DayZ
DayZ-Expansion-Groups
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Update: May 23, 2023 @ 5:40am

Update 1.8.12
Added:
  • Core: Added `-extrace` debug commandline option to enable/disable tracing.
  • Quests: Added debug scriptlog prints for synching quest configs and player quest data.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.21.
  • Core: Moved Clothing Inventory Fix to Core.
  • Hardline: Player data is now available early (e.g. in StartingEquipSetup) using `ExpansionHardLineModule::GetModuleInstance().GetPlayerData(player)`.
  • Quests: Quest NPCs will stop traversing waypoints when players interact with them.

Fixed:
  • Core: Clothing Inventory Fix: Fixed wrong super being called.
  • Main: Killfeed: Fixed untranslated strings in logs if killed by status effects.
  • Quests: Fixed a possible NULL pointer in Quest HUD.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 12, 2023 @ 7:25am

Update 1.8.10
Added:
  • All: Compatibility with upcoming Dabs Framework 1.4 release.
  • Hardline: Added new setting "MaxReputation". If higher than zero, it will limit the reputation of all players to that value.
  • Missions: Made airdrop container fall speed while parachute is deployed configurable.
  • Missions: Added option to hide airdrop container cargo while parachute is deployed to airdrop settings (default true).
  • Personal Storage (new system): Added option to use category menu instead of vanilla inventory to new personal storage settings.
  • Quests: Added option for quest indicator ("!" and "?" above NPCs/quest board).
  • Vehicles: Added cover for big Gyrocopter.

Changed:
  • AI: Will no longer deplete gasmask/filter.
  • Chat: Sender names are now colorized in white (blue for the local chat).
  • Chat: Message time is now slightly dimmer.
  • Missions: Airdrop container mass (including cargo) will impact fall speed.
  • Missions: Fall speed will affect wind impact while parachute is deployed (higher speed = less wind impact). Also, drop radius now has a linear effect on wind impact instead of on/off.
  • Missions: Airdrop container rotates to movement direction while parachute is deployed.
  • Missions: Infected near the airdrop container will get attracted by it and roam the area in alerted state.
  • Personal Storage: Removed dependency on Hardline.
  • Quests: Changed quest HUD to update only necessary entries instead of all periodically.

Fixed:
  • AI: Aggression indicator in HUD wasn't using UTC time to calculate cooldown.
  • Market: Workaround for Math.Floor breaking if value is bigger than 16777215 (https://feedback.bistudio.com/T172194).
  • Market: P2P Market: Fixed trader RPC not being guaranteed.
  • Missions: Fixed airdrop container fall speed while parachute is deployed being roughly 1.5 to 2 times higher than intended.
  • Missions: Fixed acceleration while parachute is deployed (terminal velocity is reached much quicker and maintained now).
  • Missions: Fixed supply signal and airdrop flare ignoring zero radius in airdrop settings.
  • Missions: Fixed server exiting abnormally on shutdown if only Core + Missions is loaded.
  • Personal Storage: Fixed an issue where deposited items could get displayed multiple times in the personal storage menu.
  • Personal Storage (old system): Fixed an issue where global IDs were incorrectly assigned and could thus be in use by other entities, leading to incorrect items being restored if using virtual storage, vehicle covers or P2P market as well (an entity storage and personal storage data wipe is required for changes to take effect).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 19, 2023 @ 12:30pm

Update 1.8.7
Added:
  • Core: Added `Min` parameter to loot (e.g. for airdrop loot).

Changed:
  • Chat: Fade out/hide each chat line individually.
  • Core: Changed description and range of chat fadeout client setting.

Fixed:
  • Chat: Fixed formatting.
  • Market: P2P Market: Fixed callbacks.
  • Personal Storage: Fixed callbacks.
  • Vehicles: Fixed place player on ground when disconnected not working if invoked during DST transition.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 11, 2023 @ 2:41pm

Update 1.8.4
Added:
  • AI: Added "Name" parameter to patrols.

Changed:
  • AI: Make AI stop before opening doors (should reduce possibility of getting stuck in a loop opening/closing doors many times before passing through).
  • AI: Disabled hunger/thirst.
  • AI: Adjust rate of threat level raise depending on distance and where AI is looking.
  • AI: Increased rate of turning slightly.
  • Market: P2P Market: Only require vital parts and fuel for listing a vehicle.

Fixed:
  • Groups: Fixed deleting group not calling OnLeave for group members.
  • Market: P2P market: Fixed an issue with the menu displaying listings twice.
  • Market: P2P market: Fixed an issue with the module system bugging out when players retrieve all their sales.
  • Market: P2P market: Fixed money in menu sometimes only updating after switching tabs or clicking on the same tab again.
  • Navigation: Fixed missing map item registration.
  • Personal Storage: Fixed an issue with the menu staying locked after receiving the error message for a full storage.
  • Personal Storage: Fixed sending item data for non-global storage.
  • Quests: Fixed missing settings check if disabled.
  • Quests: Fixed an issue where the treaure hunt objective container used to spawn the loot would not get cleaned up when leaving the trigger area.
  • Weapons: Removed dependency on DayZ-Expansion-Animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 4, 2023 @ 8:51am

Update 1.7.37
Added:
  • AI: Will now actively try to avoid being run over by vehicles (stepping out of the way/opening fire).
  • Core: Added server update rate limit as debug option.
  • Groups: Added client setting to show/hide party member HUD.
  • Navigation: Added client setting to change color of player arrow on map.

