and ability hiding.

Update: Nov 6, 2023 @ 3:08pm

Mostly internal code adjustments.

New features:
* FixDeadEffects - fixes DoTs and other effects sneaking onto bleeding out units

Update: Jul 25, 2023 @ 10:51pm

Additional logging to warn about changing custom cooldowns.

Update: Jul 18, 2023 @ 4:20pm

FixUnitImmunities can now also add immunities to entire character groups with ImmunityGroups.

Added EleriumPoisoning as immunity alongside Bleeding.

Added a couple Spectres that were missed as well as BioMecImmunities.

Update: Jul 15, 2023 @ 4:33pm

Added support for XModBase and vanilla non-standard action point costs to changing action point costs.

Included EvacAbilities in FixEvacHide no longer includes EvacAll, AbortMission and RM_PhantomEvac as they do not need the fix.

Update: Jul 6, 2023 @ 3:31am

New options:
* ChangeActionPointCosts toggle with lists TurnEndingAbilities and NotTurnEndingAbilities
* ChangeCooldowns toggle with list CooldownAbilities

Changes to existing options:
* FixFanFire removed as a separate option, it is now in TurnEndingAbilities instead, functionally identical
* BuffInspire removed as it can also be done with the new options instead

Code improvements:
* SPARK BIT hack bonus should not cause problems now if you don't have the DLC or are using another mod doing the same fix

Update: Jun 23, 2023 @ 5:46pm

FixDefensiveConceal is now FixAbilityHostilities and can change hostility to any value.

Conformed ConfirmSoundAbilities to use TemplateName like other options instead of Ability.

Ripped out item concealment fixes, to be released as a new mod.

RemoveEnvDamage changed to be more generic, should automatically find most Bind and Pull type abilities now.