Conan Exiles

Conan Exiles

Highmane's Arsenal
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업데이트: 2022년 8월 3일 @ 오후 10시 48분

**Highmane's Arsenal 1.6.7**
**Highlights:** Bugfixes, Respawn Time Changes, New Stuff

**Combat and Balance Changes:**
Modified Respawn Timers - Regardless of your source of death, your respawn timer is now 5 seconds.

Fixed Sword's Mid-chain bash chaining in reverse on light/heavy inputs
Reduced stagger time of mid-chain bashes for opponents
Entering a finisher after a mid-chain bash will no longer apply a knockdown, and is instead a short stun. Standard combos will still apply knockdown on finishers when applicable.
Reduced mid-chain bash damage multiplier (1.25x > .9x)
Corrected the cripple effect on Striking Shields - it was incorrectly applying Severe Cripple when it should have been a regular Cripple

**New Content:**

**Weapons:** Cavalry Saber, Dogfish Hammer, Striking Buckler, Pirate Flintlock

**Unique Weapons:**
The Predatory Blade buff - overwrote the pre-existing weapon to now deal some heavy attack damage (39 damage up from 1, best in slot sword currently does 68 for reference.)

Underdark Javelin - A relic from places far below that is imbued with Rotflesh Poison and can be thrown infinitely with high velocity, but slower than a normal throw. Thrown javelins that strike enemies inflict a powerful cripple on them for a short time, and you can combo your throws into each other for quick follow ups so long as your stamina lasts.

**Building:**

**Placeables:** Rolled-Up Bed, Tanner's Round Bowls, Tanner's Square Bowls, Tanned Hide, Tanned Hides, Breech-Loading Musket Decoration, Pirate Flintlock Decoration

**Admin Only Items:** Large Square Bloody Waterblock, Spear of Light

**Armor:**

Clothing: Barefoot Pegleg (L) and (R), Inquisitor Hat, Hands, Hands (Tucks Armor). Both hand items will hide the bracelet of the player, and the tuck armor variant will roll up the sleeves of your armor if it has a tucked variant made for it. Hand items are not craftable, access them with your fashion mod of choice!

**Other Changes:**
Both wall signs within the mod can now be placed on placeables
Corrected volume of Caria Magic Musket and Jeff's Caldwell Conversion Pistol gunshot sound
Improved Wooden Cot collision
Corrected Cimmerian Door's missing texture and updated icon
Adjusted Bracers of Life to match changes made to Serpent Armor last patch
Fixed Mistmourn and Solspiel missing their temperature resists
Adjusted Throwing Javelin aim to be a little more precise
Changed Breech-Loading Musket sound effect for the sake of diversity

업데이트: 2022년 7월 30일 @ 오전 11시 17분

**Highmane's Arsenal 1.6.6**
**Highlights:** Bugfix

**Combat and Balance Changes:**
Fixed Caria Bow Heavy Attack T-Pose
Increased forward movement and hitbox detection of Javelin Heavy Shield Finisher

Throwing Axe + Offhand Changes:
All combos will now use the same stamina cost as swinging the weapon without a throwing axe. Prior to this update, it used close to half as much stamina as the normal weapon does, making it an incredibly forgiving and aggressive weapon combo set.
Movement cancel and attack cancel timings have been shifted further back into the animation to allow more opportunity for punishment and slightly reduce aggression on misses, dodge timings remain unchanged

Increased Stamina Cost of Mace Heavy Finisher (7 > 17) ((sowwy))

Overhauled bash attack function and increased their speed by 15%
Bashes can now be used mid-chain with 1h Axe, 1h Sword, and 1h Mace. When used in the middle of combos, their next attack will be their respective finishers, allowing you to skip parts of the combo to reach your finishers quicker.
Standardized Bash Attack cost at 8 stamina, and changed their logic: Opener / Sprint bashes will still deal high knockback and now will all use the same animations. Bashes used in the middle of chains will use less knockback and use a seperate animation to help show it is a differing attack, and chain directly into your finisher moves.

**New Content:**

**Weapons:**
Breech-Loading Musket, Twinned Cimmerian Axes,

**Unique Weapons:**
Caria Magic Musket - Uses unlimited ammo like the other ranged weapons, and can bash people away with it's heavy or dodge backwards with the offhand
Mythril Longsword - A one-handed greatsword that uses bashes instead of chops, this weapon deals slightly less damage than it's full greatsword counterparts but is longer than a traditional one-handed sword and can be wielded with both a shield or offhand throwing weapon for unique combos.
Striking Roundshield & Heater Shield - Increases the damage of bashes and allows them to be used mid-chain, as well as adding a cripple effect

**Building:**

Placeables: Mound of Sandstone, Decorative Tinker's Bench, Blacksmith's Stool, Wooden Cot, Obsidian Sun Ring, Mossy Stone Plynth, Lemurian Plynth, Mossy Stone Statue
Admin Spawn Only Placeables: Glowing Highlands Monolith, Warrior's Monolith, Temple Monolith, Serpent's Monolith, Ancient Monolith, Corrupted Obelisk,
Building Pieces: Cimmerian Door, Desert Stone Ceiling, Stone Ceiling, Black Tile Ceiling

**Armor:**

Clothing: Legion Solder Boots, Zingaran Shorts, Zingaran Booty Shorts, Ragged Pirate Pants, Rider Boots, Explorer Boots, Iron Gauntlet, Mercenary Gloves,
Accessories: Derketo Spine, Flask, Lion Fur Cloak, Brigand Mask, Exile's Iron Pauldron,

**Other Changes:**
Fixed Caria Magic Bow scaling incorrectly with CRNC classes
Boots & Bracers of the Serpent: Base Armor reduced to 1 (from 16), Base Durability increased to 1200 (from 240). This will only affect newly crafted pieces.
Attempted bugfix for Rivers of Red bad texture
Reduced weight of Armor Feather Fitting to match the Weapon Feather Fitting

업데이트: 2022년 7월 23일 @ 오전 3시 56분

**Highmane's Arsenal 1.6.5**
**Highlights:** Decorations, Siege Damage adjustments, Offhand Axe Adjustments, New Relic Weapons

**Combat and Balance Changes:**
Increased the blast radius for siege damage on Explosive Grenades (256 to 300)
Increased the siege damage on Explosives Greandes (2500 to 3000)
Increased the inner blast radius for Explosive Jars (300 to 450)
Increased the blast damage of Explosive Jars (6000 + Fire to 9000 + Fire)
Slightly increased the velocity of Explosive Siege Bolts, rather than being about 20% further range than an explosive jar's placement it's now closer to about 80%

Caria Magic Sword can no longer be poisoned to fix it breaking offhand functionality. To compensate, the sword has innate Quickvenom Poison built into it. It is only applied on melee hits
Fixed Caria Magic Sword's sprint attack to be identical to the standard One Handed Sword

All Throwing variant weapons except Javelin from the mod can now be thrown 25 times before breaking (up from 17)

Offhand Axe (OHA) combo changes to even out damage values across combo types and add differing status effects between all of them: Axe now has a primary focus of bleed, Sword has a primary focus of cripple, and Mace has a mixed focus of cripple and sunder.
Axe + OHA Heavy 4: Damage increased (.9x > 1x), Sunder proc changed to Bleed proc
Axe + OHA Heavy 3: Damage increased (.75x > .9x)
Axe + OHA Heavy 2: Damage increased (1.5x > 1.55x)
Overall, Axe + Offhand Axe has seen a damage increase.

Mace + OHA Heavy 4: Damage decreased (1x > .9x)
Mace + OHA Heavy 3: Damage decreased (.85x > .75x) Sunder proc changed to Cripple proc
Mace + OHA Heavy 2: Damage decreased (1.5x > 1.35x)
Overall, Mace + Offhand Axe has seen a damage decrease. Compared to its peers, it was overperforming and really the only choice if you wanted to use this combo.

Sword + OHA Heavy 4: (.9x > 1.03x) Sunder proc changed to cripple proc
Sword + OHA Heavy 3: Damage increased (.85x > .88x)
Sword + OHA Heavy 2: Damage increased (.75x > .78x)
Overall, Sword + Offhand Axe has seen a damage increase.