Changed:
  • AI: Drop item in hands when it gets ruined.
  • AI: Consider player an enemy if targeted.
  • AI: Decreased minimum deaggro range to 500 m.
  • AI: Break out of melee if current target threat falls below threshold.
  • AI: Limit item threat level if the path is blocked.
  • BaseBuilding: DismantleInsideTerritory 1 will also enable packing/folding in enemy territory.
  • BaseBuilding: DeployableInsideAEnemyTerritory will also determine which item(s) you are able to build/pack/fold in an enemy territory.
  • Missions: Create server marker at container spawn X/Z instead of where it lands (may not necessarily be the same due to wind drift etc).
  • Missions: Airdrop containers knock over trees while falling.
  • Vehicles: Tweaked sinking values to be more forgiving.
  • Vehicles: Don't apply jump out damage if not allowed (i.e. admin tool godmode etc).
  • Vehicles: Changed Vodnik to use vanilla HMMWV engine sounds.

Fixed:
  • AI: Fixed rapid switching between melee weapon and empty hands if trying to pick up a gun which is more than 1.5 m away.
  • BaseBuilding: Fixed top wall snapping being slightly offset.
  • Hardline: Fixed COT player manager reputation widget only showing correct values for players in the same network bubble.
  • Market: Always truncate sell price instead of rounding. Fixes cumulative price for stacked items that are sold as single items (e.g. Tetracycline) sometimes not matching price of selling individual stacks with just one item due to rounding.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 10, 2023 @ 3:35pm

Update 1.7.29
Added:
  • AI: Will loot ammo, magazines and bandages/rags if needed.
  • AI: Can swap from melee in hands to gun from ground.
  • AI: Burst or full auto fire modes will be selected at random if targets are close (within 39 m / 14 m) and gun supports it.
  • AI: Player can recruit AI if they are friendly towards the player.
  • Core/Vehicles: Additional error notifications for entity storage restore and uncover actions.

Changed:
  • AI: Damage multiplier only applies to human targets.
  • AI: Will ignore players with admin tool godmode or invisibility.
  • Book: Enabled autorun while book is displayed.
  • Hardline: Reputation is now saved directly on the player, not separate files (automatic conversion).
  • Main: Integrated latest 1.20 changes.
  • Main: Enabled autorun while player list is displayed.
  • Vehicles: If vehicle damage is disabled, prevent buoyancy damage for helicopters.
  • Weapons: Moved Benelli, crossbow, LAW, MP5SD and RPG-7 animations into Weapons mod.

Fixed:
  • AI: Can no longer attack when restrained.
  • AI: Fixed missing melee combo animation after swapping from gun to bare hands.
  • Chat: Fixed disabling player chat messages also disabling chat UI window.
  • Hardline: Fixed reputation loss on player death not working.
  • Main: Fixed autorun lean bug after closing a script view menu.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 16, 2023 @ 1:42pm

Update 1.7.27
Added:
  • Groups: Added option to display current distance to group members in group HUD.
  • Quests: Added option to set damage on quest reward items.
  • Quests: Added options to set quest NPC emote for certain events.
  • Vehicles: Added door sounds to helis.
  • Vehicles: Added exhaust effect to helis.

Changed:
  • Core: Don't use godmode for vehicles in safezone, prevent damage instead (allows repairing).
  • Quests: Changed active quest instance removal when quest is completed.
  • Vehicles: Fade heli engine sound when turning off.
  • Vehicles: Enabled Hatchbird seat adjustment.
  • Vehicles: Adjusted Merlin axles and wheels.
  • Vehicles: Added delay for unlocking inventory after getting out of helis and boats.
  • Vehicles: Changed desync indicator.

Fixed:
  • AI: Fixed a NULL pointer.
  • AI: Fixed not entering player vehicles.
  • Hardline: Fixed a NULL pointer.
  • Quests: Fixed conversion of quest configuration files.
  • Vehicles: Autocover now uses the attached camonet if present.
  • Vehicles: Fixed compatibility with 3rd party mods that provide their own player attachment implementation.
  • Vehicles: Fixed possible desync when climbing onto vehicle with player attachment enabled.
  • Vehicles: Fixed Merlin damaged engine smoke/fire particle.
  • Vehicles: Fixed Vodnik, tractor and UAZ door sounds.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 7, 2022 @ 8:36am

Update 1.7.24
Added:
  • BaseBuilding: Added options to not use schedule for safe and container raiding.
  • Core: Show Namalsk Survival frozen status in Expansion tooltips.
  • Hardline: Added optional roof indicator (client setting).
  • Market: Added deposit/transfer/whithdraw all options to ATM menu.
  • Vehicles: Added invisible wheels to boats and helis with skids (NOTE: 3rd party mods need to update!). Wheels will be added automatically to all helis and boats when spawned.

Changed:
  • BaseBuilding: Increased visible size of codelock in inventory.
  • Chat: Changed mutelist icon.
  • Hardline: Changed reputation HUD icon.
  • SpawnSelection: Ignore spawn selection if no player state.
  • Vehicles: Enabled repairing boats.

Fixed:
  • BaseBuilding: Fixed stove.
  • BaseBuilding COT module: Fixed some RPCs not being guaranteed that should've been.
  • Groups COT module: Fixed some RPCs not being guaranteed that should've been.
  • Hardline: Fixed no reputation being awarded for animal kills.
  • Hardline: Fixed brief flash of white box where reputation HUD icon should be.
  • Hardline: Added missing trader access reputation check back in.
  • Quests: Fixed some RPCs not being guaranteed that should've been.
  • Vehicles COT ESP module: Fixed some RPCs not being guaranteed that should've been.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 7, 2022 @ 11:32am

Update 1.7.20
Added:
  • AI: Added configurable threat distance limit and damage multiplier.
  • BaseBuilding: Added raid schedule.
  • Chat: Added ability to mute players in the chat.
  • Quests: Collection objectives can now have multiple items that need to be collected in one objective event.
  • Quests: Added various new checks to prevent load of problematic or invalid quests configuration files.
  • Quests: The crafted item required for a crafting objective will now get removed from the quest player when turning in the quest.
  • Quests: Added proper handling for ActionPlantSeed for action quest objectives. Use the new objective configuration parameters AllowedClassNames and ExcludedClassNames to control which seeds are allowed for a certain objective.
  • These new objective configuration parameters also can be used to change the behavior for action quests that use the vehicle lockpick actions. Other then that these new objective configuration parameters don't get used for handling other actions yet, but might be in the future.
  • Quests: Added optional quest configuration parameter to control the quests main color that will be used in all the quest menus and interfaces.
  • Quests: Added new quest setting parameter GroupQuestMode to control who can accept/turn in group quests.
  • GroupQuestMode Setting: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Quest-Settings#groupquestmode
  • Quests: Crafting objectives detect if a group member is holding the needed crafted item when the quest is a group quest.
  • Vehicles: Added logging for cover and garage actions.
  • Vehicles: Added options to disable collision damage if engine off or speed below threshold.

Changed:
  • AI: Hide inventory of unlootable AI completely.
  • AI: Waypoint bahavior HALT will now prevent AI from traversing waypoints (useful if under threat speed should still allow AI to move).
  • AI: Slightly improved search behavior (start with directional, then switch to radial).
  • AI: Limit AI vision in contaminated areas.
  • Animations, AI: Updated animations for latest DayZ 1.19 hotfix.
  • BaseBuilding: Virtual storage: Don't store attachments if item is openable.
  • BaseBuilding: Update holograms for latest DayZ 1.19 hotfix.
  • Core: Entity storage: Write/read cartridge info for magazines and ammo.
  • Hardline: Changed Humanity system to a basic reputation points system. Players current humanity points will get reset.
  • Main: Tweaked night vision battery indicator colors.
  • Quests: Crafting quest objectives now change their state depending on if the quest player still holds the crafted item or not.
  • Quests: Quests with a crafting objective get canceled when the quest player has dropped the item on the ground and the quest gets reinitialised.
  • The crafted item will count for the objective progress again when the item gets picked up or the quest is restarted by the quest player.
  • Quests: The quest type parameter has been changed and all quests have the type 1 (Normal) now. Existing quest configurations will get adjusted on load.
  • Quests: A quest can now have multiple pre-quest IDs of quests that need to be completed to unlock the certain quest.
  • Quests: The bandit and hero quest configuration parameters have been replaced with the new parameter ReputationRequirement that controls how many reputation points a player need to see and start the quest.
  • Quests: The humanity reward configuration parameter has been replaced with the new parameter ReputationReward that controls how many reputation points a player will get on quest completion.

Fixed:
  • AI: Will now shoot enemies hiding in bushes or below tree branches.
  • BaseBuilding: Virtual storage: It was not possible to restore contents of ruined containers.
  • Core: Fixed missing "Cancel" stringtable entry.
  • COT: Fixed COT menu child widgets not getting properly cleaned up.
  • Quests: Fixed quest patrol spawners not getting cleaned up.
  • Quests: Fixed daily/weekly quest configs getting saved with double extension if repeatable not set on original file.
  • Quests: Fixed a issue where previous completed quests that are repeatable didn't get displayed in the quest menu when their pre-quest got accepted again.
  • Quests: Fixed an issue with the item detection for collection and delivery quest objective events.
  • Vehicles: Acquire global ID when covering if vehicle wasn't saved to storage yet.
  • Vehicles: Garage: Global ID is only considered unset/invalid if all four components are zero.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 26, 2022 @ 4:52pm

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki