RimWorld

RimWorld

[DISCONTINUED]Arcamalian Races 1.3
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Update: Jan 14, 2023 @ 4:51pm

  • Added URL to the 1.4 compatible version in the mod description.
  • Added storyteller "Rila".
  • Fixed typos.

Update: Jul 20, 2022 @ 12:08am

Update on 7/20/2022 4:08:11 PM.
Thank you for using this mod. The contents of this update are as follows. Due to personal reasons, the contents have been reduced and updated a little earlier than planned. Please understand that the update has been made a little earlier than planned.

  • Added 4 types of clothing exclusively for Arcamalians. Other races cannot wear them. Also, since they are only made for the Thin body type, changing the body type with the Character Editor, etc. will cause problems such as the disappearance of the pawn's head. I apologize for the inconvenience, but I ask that you do not change the body shape when wearing clothing.
  • The base text has been changed to English. When translating into other languages than Japanese and English, please refer to the text in the Japanese translation file for a more accurate and nice translation.
  • Fixed misspellings and untranslated parts in Japanese and English.

Update: Jun 10, 2022 @ 4:32pm

Update on 6/11/2022 8:31:57 AM.

Thank you for using this mod.
In this update, many items have been added. Sorry for your inconvenience, but After loading the existing save data, please check the stockpile zone settings and the policy settings such as meals and drugs again. This step is not necessary when starting a new game.

  • Added 4 types of crops and 5 types of items that can be created using them. Completing the additional study "Arcamalian Plants" will allow you to grow the crop and execute processing recipes.
    • Arcarrot: It can be used for cooking like ordinary vegetables, and it is also a raw material for "carrot tea". It can also be cultivated by hydroponics.
    • Ursasa: It is the main ingredient of "urusasa tea" and "urusa chimaki". It cannot be used in cooking as a substitute for vegetables, but it can be used in making pet food. Also, if it is planted, the landscape will be a little better.
    • Foxlight: Used as a raw material for "yaodeng huacha" and "elixir of paradise". The plants that are planted and the petals that are harvested glow faintly and have a high degree of beauty.
    The recipes that can be created from the above crops are as follows.
    • Carrot tea: Can be created from arcarrot x3. Pawns will get bonuses for blood filtration, metabolism, hearing, and consciousness, and pawns' mood will improve for a certain period of time.
    • Urusasa tea: Can be made from ursasa x3. You will get bonuses for blood filtration, metabolism, talking, and negotiation ability, and pawns' mood will improve for a certain period of time.
    • Ursa chimaki: Can be created from ursasa x1 and rice x5. It is equivalent to "fine meal". It also makes pawns less likely to get hungry for a certain period of time.
    • Yaodeng huacha: Can be created from Foxlight x3. Get bonuses for blood filtration, metabolism, and blood pumping. Pawns' mood will improve for a certain period of time, and mental break threshold will down. In Royalty installation environment, the effects of increasing neural heat limit, increasing neural heat recovery rate, and increasing meditation psyfocus gain can also be obtained.
    Further research "Arcamalian Secret Arts" must be completed in order to cultivate the following crops and execute the recipe. The study of "Arcamalian Secret Arts" can only be done by various races of Arcamalians.
    • The tree of arcadia: High plants skills are required to sow seeds. It also takes a very long time to be able to harvest. However, the harvested fruits do not rot, and one piece is an excellent food that makes pawns feel full and happy.
    • Elixir of paradise: Can be created from foxlight x30 and the fruit of arcadia x1. It requires a high level of intellectual skill to create. It has the same effect as healer mech serum (some alien races may not be able to receive it from the surgery menu).
  • The sculpture "sculpture of ancestral spirits" (3 small graphics and 6 large graphics) has been added.
  • New Pawn Kinds "warriors" have been added as NPCs. They have only melee weapons and may wear shield belt. Also, these pawns can excavate walls.
  • Along with this, I have changed the ability of Arcamalian NPCs who are not "warriors" PawnKinds to not sappers.
  • Added 10 adult back stories.
  • Assigned meditation types to some back stories.
  • Other minor adjustments have been made.

Update: May 18, 2022 @ 4:25am

Update on 5/18/2022 8:25:45 PM.

  • Added Arcamalian bionic tail. Once the bionic replacements research is complete, you will be able to make your own on the fabrication bench.
  • Fixed the remaining man-hours not being saved for the production of Arcamalian pseudo tail, pseudo ear, and artificial ear. The prosthesis in the middle of production will be an item called "Unfinished XX" like the vanilla prosthesis, and the remaining man-hours will be saved.
  • In addition to this, the man-hours required to create the Arcamalian pseudo tail and pseudo ear have been reduced.

Update: May 14, 2022 @ 7:00am

Update on 5/14/2022 11:00:49 PM.
Typographical errors in the English translation have been corrected.

Update: May 14, 2022 @ 6:36am

Update on 5/14/2022 10:36:30 PM.

