DayZ
DayZ-Expansion-AI
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Opdatering: 14. feb. 2023 kl. 5:36

Update 1.7.31
Added:
  • Main: Added hand slot to gravecross.

Changed:
  • AI: Do not ignore COT godmode players.
  • Animations: Updated for DayZ 1.20.
  • Chat: Can now be closed by pressig ESC.
  • Vehicles: Updated for DayZ 1.20.


Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 10. feb. 2023 kl. 15:37

Update 1.7.29
Added:
  • AI: Will loot ammo, magazines and bandages/rags if needed.
  • AI: Can swap from melee in hands to gun from ground.
  • AI: Burst or full auto fire modes will be selected at random if targets are close (within 39 m / 14 m) and gun supports it.
  • AI: Player can recruit AI if they are friendly towards the player.
  • Core/Vehicles: Additional error notifications for entity storage restore and uncover actions.

Changed:
  • AI: Damage multiplier only applies to human targets.
  • AI: Will ignore players with admin tool godmode or invisibility.
  • Book: Enabled autorun while book is displayed.
  • Hardline: Reputation is now saved directly on the player, not separate files (automatic conversion).
  • Main: Integrated latest 1.20 changes.
  • Main: Enabled autorun while player list is displayed.
  • Vehicles: If vehicle damage is disabled, prevent buoyancy damage for helicopters.
  • Weapons: Moved Benelli, crossbow, LAW, MP5SD and RPG-7 animations into Weapons mod.

Fixed:
  • AI: Can no longer attack when restrained.
  • AI: Fixed missing melee combo animation after swapping from gun to bare hands.
  • Chat: Fixed disabling player chat messages also disabling chat UI window.
  • Hardline: Fixed reputation loss on player death not working.
  • Main: Fixed autorun lean bug after closing a script view menu.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 26. jan. 2023 kl. 13:33

Update 1.7.28
Added:
  • All mods: DayZ 1.20 compatibility.

Changed:
  • Vehicles: Disabled engine damage if vehicle damage is off.
  • Vehicles: Extended attachment reachable range for helicopters.

Fixed:
  • Core: Fixed a NULL pointer in restrain/unrestrain actions when pointing at NPC.
  • Quests: Fixed quest reward HP. HealthPercent has been renamed to DamagePercent (100 = ruined).
  • Quests: Fixed a few NULL pointers.
  • Vehicles: Prevent collision between vehicle wheels and player when getting in.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 16. jan. 2023 kl. 13:43

Update 1.7.27
Added:
  • Groups: Added option to display current distance to group members in group HUD.
  • Quests: Added option to set damage on quest reward items.
  • Quests: Added options to set quest NPC emote for certain events.
  • Vehicles: Added door sounds to helis.
  • Vehicles: Added exhaust effect to helis.

Changed:
  • Core: Don't use godmode for vehicles in safezone, prevent damage instead (allows repairing).
  • Quests: Changed active quest instance removal when quest is completed.
  • Vehicles: Fade heli engine sound when turning off.
  • Vehicles: Enabled Hatchbird seat adjustment.
  • Vehicles: Adjusted Merlin axles and wheels.
  • Vehicles: Added delay for unlocking inventory after getting out of helis and boats.
  • Vehicles: Changed desync indicator.

Fixed:
  • AI: Fixed a NULL pointer.
  • AI: Fixed not entering player vehicles.
  • Hardline: Fixed a NULL pointer.
  • Quests: Fixed conversion of quest configuration files.
  • Vehicles: Autocover now uses the attached camonet if present.
  • Vehicles: Fixed compatibility with 3rd party mods that provide their own player attachment implementation.
  • Vehicles: Fixed possible desync when climbing onto vehicle with player attachment enabled.
  • Vehicles: Fixed Merlin damaged engine smoke/fire particle.
  • Vehicles: Fixed Vodnik, tractor and UAZ door sounds.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 6. jan. 2023 kl. 14:28

Update 1.7.26
Added:
  • Vehicles: Added invisible wheel proxies to helis and boats.

Changed:
  • All: Changed build system to exclusively use vanilla DayZ Tools.
  • Book: Moved Hardline reputation to its own layout element.
  • Quests: Changed active quest instance removal when quest is completed.
  • Vehicles: Obsoleted a few old camera-related methods.

Fixed:
  • Core: Fixed GetCanonicalWorldName for map names that are five characters in length or shorter.
  • Hardline: Fixed not gaining reputation on player kill.
  • Quests: Fixed a few issues with group quests.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 8. dec. 2022 kl. 8:45

Update 1.7.24
Added:
  • BaseBuilding: Added options to not use schedule for safe and container raiding.
  • Core: Show Namalsk Survival frozen status in Expansion tooltips.
  • Hardline: Added optional roof indicator (client setting).
  • Market: Added deposit/transfer/whithdraw all options to ATM menu.
  • Vehicles: Added invisible wheels to boats and helis with skids (NOTE: 3rd party mods need to update!). Wheels will be added automatically to all helis and boats when spawned.