Mace Light Opener stamina cost increased (3 > 6)
Mace Heavy Opener stamina cost increased (3 > 10)
Mace Heavy Opener now has a much shorter windup before initiating attacks and now has full hyper armor coverage

Axe Heavy after Bash now matches the new Mace Heavy Opener (faster)
Adjusted Rapier Offhand's dodge window so it can now be used almost instantly for improved evasion

**New Content:**

**Weapons:**
Iron Throwing Cup, Jarl's Sword, Skysteel Axe, Skysteel Greataxe

**Unique Weapons:**
Caria Magic Bow - This weapon removes the need for ammo (as well as having 100% consistency with actually firing it's projectiles in high lag) and enables the wielder to dodge backwards on the offhand and chain into the attacks during the dodge.
Caria Magic Crossbow - This weapon, like the bow, does not require ammo. With the heavy attack you are able to bash opponents away, and with your offhand you are able to dodge backwards.
Goldforged Katana - Imbued with a holy flame, this weapon utilises an immensely powerful thrust that massively debilitates enemies instead of the dash attack with it's offhand.

**Building:**
Placeables: Reinforced Wide Shelf, Wide Shelf, Infiltrator Wall Ladder, Infiltrator Walkway, Wall Sign (Black Text), Hanging Wind Chimes, Decorative Wardrobe, Slippery Ice Sheet (Admin Spawn Only), Old Fallen Log, Old Fallen Snowy Log, Big Tree Stump, Tree Stump, Old Tree Stump, Old Snowy Tree Stump, Gnarled Stump, Gnarled Snowy Stump, Gnarled Stump 2, Gnarled Snowy Stump 2, Gnarled Tree, Gnarled Snowy Tree, Dry Fallen Log, Petrified Tree 1 - 5, Dead Tree 1 - 3, Small Toolset, Aged Wood Crate, Leather Rolls, Small Potion Collection, Desk Globe, Skull Candle, Giant Blood Waterfall (Admin Spawn Only),
Giant Wide Blood Waterfall (Admin Spawn Only), Decorative Explosive Jar, Decorative Explosive Jar Bundle, Nordic Longship (Admin Spawn Only), Bottle Candle, Placeable Smoke Blue (Admin Spawn Only), Hanging Hammock, Wall Hammock
(Infiltrator items can be placed down anywhere, regardless of land claim.)

Admin Spawn Only Placeables: Slippery Ice Sheet, Giant Blood Waterfall, Giant Wide Blood Waterfall, Nordic Longship, Placeable Smoke Blue

Building Pieces: Wooden Fence

**Armor:**
Cultist Hood, Legion Skirmisher Armor, Sack Backpack (Accessory), Feather Headdress (Accessory), Scaled Gloves, Tribal Bracelets, Hyena Armwraps

**Other Changes:**
Wolf Knight Ultra Greatsword and Caria Magic Sword now have correct repair/dismantle recipes and will return their important crafting piece
Fixed Caria Magic Sword icon issues
Improved collision on Decorative Carpenter's Bench
Fixed Wooden Staff Spear recipe
Fixed Red Cloth Nightstand not working
Throwing Axes from the mod will now disappear much more quickly when stuck into targets or the floor
Improved the Wooden Ramp placeable to remove some un-needed supports and help the mesh seam better into builds
Corrected a weight paint issue with the Wanderer's Backpack when moving that caused mesh distortion
Adjusted the Big Wall Sign so the text floats off a little less
Changed the tagging of admin-spawn only items to start with (HA) instead of any other abbreviation
Renamed Night Owl's Friend to Night Owl Beans and reduced their weight by half since you have to carry both around the item and the cleanser

업데이트: 2022년 7월 12일 @ 오후 5시 29분

**Highmane's Arsenal 1.6.4**
**Highlights:** Relic Weapons, Hotfix

**Combat and Balance Changes:**
Offhand Grenades can now be thrown while moving the same as how mainhand grenades can

**New Content:**

**Unique Weapons:**
Relic Tier - A new rarity type that includes weapons with unique offensive capabilites. They will be as you expect from their standard light and heavy attacks, but all special moves will be unique to that weapon.
Wolf Knight Ultra Greatsword - Increases Grit and Str and delivers a large, sundering shockwave with its special attack
Caria Sword - Increases Agility and Vit and can be infinitely and quickly thrown with the offhand attack

**Other Changes:**
Fixed a crashing issue with Vanir Medium Skirt when attempting to dye it
Fixed a server crashing issue with Woodglass Wall Full
Fixed Sloped Wood Glass Walls texture and improved alignment

업데이트: 2022년 7월 11일 @ 오후 10시 46분

**Highmane's Arsenal Update 1.6.3**
**Highlights:** Woodglass Building Set

**Combat and Balance Changes:**
Quickvenom Poison now stacks to 10 (from 6)
Added a combo attack to the 'Knockback Paddle' and all weapons in that category (Knockback Paddle, Jesse Whacker)
Athena's Scorn (debuff from striking Athena's Shield) now applies 34% sunder instead of 25%

Greataxe:
Greataxe Heavy 3 has received a timing change to give it less windup and slightly faster attack speeds, as well as hitbox improvements. Damage multiplier was reduced from 1.5 to 1.3
Greataxe Heavies 2, 3, and 4 have received improved hyper armor during startup frames. This will allow you to trade attacks easier, as the weapon doesn't have an incredible aggressive forward movement with its attacks.

Spear:
Improved fluidity by adjusting timings between heavys 2 > 3 and 3 > 4 to get rid of the awkward pause (funcom is making this same change in 3.0, so here's an early feel for it)
Spear offhand can now be initiated in the middle of heavy chains
Spear offhand now chains into 3rd light or heavy in addition to the sweep attack
Increased stamina cost multiplier of first heavy (1.5 > 2)
Slight delay added before being able to enter the 2nd part of the offhand chain
Adjusted dodge roll timings for offhand 1 and 2 - 1 can no longer dodge as freely, 2 can dodge much sooner out of the sweep

**New Content:**

Decoration: Burning Hearth, Pile of Rubble, Comfy Pillow, Kelp Plant 1-5, Steel Standing Torch, Steel Wall Torch

Building Pieces: Woodglass Building Set, a new set of glass walls, ceilings, and a pillar complete with a wooded border and borderless variants with a cleaner look. Most glass will mesh seamlessly with eachother for creating intricate designs.

Armor: Loafers

Weapons: Crusader Sword, Wooden Stick Mace, Knight's Throwing Knife, Desert Throwing Knife, Goblin Throwing Knife, Tanto Throwing Knife, Hunting Throwing Knife, Star Metal Javelin, Star Metal Mallet Axe, Bardiche Greataxe, Broad Sword
All javelins from the vanilla game were extended to match the lengths of the ones introduced in the mod
Adjusted Skull Stick spear length to match others

Unique Weapons:
Vile Mace, inflicts Rotflesh Poison (sunder) on hit
Demon Mace, inflicts heavy bleed on hit
Offhand Light Grenade, creates a temporary light source where it lands for 2 minutes
Agile Throwing Axe, provides +5 Agility. Found under Fabled Ranged Weapons
Strong Throwing Axe, provides +5 Strength. Found under Fabled Ranged Weapons
Throwing Javelin, utilizes the Javelin moveset but the offhand performs a reusable throw instead of a bash attack. The throwing scales with strength, and the weapon can be thrown repeatedly. Found under Special Weapons.

Roleplay Items: Scout Report, Warrior's Writings, Political Paperwork

Developer Items: Jesse Whacker (Knockback Paddle variant)

WIP Items: Racial Kit 1, Scattershot Musket, Scattershot Musket Ammo, Caria Magic

**~ Other Changes:**
Standardized weights across all weapon types within the mod to match their respective vanilla counterparts
Reduced weight of crafted Explosive Jars from 10 to 2.5, and adjusted their repair/dismantle recipe to prevent an infinite dragonpowder exploit
Slightly darkened the material of the Old Glass Wall
Adjusted the Univeral Processing Bench recipes for growing plants to prevent them from going infinite when combined with a dryer. Mainly affects Lotus and Aloe. Also reduced the compost cost of some of the higher end plant crafts.
Set (DEV) items to 0 weight
Renamed Glass Wall to Old Glass Wall
Experimental fix for Crossbow and Musket animation locking you on use while in higher latency connections
Reduced the Khari Steel requirement of Special recipes by 40%

업데이트: 2022년 6월 30일 @ 오전 10시 40분

**Highmane's Arsenal Update 1.6.2**
**Highlights:**

**Combat and Balance Changes:**
Adjusted the musket aim so it stops shooting high at longer distances
Increased the speed of Greataxe Light 4 to match Light 5

