DayZ
DayZ Mining System with Ores and Gems
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Update: Jun 1, 2024 @ 4:08pm

Mining System Update
Small Update.

Max Mine default is now 6 within the config, no longer -1
The logic now ensures that all configured drops are given before the node is destroyed.
^^This is down to your max_mine. Example "max_mine": 1, this will give you 1 items per hit^^

Update: May 31, 2024 @ 11:11am

Small update!

Added:
Adding_custom_skins.txt
Max_Mine_HELP.txt
Server Owners can now add Custom pickaxe and SledgeHammer skins.

Due to how the code is written this is the very basic way of adding custom skins for Pickaxe and SledgeHammer.
All you need to do is change the class name to your pickaxe/SledgeHammer.
Can have up to 5x Pickaxe skins & 5x SledgeHammer skins. (can add more if people need)

Pickaxe:
Class Name - FMSCustomPick1
Class Name - FMSCustomPick2
Class Name - FMSCustomPick3
Class Name - FMSCustomPick4
Class Name - FMSCustomPick5

SledgeHammer:
Class Name - FMSCustomSledg1
Class Name - FMSCustomSledg2
Class Name - FMSCustomSledg3
Class Name - FMSCustomSledg4
Class Name - FMSCustomSledg5

Update: May 31, 2024 @ 2:33am

Hello all, I know it's been very long time since I last worked on this mod unfortunately I've been busy this year but the time is now update will be coming. I've been working on this for few days and I'm hoping this will fix most of the issues players been having.

I'm looking into expanding the mod with more features. If you have any suggestions please let me know and we will see if its possible.
As always thank you for all the support and feedback from you guys it's really appreciated.
Big Thanks to @ZookeMike for bug testing.

Mining System Update
DayZ 1.25

Removing the multiple declarations of probability.
Ensuring the code logic supports SledgeHammer, Hammer, and Mace for mining rocks.
Reviewing the overall structure to ensure consistency and functionality. (Hopefully less relogs to mine nodes)
max_mine config update please read ⁠install-help⁠(discord) so you don't get unlimited items from nodes.
Sound Effects for Anvil 45 meters hearing distance.
Sound Effects for Furnace 30 meters hearing distance.
Sound Effects for Grinding Stone 25 meters hearing distance.

Update: Dec 16, 2023 @ 7:07am

Mining System Update

This was created for your hardcore farmers, this gives them something to work towards.
If you are using traders then I have put them in order to make them.

New ingot bars:
FreezeBar_Enchanted
FreezeBar_Adamantite
FreezeBar_Cobalt
FreezeBar_Crimant
FreezeBar_Eridium

Craftable Only
FreezeBar_Enchanted = FreezeGem_Aquamarine_Cut x1 + FreezeBar_uranium x10
FreezeBar_Adamantite = FreezeGem_Iolite_Cut x1 + FreezeBar_Enchanted x7
FreezeBar_Cobalt = FreezeGem_Turquoise_Cut x1 + FreezeBar_Adamantite x5
FreezeBar_Crimant = FreezeGem_Ruby_Cut x1 + FreezeBar_Cobalt x3
FreezeBar_Eridium = FreezeGem_Amethyst_Cut x1 + FreezeBar_Crimant x2

Updated/Added:
Pre-made_cfg | This are the pre-made files what people have shared on the discord.
TraderConfig.txt | updated with new items.
files_miningsystem | miningsystem_types.xml updated. (if yours is custom github link for changes here: https://github.com/FreezeWarfare/DayZMiningSystem/commit/0e8e8df807ae7e6e094e069529675e700cf587fd#diff-237ae41d0a95b39d02ad75e1108dc0c0ccdbb493edd20b40fe33e22c1ffb3fc6 )

Any Issues let me know and I will try and fix them ASAP.

Update: Dec 15, 2023 @ 8:28am

Quick Patch update:
Fixed copper texture not loading.

Update: Dec 15, 2023 @ 8:21am

Script Log fix:
"MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\deploy\actiondeployobject.c,5": Missing ';' at the end of line
"MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\placement\freezegrindingstone_hologram.c,64": FIX-ME: Overriding function 'EvaluateCollision' but not marked as 'override'
MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\placement\freezefurnace_hologram.c,3": FIX-ME: Overriding function 'FadedCollision' but not marked as 'override'
"MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\placement\freezefurnace_hologram.c,64": FIX-ME: Overriding function 'EvaluateCollision' but not marked as 'override'
"MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\placement\freezeanvil_hologram.c,3": FIX-ME: Overriding function 'FadedCollision' but not marked as 'override'
"MrfreezeMiningSystem/4_world/classes\useractionscomponent\actions\placement\freezeanvil_hologram.c,64": FIX-ME: Overriding function 'EvaluateCollision' but not marked as 'override'

Update: Jun 9, 2023 @ 8:04am

fixed

Update: Jun 9, 2023 @ 7:24am

Continuous Action is fixed
Loot is change without reload the action
Vanilla Rock is fixed
Stack spawn loot is fixed if next spawn is same
Continuous action will make 4 actions with PickAxe, and 8 with SledgeHammer same as vanilla

Update: Jun 7, 2023 @ 11:58am

MiningSystem Update
Mine Vanilla Rocks System > Fix with config Reverted
Coutinuous Actions Fixed | Reverted
Fix uranium node

Reverted stuff as it broke

Update: Jun 7, 2023 @ 11:38am

Miss match keys sorrrrrryyyyy xx