Changed:
  • BaseBuilding: Increased visible size of codelock in inventory.
  • Chat: Changed mutelist icon.
  • Hardline: Changed reputation HUD icon.
  • SpawnSelection: Ignore spawn selection if no player state.
  • Vehicles: Enabled repairing boats.

Fixed:
  • BaseBuilding: Fixed stove.
  • BaseBuilding COT module: Fixed some RPCs not being guaranteed that should've been.
  • Groups COT module: Fixed some RPCs not being guaranteed that should've been.
  • Hardline: Fixed no reputation being awarded for animal kills.
  • Hardline: Fixed brief flash of white box where reputation HUD icon should be.
  • Hardline: Added missing trader access reputation check back in.
  • Quests: Fixed some RPCs not being guaranteed that should've been.
  • Vehicles COT ESP module: Fixed some RPCs not being guaranteed that should've been.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 17. nov. 2022 kl. 13:49

Update 1.7.22
Added:
  • Vehicles: Added CanCoverWithCargo and EnableAutoCoveringDEVehicles options.

Changed:
  • BaseBuilding: Virtual storage: 3rd party modded items that support the Expansion codelock will now automatically store/restore contents when locked/unlocked.
  • BaseBuilding: Only hide tent cargo if locked, not if just closed.
  • Core: Entity storage: Save/restore slot locked state.
  • Vehicles: Automatically shift towed vehicle gear to neutral.
  • Vehicles: Only auto-cover vehicles if no players within bounding radius.
  • Vehicles: Correctly transfer collision damage to helicopter battery and igniter plug.

Fixed:
  • AI: Fixed global patrol accuracy, threat distance limit and damage multiplier options being ignored.
  • BaseBuilding: Fixed tent cargo staying hidden if entrance gets destroyed while closed.
  • Navigation: Fixed GPS map widget not ignoring mouse cursor.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 7. nov. 2022 kl. 11:34

Update 1.7.20
Added:
  • AI: Added configurable threat distance limit and damage multiplier.
  • BaseBuilding: Added raid schedule.
  • Chat: Added ability to mute players in the chat.
  • Quests: Collection objectives can now have multiple items that need to be collected in one objective event.
  • Quests: Added various new checks to prevent load of problematic or invalid quests configuration files.
  • Quests: The crafted item required for a crafting objective will now get removed from the quest player when turning in the quest.
  • Quests: Added proper handling for ActionPlantSeed for action quest objectives. Use the new objective configuration parameters AllowedClassNames and ExcludedClassNames to control which seeds are allowed for a certain objective.
  • These new objective configuration parameters also can be used to change the behavior for action quests that use the vehicle lockpick actions. Other then that these new objective configuration parameters don't get used for handling other actions yet, but might be in the future.
  • Quests: Added optional quest configuration parameter to control the quests main color that will be used in all the quest menus and interfaces.
  • Quests: Added new quest setting parameter GroupQuestMode to control who can accept/turn in group quests.
  • GroupQuestMode Setting: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Quest-Settings#groupquestmode
  • Quests: Crafting objectives detect if a group member is holding the needed crafted item when the quest is a group quest.
  • Vehicles: Added logging for cover and garage actions.
  • Vehicles: Added options to disable collision damage if engine off or speed below threshold.

Changed:
  • AI: Hide inventory of unlootable AI completely.
  • AI: Waypoint bahavior HALT will now prevent AI from traversing waypoints (useful if under threat speed should still allow AI to move).
  • AI: Slightly improved search behavior (start with directional, then switch to radial).
  • AI: Limit AI vision in contaminated areas.
  • Animations, AI: Updated animations for latest DayZ 1.19 hotfix.
  • BaseBuilding: Virtual storage: Don't store attachments if item is openable.
  • BaseBuilding: Update holograms for latest DayZ 1.19 hotfix.
  • Core: Entity storage: Write/read cartridge info for magazines and ammo.
  • Hardline: Changed Humanity system to a basic reputation points system. Players current humanity points will get reset.
  • Main: Tweaked night vision battery indicator colors.
  • Quests: Crafting quest objectives now change their state depending on if the quest player still holds the crafted item or not.
  • Quests: Quests with a crafting objective get canceled when the quest player has dropped the item on the ground and the quest gets reinitialised.
  • The crafted item will count for the objective progress again when the item gets picked up or the quest is restarted by the quest player.
  • Quests: The quest type parameter has been changed and all quests have the type 1 (Normal) now. Existing quest configurations will get adjusted on load.
  • Quests: A quest can now have multiple pre-quest IDs of quests that need to be completed to unlock the certain quest.
  • Quests: The bandit and hero quest configuration parameters have been replaced with the new parameter ReputationRequirement that controls how many reputation points a player need to see and start the quest.
  • Quests: The humanity reward configuration parameter has been replaced with the new parameter ReputationReward that controls how many reputation points a player will get on quest completion.