  • Adjusted the balance of settler generation at the start of the game. The rate of appearance of Leporidia and Ursushang when starting outside of a dedicated scenario has been slightly reduced.
  • Added five types of drags. The following is a list of how to obtain them.
    • Obtain by trade
    • Sometimes dropped when you defeat an Arcamalian faction raider.
    • Created in drug labs, etc., after completing the research "Arcamalian Drugs."
    These drugs are set at high performance there.
  • undiluted Leporimin: can be created from neutroamine x3, herbal medicine x3, and hare meat x5. Increases consciousness, moving, movespeed, and melee dodge chance. Slightly addictive (but not too much of a problem if not given in large doses at once).
  • Leporimin: Can be created by diluting undiluted Leporimin in a fueled stove or similar. The effect is half that of the undiluted solution, but it is not nearly as addictive.
  • Idaten Max: Can be made by combining undiluted Leporimin and beer in a fueled stove or similar container. The recreation and rest gauges are greatly restored, and if only one drink is consumed, the ability to talking, hearing, and work speed are also increased. Please note that drinking too much can reduce consciousness and movespeed, or cause a hangover or worse, coma.
  • Kamuytou: Can be created from neutroamine x3, herbal medicine x3, and grizzly bear meat x5. Prevents Gut worms, muscle parasites, and flu. It also slightly improves blood filtration, blood pumping and metabolism. The effect lasts for about 5 days (please note that it may vary depending on the pawn's size, etc.).
  • nostrum of fox: Can be created from neutroamine x3, herbal medicine x3, and Fennec Fox meat x5. For approximately 2 days, blood filtration, blood pumping, metabolism and speed of gaining immunity and healing wounds will be greatly increased. It also increases the upper and lower limits of the pawn's optimal temperature by 5 degrees. However, it is a very bitter drug, and while it is in effect, the mood is reduced. Valpadi are -4 and other races are -8.
[/list]
  • Adjusted the balance of settler generation at the start of the game. The rate of appearance of Leporidia and Ursushang when starting outside of a dedicated scenario has been slightly reduced.
  • Added five types of drags. The following is a list of how to obtain them.
    • Obtain by trade
    • Sometimes dropped when you defeat an Arcamalian faction raider.
    • Created in drug labs, etc., after completing the research "Arcamalian Drugs."
    These drugs are set at high performance there.
  • undiluted Leporimin: can be created from neutroamine x3, herbal medicine x3, and hare meat x5. Increases consciousness, moving, movespeed, and melee dodge chance. Slightly addictive (but not too much of a problem if not given in large doses at once).
  • Leporimin: Can be created by diluting undiluted Leporimin in a fueled stove or similar. The effect is half that of the undiluted solution, but it is not nearly as addictive.
  • Idaten Max: Can be made by combining undiluted Leporimin and beer in a fueled stove or similar container. The recreation and rest gauges are greatly restored, and if only one drink is consumed, the ability to talking, hearing, and work speed are also increased. Please note that drinking too much can reduce consciousness and movespeed, or cause a hangover or worse, coma.
  • Kamuytou: Can be created from neutroamine x3, herbal medicine x3, and grizzly bear meat x5. Prevents Gut worms, muscle parasites, and flu. It also slightly improves blood filtration, blood pumping and metabolism. The effect lasts for about 5 days (please note that it may vary depending on the pawn's size, etc.).
  • nostrum of fox: Can be created from neutroamine x3, herbal medicine x3, and Fennec Fox meat x5. For approximately 2 days, blood filtration, blood pumping, metabolism and speed of gaining immunity and healing wounds will be greatly increased. It also increases the upper and lower limits of the pawn's optimal temperature by 5 degrees. However, it is a very bitter drug, and while it is in effect, the mood is reduced. Valpadi are -4 and other races are -8.
[/list]

Update: May 11, 2022 @ 4:48pm

Update on 5/12/2022 8:47:56 AM.

  • The movespeed of Ursushang and Vulpadie have been corrected. It was 3.0 before the modification, but is now 5.0 for Ursushang and 4.6 (the same as for humans) for the Vulpadie.
  • The marketvalue and royalfavorvalue of each race was revised downward. The marketvalue for Leporidia and Ursushang went from 2275 to 1925 and royalfavorvalue from 4.0 to 3.3, while the marketvalue for Vulpadie went from 4375 to 2275 and royalfavorvalue from 6 to 3.9.

As for the movespeed, I did not check it enough and it was much slower than expected. My apologies.

Update: Apr 20, 2022 @ 7:12pm

Update on 4/21/2022 11:12:34 AM.
Arcamalian NPCs now be generated without wearing a shield belt. This is because I discovered that many pawns with both shield belts and ranged weapons have been generated. I am very sorry for those who have already subscribed.

Update: Apr 20, 2022 @ 5:20pm

[Auto-generated text]: Update on 4/21/2022 9:20:04 AM.