Daggers: Daggers are being changed to make them more competitive picks after the nerfs they received previously, as well as reduce some of the more stressful elements of both fighting against and using the weapon.
Backflip now chains directly into light or heavy finishers
Backflip can now be used mid-chain, but not on finishers
Heavy Attack Damage Multiplier Changes: Heavy 1 (.85 > .7) Heavy 2 (.85 > .7) Heavy 3 (.4 > .7) Heavy 4 (1 > 1.4) Damage evenly spread out through all moves, finisher damage increased heavily
Light Attack Damage Multiplier Changes: Light 1 (1.2 > .9) Light 2 (1.2 > .9) Light 3 (.8 > 1.3) Light 4 (.9 > 1.4) First two attacks deal less damage, later combo moves deal more
Light Attacks 3 & 4 now use one larger hitbox - before it was 2 stacked on top of eachother, and often one of them would simply not register and you would deal less damage than intended.
Increased speed of Dagger Heavy Finisher by 20%
Decreased the forward movement of the first 2 lights by around 20%
Improved hitboxes for the weapon across the board, making it easier to land attacks
Dagger Heavies 1 and 2 Chain into the next attacks quicker
Improved Hyper Armor on heavy finisher
Sound pass on all dagger moves to give them a sharper swishy noise

**New Content:**

Recipes: Grind Obsidian (Goldstone) - Found in processing bench, converts 15 obsidian into 1 goldstone. No more need for rocknoses in animal pens! Stop using them! Please! They're so loud!

Decoration: Stack of Books, Row of Potions 1-3, Row of Books 1-2, Burning Bonfire, Burning Large Campfire, Burning Bonfire, Decorative Improved Stove, Decorative Improved Blacksmith's Bench, Decorative Carpenter's Bench, Decorative Improved Carpenter's Bench,
Decorative Tannery, Decorative Improved Tannery, Decorative Artisan Table, Decorative Armorer's Bench, Decorative Improved Armorer's Bench, Alchemy Shelf, Red Cloth Round Table, Red Cloth Table, Red Cloth Shelf, Red Cloth Bookshelf, Hookah

Weapons: Messer Greatsword, Messer Sword, Hunting Daggers, Hunting Shortsword

Developer Items: Bunny Cannon, Bunny Ammo, Jeff's Balanced Ammo, Pumpkin Head, Testing Daggers

**~ Other Changes:**
Altered the Ultra Greatsword Idle Animation to work better with larger characters
Fixed the Chainmail Hood from clipping on certain male head models
Adjusted Roleplay Redux Runes: Lesser and Greater runes are now droppable, Infused remain undroppable
Fixed all Shields from the mod not showing up on display racks
Reduced Lightsaber damage so your duel of the fates can last a little longer
Added Perfected Padding recipes to Highmane's Armor so you don't need to learn other feats to make the gear
Added epic border to the black corsair pauldron and recipe
Changed armor recipes to epic borders instead of special if the only give attributes just to be in line with other stuff in the game
Added Temperature Resistance to all Armor pieces within the mod
Fixed Kutaman, Black Braugh, and Akbitanan not giving the 100 armor other shields give
Improved Lightsaber Idle sound
Fixed Thralls spawning flinthead arrows when using firearms
Rebalanced the Caldwell Conversion Pistol with less damage and a more balanced ammo type if you really want to use it
Fixed Revolver ammo and Siege Crossbow bolts being recoverable
Made the Messer Katana's guard slightly bigger to look more appealing and functional
Modified Comically Large Spoon to deal a reasonable amount of knockback (its not)

업데이트: 2022년 6월 28일 @ 오후 10시 46분

**Highmane's Arsenal Update 1.6.1**
**Highlights:** Combat Adjustments, New Poisons,

**Combat and Balance Changes:**
The Rapier has had its hyper armor reduced to cover less of the heavies, and gets even worse the further into the chain you go
The Rapier has received a slight damage buff to heavy attacks
The Rapier no longer has hyper armor on the 4th light (the 1st is the only one that does, and it is only partially covered)
Fixed Rapier heavy after 4th light not dealing damage

Greataxe Offhand now uses 16 stamina (down from 21)
Greataxe Offhand 2 now uses 16 stamina (down from 21), damage multiplier increased from 1.3 to 1.5 (same damage multiplier as a heavy)

Adjusted Scorpion Queen Poison and Reaper Poison resetting their tick timer every time a new stack was applied - this previously made the poison actually have a 1 second pause every time a new stack was added, signifcantly reducing damage output
Buffed Bloodscourge Poison - it now ticks once every second, rather than 1.25 seconds.

Wielding any shield from Highmane's Arsenal now grants an additional 100 armor (including shields from Skeleton Key Chests)

**New Items:**

Workbench: Dismantling Box, a much faster and smaller version of the dismantling bench

Decoration: Branch Gravesign, Wooden Gravesign, Big Wallsign (Can be written on like signs)

Armor: Darfari Legwraps (Accessory), Chainmail Mask (Accessory), Chainmail Coif, Loose Chainmail Coif, Chainmail Mantle, Cigar (Accessory), Royal Crown
Retextures for: Crown of Cruelty, Bowler Hat (now dyable),

Unique Weapons:
Rotflesh Poison - A sunder poison that applies a 5% sunder debuff per stack. Can be cleansed, stacks to 10, lasts 15 seconds otherwise before survival reduction
Quickvenom Poison - A poison that deals rapid damage. Can be cleansed, stacks to 6, deals 1 damage per stack, deals damage every .33 seconds, lasts 5 seconds before survival reduction

**~ Other Changes:**
All poison has had its weight reduced (.88 > .3)
Possible fix for armor class issues with accessories from the mod. Not certain if it was the culprit but we'll see.
Fixed dismantling recipes for all rapiers and fabled ultra greatswords
Added Thrall Wars Copper recipe craft (found under Alchemy) and processing (in processing bench to Copper Dust)
Added a recipe to change Eldarium into Decaying Eldarium
Removed some old outdated fable weapons in the list and replaced them with Testing variants
Moved Skama to Food instead of Alchemy

업데이트: 2022년 6월 22일 @ 오후 10시 52분

**Highmane's Arsenal Update 1.6**
**Highlights:** New Weapon Type: Rapiers, Tweaks, Fabled Weapon Touchups

**Combat and Balance Changes:**
Rapier: A weapon designed around fast thrusting attacks, quick recoveries, bleed damage, and low stamina cost, the rapier is a weapon built for those who like to be quick and nimble whilst both making aggressive advances and quick retreats as needed, with the ability to flow between both within combos.
The rapier features a very fast 4-hit light chain that bleeds on the 2nd, 3rd, and 4th light attack, then resets back into the first hit for an infinite chain. While it is lower damage, it's great at building up status effects or punishing stationary and out of stamina targets.
The rapiers heavies are designed with advancing forward thrusts that end with a quick slash to cripple targets. Any part of the recovery of both the light and heavy chains, including finishers, can be cancelled with the offhand attack.
The rapier's offhand move is a quick backstep partially covered by hyper armor to escape attacks, which lets you very quickly flow into your light or heavy opener after the dodge. This move can be used in the middle of chains, to initiate chains, or to reset chains.
The rapier has 2 sprint attacks as light or heavy that combo into your second move in chain.
The rapier's dodge cancel windows are very wide - the main combos can be dodge cancelled out of at any time, and the sprint attacks and offhand both recovery very quickly to allow you to dodge again.

Grenades:
Offhand Blast Grenade damage radius increased to be about 75% of a normal grenade rather than less than 50%
Very slight increase to Shrapnel Grenade damage
Corrected Concussive Grenade damage - it is now the same on light and heavy, and the radius now also correctly matches shrapnel grenades

Improved Musket, Crossbow, and Pistol aim - they now use a more centered camera. Be warned that close range shots might hit a little lower than intended due to the nature of the aiming.

Sword, Axe, and Mace + Offhand Throwing Axe has received hyper armor buffs to be protected during more of their attacking stage

Changes to Fabled Weapons: Balance pass across all of them to increase damage / armor pen up to the same tier. Fabled weapons are meant to be about 1-2 damage and 1% armor pen higher than their legendary standards. A lot of two handed weapons fell below that quota, and the mace inparticular well exceeded it.

**New Items:**

Decoration: Wooden Bench

Weapons: Common Rapier, Guarded Rapier, Pirate Rapier

Armor: White Tiger Tail (Accessory, admin spawn only)

Unique Weapons:
Twinned Blueswords - The opposite of the redswords, these chill on hit.
Eldritch Rapier - A rapier variant that provides +5 Strength
Underdark Rapier - A rapier variant that provides +5 Vitality

**~ Other Changes:**
Added a campfire visual to the Processing Bench to show that it also does campfire stuff
Fixed Broom Decoration
Fixed Smoke Grenade recipe giving 1 instead of 5