Fixed:
  • AI: Will now shoot enemies hiding in bushes or below tree branches.
  • BaseBuilding: Virtual storage: It was not possible to restore contents of ruined containers.
  • Core: Fixed missing "Cancel" stringtable entry.
  • COT: Fixed COT menu child widgets not getting properly cleaned up.
  • Quests: Fixed quest patrol spawners not getting cleaned up.
  • Quests: Fixed daily/weekly quest configs getting saved with double extension if repeatable not set on original file.
  • Quests: Fixed a issue where previous completed quests that are repeatable didn't get displayed in the quest menu when their pre-quest got accepted again.
  • Quests: Fixed an issue with the item detection for collection and delivery quest objective events.
  • Vehicles: Acquire global ID when covering if vehicle wasn't saved to storage yet.
  • Vehicles: Garage: Global ID is only considered unset/invalid if all four components are zero.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 26. okt. 2022 kl. 16:54

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 18. okt. 2022 kl. 8:46

Update 1.7.17
Added:
  • Basebuilding: Added ExpansionParkingMeter which can be used as virtual garage access point and to upgrade it.
  • Basebuilding: Added ExpansionParkingMeterKit which can be used to deploy the ExpansionParkingMeter.
  • Basebuilding: Added ExpansionCircuitBoard_MK1 - ExpansionCircuitBoard_MK3 which can be used to upgrade the ExpansionParkingMeter.
  • BaseBuilding: Added virtual storage option. When enabled, it's automatic on open/close for containers using the Expansion system (e.g. Expansion safes), manual for all others.
  • Basebuilding: Added Italian flag.
  • Hardline: Hero & Bandit players will now get the affiliated armband attached to their character if the humanity system is being used.
  • Main: Added general setting (EnableEarPlugs) to enable/disable the ear plugs system for all clients.
  • Main: Added general setting (InGameMenuLogoPath) to set the image path of the logo that is displayed in the in-game menu.
  • Navigation: Added new map menu legend that displays all kinds of navigation information depending on the navigation items the player has in his inventory.
  • Navigation: The GPS HUD should be able to support every map now and should display the players position correcty on the mini-map.
  • Navigation: Added new setting "ShowPartyMemberMapMarkers" to disable/enable group member map markers.
  • Quests: Added objective configuration for AI VIP & Delivery objectives to controll if the target distance is displayed in the Quest HUD.
  • Vehicles: The UH1H back doors are now functional, because of this change the refuel interaction point has been moved to the right side of the heli.
  • Vehicles: Added virtual garage and covers.

Changed:
  • Core: Hide server info section in the In-Game Menu when the Expansion Streamer mode setting is enabled.
  • Hardline: The humanity indicator values should not get cut-off anymore.
  • Main: The expansion main menu is now using the default vanilla layout for easier and cleaner modifications.
  • Map Assets: Adjusted candle light brightness, color and light radius.
  • Quests: Quests can now have multiple quest NPCs to accept or take in a quest.
  • Quests: AI camps and patrols spawned by quest objectives get cleaned up now when there is no other instances of the same objective active.
  • Vehicles: Merlin and UH1H flying models have been tweaked.

Fixed:
  • AI: Implemented workaround for hand animation state that caused floating of the entity in the AIs hands.
  • BaseBuidling: Fixed an issue where players could still create a territory in the flag menu even when territories where disabled in the territory settings or the flag mode in the basebuilding settings was set to disabled.
  • Hardline: Humanity should change correctly now when killing an entity or on player death.
  • Hardline: Fixed display of humanity value on WRDG Dog-Tags.
  • Market: Setting MarketSystemEnabled to 0 now disables market completely.
  • Main: Fixed textures for ExpansionArmbandBandit & ExpansionArmbandHero.
  • Missions: Fixed use of wrong base configuration class for flare gun ammo.
  • Quests: Fixed an issue with the humanity quest reward where the quest players received always a positive amount even when the reward value was negative.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected by AI.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected when entities got deleted.
  • Quests: Fixed an issue where the achievement quest player dataset get cleaned up when the quest got completed.
  • Vehicles: Fixed interaction with Land Rover storage attachments.
  • Vehicles: Fixed UAZ driving wheel animations.

Known Issues:
  • Navigation: GPS HUD player arrow only has correct position under DayZ 1.19.
  • Vehicles: Ground vehicle physics are still placeholder until BI releases full documentation on the simulation module changes.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki