DayZ
DayZ-Expansion-AI
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Update: Feb 14, 2024 @ 8:32am

Update 1.8.41

Changed:
  • AI: Slightly increased chances for AI to stay closer to natural cover (buildings, trees) while moving.
  • AI: Slightly tweaked AI's ability to notice items in environment.

Fixed:
  • AI: Fixed dead patrol bodies not getting removed when patrol should despawn.
  • AI: Fixed a few potential NULL pointers.
  • BaseBuilding: Fixed RPT error log spam due to wrong requiredAddon for armbands.
  • Market: P2P Market: Fixed some notifications that were intended to be sent to a specific player being sent to global.
  • Missions: Fixed airdrop settings not writing version to defaults.
  • Vehicles: Fixed tail rotor damage not affecting helicopter flight.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 9, 2024 @ 8:46am

Update 1.8.40


Fixed:
  • AI: Fixed premature removal of killed player from their group.
  • Core: Fixed RPC type mapping not persisting between sessions.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 9, 2024 @ 5:46am

Update 1.8.39
Added:
  • AI: You can set waypoints for AI in your group via the command menu or default keybind CTRL + left mouse button. Placing startpoint and endpoint close (within 1.5m) to one another will make AI loop the waypoints.
  • AI: As admin, you can export your current AI group as patrol JSON file, or query AI state via the status sub-menu.
  • AI: Will break down locked building doors.
  • BaseBuilding: Added `AutoOpenLockMenuAfterPlacing` option to client settings.
  • BaseBuilding: Added unscrew codelock action to screwdriver.
  • BaseBuilding: You can now craft armbands from all Expansion flags.
  • Chat: Support vanilla message colors (status, action, friendly, important).
  • Core: DayZ 1.24 compatibility.
  • Core: Added admin chest (all player slots + 10x100 cargo, requires COT or VPPAT).
  • Core: Added two new client settings for ViewDistance and ObjectViewDistance.

Changed:
  • AI: Attacking any friendly AI will make them attack back if not in your group and turn any factions friendly to them hostile towards you (AI in your group will retaliate if the attackers hit you, creating an ever-escalating spiral of aggression and counter-aggression that will leave no bone unbroken and no piece of gear unperforated).
  • AI: Further improved behavior around doors.
  • AI: Will look around if not looking at a target.
  • Book, Chat, Garage, Groups, Hardline, Market, NameTags, Main, Quests: Removed unnecessary ifdefs in various configuration classes to prevent missing entries in settings files when adding Expansion mods one by one and for better modding support.
  • P2P Market: If a vehicle was lockpicked, the lock needs to be changed before it can be sold (requires Expansion Vehicles).
  • Quests: Ignore kill if quest player didn't hit entity or killer is not AI helper. For player targets that are not AI, require kill by quest player or by AI helper.
  • Vehicles: Better third person camera for helicopters.
  • Vehicles: Better UH1H handling.
  • Vehicles: Removed invisible ramps from boats. Boats can now be boarded with an action while swimming.
  • Missions and Quests: Loot attachments can now have a spawn chance from 0.0 to 1.0.

Fixed:
  • AI: Damage received modifier was not set for AI spawned via admin menu.
  • AI: Reset LOS and ignore noise when unconscious.
  • AI: Fixed passive AI not reacting to being hit.
  • AI: Fixed unlootable AI not being able to detach/attach magazine to their firearm after dropping it once.
  • AI: Fixed initial orientation of non-moving NPCs.
  • BaseBuilding: Fixed possible hologram NULL ptr spam.
  • BaseBuilding: Fixed "Take" action not showing in territory if not a territory member.
  • Core: Close all Expansion menus when falling unconscious or being restrained.
  • Main: Killfeed: Fixed death by fall damage showing generic death message instead of specific.
  • SpawnSelection: Fixed temporary container when spawn gear doesn't fit into inventory not being placed at selected spawn position.
  • Vehicles: Fixed jump out damage not being applied since DayZ 1.21.
  • Vehicles: Fixed gravecross not being able to take into account playtime if helicopter exploded.
  • Vehicles: Fixed getting teleported to void if being hit while exiting boat or helicopter.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 12, 2024 @ 11:52am

Update 1.8.37
Added:
  • AI: Added `DamageReceivedMultiplier` to AI and patrol settings.
  • BaseBuilding: If admin tools (COT or VPP) are toggled on, show "[ADMIN]" prefix in front of actions that are influenced by admin permissions.
  • Book: Added new setting `EnableCraftingRecipesTab` to book settings.
  • Core: Added back workaround for vanilla issue T176038 (unlootable hand item if dying while prone) as it also seems to improve T175110 (INT_DIVIDE_BY_ZERO segfault) which appears to be not fully fixed in DayZ 1.23.
  • Core: Added workaround for vanilla issue T178279 (EffectSounds can't be destroyed if they fade out).
  • Market: Added HypeTrain support.
  • Market: Added `DisplayCurrencyValue` and `DisplayCurrencyName` settings to trader JSON configuration. The former takes an integer that defines the value of the currency that prices should be shown in, the latter takes a short name of that currency. Example: You define market prices in silver nuggets (currency value of 1), but want to show prices in gold nuggets (with 1 gold nugget equaling the value of 100 silver nuggets) in the market menu. So you set 100 as `DisplayCurrencyValue` and `DisplayCurrencyName` to "Gold".
  • Quests: Added new Boolean parameter `Active` to quest, objective and NPC configuration files. Can be used to enable/disable the file from being loaded by the quest system.
  • Quests: Added new Boolean parameter `SuppressQuestLogOnCompetion` to quest configuration files. Can be used to enable/disable the automatic display of the quest log on quest completion when the quest has a follow-up quest with no quest-giver ID.
  • Quests: Quest target, AI camp and AI patrol objective configurations and events got a small refactor and now allow for some more detailed configuration options.
  • Quests: Added new parameter Array<string> `AllowedDamageZones` to target, AI camp and AI patrol objective configuration files. Allows to set hit zones the quest players need to hit to count a target elimination for the certain quest objective. If the array is empty the check is disabled.
  • Quests: Added new parameter Array<string> `ClassNames` to AI camp and AI patrol objective configuration files. Allows to set a list of eAI entity class names that will be used to create the certain objective AI units. If the array is empty the class name is selected randomly from an array with all valid eAI entity types.
  • Quests: Added new parameter Float `MaxDistance` to target, AI camp and AI patrol objective configuration files. Allows to set a maximum distance the quest player can have to an objective target to count the target elimination for the certain quest objective. If the value is below 0 the check is disabled.
  • Quests: Added new parameter Float `MinDistance` to target, AI camp and AI patrol objective configuration files. Allows to set a minimum distance the quest player must have to an objective target to count the target elimination for the certain quest objective. If the value is below 0 the check is disabled.
  • Market & P2PMarket: Added `DisplayCurrencyValue` and `DisplayCurrencyName` settings to trader JSON configuration. The former takes an integer that defines the value of the currency that prices should be shown in, the latter takes a short name of that currency. Example: You define market prices in silver nuggets (currency value of 1), but want to show prices in gold nuggets (with 1 gold nugget equaling the value of 100 silver nuggets) in the market menu. So you set 100 as `DisplayCurrencyValue` and `DisplayCurrencyName` to "Gold".
  • P2PMarket: Support specifying currencies per trader.