업데이트: 2022년 6월 20일 @ 오전 10시 42분

**Highmane's Arsenal Update 1.5.9**
**Highlights:** Grenade Additions, Helmets

**Combat and Balance Changes:**
All 'Volatile Orb' items have been renamed to simply have a 'Grenade' suffix
All Grenades items now throw faster, and have better recoveries
All Grenades have had weight and stamina cost adjustments based off their effectiveness, their short descriptions will detail stamina costs:
A light orb - 10 light / 15 heavy (Reserved for combat orbs like shrapnel and concussive)
A medium orb - 20 light / 25 heavy (Reserved for utility orbs like smoke and gas)
A heavy orb - 30 light / 35 heavy (Reserved for big utility effect orbs like siege damage and healing)
A very heavy orb - 99 light / 99 heavy (Reserved for things not meant to be spammed like voice orbs)
Grenades now stack to 25, from 10
It is now possible to dual wield Grenades by using any mainhand Grenade with the Offhand Burst Grenade. They also combo. Infinitely, with Offhand > Light or Heavy then Light / Heavy > Offhand (or the other way around)

Ultra Greatsword will now combo into it's Offhand attack for the first 3 lights or heavies. It is still considered a finisher still and has no followup.
Ultra Greatsword Offhand now uses 16 stamina instead of 20
Tampered with input windows to prevent some instances of accidental attacks after sprints or finishers

Crossbow and Musket shots out of a walk or sprint will now be almost accurate instead of consistently shooting the floor

**New Items:**
Decoration: Island Map Model, True Indigo Plant

Weapons: Steel Mallet Hammer, Twinned Steel Mallets, Kingdom Ultra Greatsword, War Scythe Greataxe (replaces Cursed Scythe Greataxe, Scythe Greataxe no longer has unique idle but can now be used as a skin), Broom Spear

Armor: Spanish Helmet, Crusader Helmet, Open Sallet received significantly improved textures, Knight Helmet received significantly improved textures

Unique Weapons:
Concussive Grenade - slightly higher damage than bone shrapnel orb, and applies a 15% non-stacking sunder effect
Healing Grenade - creates a short, lingering mist that regenerates the health of anyone who stands in it
Gas Grenade - creates a long-lasting poison cloud that deals decent damage to those who stand inside it or pass through it
Offhand Burst Grenade - a low damage, small AoE grenade that can be wielded in the offhand with any other one handed weapon type

**~ Other Changes:**
Universal Decoration Bench now includes all of Shani's Decorations items, and possibly Dude's Creative Constructions - I guessed at the crafting table groups for the last ones.
Put a very stupid amount of work into Jeff's Caldwell Conversion Pistol to test modifications for flintlock and hunter pistol
Added the Campfire's Recipes to the Universal Processing Bench and the Processing Bench Worker
Solspiel and Mistmourn had their reactive effect changed: It now lasts short (12 seconds from 20) but inflicts a far more potent temperature debuff when struck
All Legendary Weapons except Lovetap from Skeleton Key chests now dismantle into a single fragment of power. Jingling Hollow Mace now gives 4 instead of 3
All Twinned weapon variants now use the same skin slot and skin with any other Twinned weapon
Removed the trailing hissing sound from most orbs when thrown
All torches now burn out at the same rate as the glove torches (slightly over 1 day at lowest perish rate)
Fixed Musket Recipe not working
Added Specter Poison recipe to the alchemy feat
Reduced the crafting cost of compost and potent compost in the processing bench
Reduced the crafting cost of grey lotus

업데이트: 2022년 6월 17일 @ 오전 4시 36분

**Highmane's Arsenal Update 1.5.8**
**Highlights:** Quick patch for Cursed Sands wipe, last one for a little bit.

**Combat and Balance Changes:**
Greatsword Heavy Sprint attack should now allow victim to roll/move out of it much sooner

**New Items:**
Knockback Paddle - admin spawn only, but it has a full moveset without any hyper armor that deals high knockback. Useful for fun activities with friends, like batting eachother off cliffs!

Armor: Hyperborean Slaver Belt

Weapons: Claymore Ultra Greatsword

Unique Weapons: Leftenant's Musket and Lefteneant's Musket Bayonet - muskets that provides +5 Accuracy, found under Fabled Ranged Weapons

**~ Other Changes:**
Processing Bench Worker thrall now provides all processing bench to the bench they are put in - until I find a way to add thralls to the inventory, these will be admin spawn in only
Added a few more roleplay items