Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
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Opdatering: 10. sep. 2022 kl. 11:51

-Fixed vanilla bug where besieged armies or garrisons finally come out to fight and not let themselves starve to death (finally)
-Huge improvement and unlocked AI aggressiveness which was blocked by only one table out of 461 that CA added since WH3
-Added identical "focus" aggression between a player and an AI for the opposing faction AI for the campaign level. (Hard, very hard & legendary campaigns remain slightly harder for the player on AI focus)
-Slight correction of strength judgment for fortified settlements
-For lore and gameplay concerns some factions have been spared from my modifications, today this is no longer the case, because it had no respondent and let itself be eaten by the versatile and intelligent factions (the defensive factions in the extreme and aggressive in the extreme were touched by this problem, one does not defend by his empire and the other never attacks) from now on absolutely all the factions will have an intelligence similar to a human player.
-Many other improvements making AI intelligence more immersive, complicated and challenging.

Opdatering: 8. sep. 2022 kl. 15:43

Opdatering: 6. sep. 2022 kl. 20:30

Opdatering: 6. sep. 2022 kl. 5:30

Opdatering: 4. sep. 2022 kl. 12:51

-Big bug fix from last update on value judgment.
-AI is no longer suicidal
-The AI ​​is no longer fearful
-The AI ​​is extremely aggressive
-The AI ​​no longer flees its colony
-And many more AI intelligence and priority improvements

Opdatering: 31. aug. 2022 kl. 12:12

-Correction of the power judgment of an army
-Fixed rare suicide attacks
-Highest priority for AI against threat
-Improved aggressiveness and AI intelligence
-And many other improvements making the AI ​​even closer to the intelligence of a good human player.

Opdatering: 28. aug. 2022 kl. 9:39

Opdatering: 25. aug. 2022 kl. 7:55

Opdatering: 23. aug. 2022 kl. 18:20

Opdatering: 18. juli 2022 kl. 16:27