Changed:
  • AI: Ignore noise source if it's a player that AI has line of sight to.
  • AI: Ignore any unreachable waypoint directly below current AI position.
  • AI: Patrol spawns now use spherical triggers.
  • AI: Wake up from unconscious to prone state instead of standing up directly.
  • BaseBuilding: Disallow taking flag in enemy territory if dismantling is restricted in settings.
  • Market & P2PMarket: Currency display and price display is now localized (decimal & thousands separators).
  • Market & P2PMarket: Re-use existing temporary storage container (if in vicinity).
  • Quests: When canceling a quest without quest-giver, it can be accepted again in the quest log menu as long as the preconditions are still met.
  • Quests: AI kills count towards target objective completion just like players (if in range specified by `MinDistance` and `MaxDistance`).
  • Vehicles: Much smoother heli rotors animation.

Fixed:
  • AI: Fixed suppressors having the opposite effect on AI hearing.
  • BaseBuilding: Fixed garden plot action condition returning wrong value if territories are disabled.
  • Core: Never load settings defaults on MP client.
  • Core: Properly exclude items with `isMeleeWeapon=0` in config.cpp from melee weapons.
  • Hardline: Fixed `MaxReputation` only working if Expansion Main is loaded.
  • Hardline: Fixed default rarity not being sent to client.
  • Hardline: Fixed race condition leading to rarity widget in tooltip sometimes not being created.
  • P2PMarket: Fixed owner discount not working due to missing cast to float.
  • Quests: Added workaround for vanilla netsync issues with items spawned in cargo of other items affecting treasure hunt objectives.
  • Vehicles: Fixed tree fell sound not playing on collision if not driver.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 20, 2023 @ 12:41pm

Update 1.8.36
Added:
  • AI: Added new faction Yeet Brigade (melee guards with a VERY strong punch and unlimited stamina).
  • AI: Added noise investigation distance limit to AI and patrol settings.
  • BaseBuilding: Added AuthenticateCodeLockIfTerritoryMember to territory settings (members of territories don't have to enter code on codelocks in their territory).
  • BaseBuilding: Added support for HypeTrain.
  • Core: Added fix for missing vanilla car engine "failed start" sounds (T177537).
  • Core: Added CreateInInventoryEx to circumvent vanilla issues with FindFirstFreeLocationForNewEntity.
  • Market: Added item sorting options (name/price, ascending/descending) to market menu.
  • Vehicles: Added turbine start sounds for all helicopters.

Changed:
  • AI: If one member in an AI group gets hit, all members get notified of the attacker.
  • AI: Improved door handling.
  • BaseBuilding: Renamed TerritoryAuthenticationRadius in territory settings to TerritoryInviteAcceptRadius.
  • Hardline: Insert rarity info into vanilla tooltip instead of overriding it completely.
  • Vehicles: Using A2 sounds for MH6 engine + rotors, changed Merlin engine sounds, changed Gyrocopter sounds.

Fixed:
  • AI: Fixed lean not resetting when returning to move cmd.
  • BaseBuilding: Fixed build zones being ignored if territories are disabled.
  • Core: Fixed vanilla DigOutStashLambda breaking netsync of stashed entity.
  • Market: Fixed Hardline item rarity over Exotic not being displayed correctly in item tooltips.
  • Quests: Fixed not being able to set no marker for travel objectives.
  • Vehicles: Don't drop fake wheels when exploding.
  • Vehicles: Fixed overriding existing owner if vehicle has no keychain slot.
  • Vehicles: Fixed 1st person camera when on HypeTrain.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 1, 2023 @ 8:50am

Update 1.8.35

Changed:
  • AI: Renamed existing `IsFriendly` with entity argument to `IsFriendlyEntity` in eAIFaction to mitigate vanilla bug T176938 (https://feedback.bistudio.com/T176938). Note that this is a BREAKING change if you use custom (modded) factions and you need to make changes to your factions accordingly. If you are not affected by the vanilla bug and don't use custom factions, this change shouldn't affect you.


Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 30, 2023 @ 8:50am

Update 1.8.35
Added:
  • AI: No longer deaf. They'll react to players talking, moving, falling, shooting, melee fighting, explosions, zombies, etc.
  • Map-Assets: Added new builder items crossbow object variants (bldr_Crossbow_Wood, bldr_Crossbow_Summer and bldr_Crossbow_Camo).

Changed:
  • Personal Storage (New): Show reputation requirement for next level (if any) in opened storage tooltip.
  • Quests: Select collection objective item by default in quest menu if the objective item can be turned in.
  • Vehicles: Added missing camonet and keychain slots to vanilla HMMWV.

Fixed:
  • AI: Fixed aborting target search too early.
  • Vehicles: Fixed hover refill continuous checks.
  • Map-Assets: Fixed wrong hidden selections name for builder items crossbow objects.
  • Personal Storage (New): Fixed "open storage" action text always showing level 1 even if storage itself was higher level due to fullfilled reputation requirement.
  • Quests: Fixed NULL pointer in escort objective and group reset if no VIP.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 25, 2023 @ 4:44am

Update 1.8.34
Added:
  • Vehicles: Enabled showing owner name if modded vehicle has no keychain slot. Note that if the vehicle has an existing key, it must be unpaired and then paired again once for the change to take effect.

Changed:
  • AI: Increased default accuracy in AISettings.json.
  • BaseBuilding, Core, Groups, Market, Quests: Don't unnecessarily resend settings on respawn.

Fixed:
  • AI: Fixed attacking members of friendly factions.
  • Core: Fixed padding of 2nd half of plainID.
  • Missions: Fixed exploit being able to call multiple airdrops with single supply smoke grenade by unpinning and relogging.
  • Vehicles: Fixed keychain not being transferred back to vehicle when uncovering. Note that if the vehicle has an existing key, it must be unpaired and then paired again once for the change to take effect.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 23, 2023 @ 9:31am

Update 1.8.33
Added:
  • Core: Extended optional workaround for T176819 (items getting teleported up/down and/or placed at weird angles when dropped on other items) to crafted items.

Changed:
  • Core: Optimized vanilla SyncPlayerList to not be sent on respawn and send around 70% less data.

Fixed:
  • AI: Fixed damage hit animation missing since 1.22.
  • AI: Fixed not swapping to gun on ground from item in hand.
  • AI: Fixed AI followers of party members attacking other party members without aggro.
  • BaseBuilding: Virtual Container Storage: Fixed orphaned files not getting deleted when container is deleted.
  • Core: Fixed player joined message not being shown for new players.
  • Market: Fixed client CTD if server is shut down while client is in market menu.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 16, 2023 @ 10:33am

Update 1.8.32
Added:
  • AI: Factions can now have modifiers (e.g. Kuru). Added new "Infected" faction to showcase the effects.
  • AI: Added CanRecruitFriendly setting.
  • AI: Added PreventClimb setting (list of excluded classnames).
  • Core: Added optional workarounds for vanilla issues T176038 (unlootable hand item if dying while prone) and T176819 (items getting teleported up/down and/or placed at weird angles when dropped on other items). Both can be enabled in DebugSettings.json via EnableProneDeathHandItemDropFix and EnableItemDropPlacementFix (note that some items may float when dropped on other items).
  • Vehicles: Added option to show vehicle owner to settings. Vehicle owners are stored on a keychain which is automatically created when pairing a key. Existing paired keys and vehicles get a keychain assigned when a player with key in inventory connects. Covered vehicles need to be uncovered once by a player with paired key in inventory before owner can be shown.

Changed:
  • Main: Improved support for modded liquids.
  • Market: Don't fail on price difference of 1.
  • Missions: Minor airdrop container RPC optimization.

Fixed:
  • Garage: Fixed vehicle owners being unnecessarily added twice to vehicle data if they also were the last driver.
  • Groups: Fixed two possible NULL ptrs.
  • Quests: Fixed player not returnig to former AI group after finishing escort objectives.
  • Quests: Fixed negative reputation reward not working.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki