Project Zomboid

Project Zomboid

[B41] More Simple Traits (MST)
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: Jun 30, 2023 @ 2:36pm

Patch 1.6.3 - Updating mechanics and fixing issues

Bugfixes:
- Fixed error when player doing exercises with Fitness & Workout Overhaul mod enabled.
- Fixed error when player attacking without any weapons with Martial Artist trait from More Traits mod enabled.

Trait Changes:
Marathon Runner:
- Tired moodle and Overweight/Obese traits now reduces endurance recovery
- Endurance moodle no longer reduces endurance recovery
- now constantly recovers endurance while running or sprinting
Between the Shadows:
- Tired moodle and Overweight/Obese traits now reduces endurance recovery
- Endurance moodle no longer reduces endurance recovery
- now constantly recovers endurance while sneaking, except while sitting
Relentless:
- Tired moodle and Overweight/Obese traits now reduces endurance recovery
- Endurance moodle no longer reduces endurance recovery
- cost increased 7 >>> 8

Update: Jan 1, 2023 @ 8:04am

Patch 1.6.2 - Error fix.

Fixed error when "More Traits" and "jigga's Green Fire" mods active at same time.

Update: Dec 17, 2022 @ 5:00am

Patch 1.6.1 - Updating mechanics and fixing issues

Fixed some rare errors.

Trait changes:
"Trapper":
- fixed issue about missing Make Wooden Box Trap recipe.
"Nimble" renamed to "Agile".
"Cruelty" renamed to "Cruel":
- now mutually exclusive with Pacifist.
"Relentless":
- now restoring 50% of base weapon endurance cost. Cost depending on weapon weight. Now restoring less endurance while exhausted or drowsy.
"Shadow Way" renamed to "Between the Shadows":
- endurance regeneration adjusted. Now restoring less endurance while exhausted or drowsy.
"Mushroom Picker"
- chance to find mushrooms reduced 55 >>> 40
- now also has foraging bonuses from "Herbalist" trait.
"Marathon Runner":
- endurance regeneration adjusted. Now restoring less endurance while exhausted or drowsy.
(MST Vanilla) "Sniper":
- no longer can be picked.
(MST Vanilla) New trait "Sharpshooter":
+2 Aiming
+2 Reloading
- cost 8 points.
- mutually exclusive with "Shooter" trait.

"Fear of the Dark" renamed to "Nyctophobic":
- now scales with "Cowardly" trait.
- now mutually exclusive with traits: "Brave", "Desensitized".
"Allergic":
- now scales with "Prone to Illness" trait.
- Tissue or Toilet paper now has 50% to lose one use while sneezing.
"Liquid Blood":
- points increased 3 >>> 4
"Weather Sensitive":
- points reduced 3 >>> 2
"Panic Attacks":
- now panic attack can woke you up.
"Sore Legs":
- fixed error while sprinting.
"Alcoholic":
- now should work correctly with More Traits mod enabled.

Update: Oct 8, 2022 @ 4:22am

Version 1.6.0 - More Simple Traits (Mini)

Added module which only adds additional skill traits which missing in original game.

"Sneaky": +1 Sneaking
"Lightfooted": +1 Lightfooted
"Nimble": +1 Nimble

"Piercer": +1 Short Blade
"Crusher": +1 Short Blunt
"Cutter": +1 Axe
"Lancer": +1 Spear
"Swordsman": +1 Long Blade
"Durability": +1 Maintenance
"Shooter": +1 Aiming, +1 Reloading

"Forager": +1 Foraging
"Trapper": +1 Trapping

"Scullion": +1 Cookibg
"Carpenter": +1 Carpentry
"Electrical-technician": +1 Electrical
"Auto Mechanic": +1 Mechanics
"Metalwelder": +1 Metalworking

Update: Oct 4, 2022 @ 12:29pm

Version 1.5.0 - Cruelty and balancing.

Code and functions optimized.
Updated icons for next traits: Lightfooted, Carpenter, Cutter, Shadow Way.

New trait "Cruelty":
- More effective with weapons. (+20% XP for all weapon skills, Maintenance skill and Aiming skill.)
- Cost 4 points.

Traits changes:
"Accelerated Metabolism":
- Bonus XP reduced 30 >>> 25%
- Cost reduced 3 >>> 2
"Optimist":
- Cost reduced 3 >>> 2
"Marathon Runner":
- Now scales with Fitness level better.
- Now does not restore endurance while sneaking.
"Relentless":
- Now scales with Fitness level.
"Way of the Ninja" renamed to "Shadow Way":
- Now scales with Fitness level better.
- Endurance regeneration while sneaking and not moving increased by 200%
- Endurance regeneration while sneaking and walking increased by 20%
- Endurance regeneration while sneaking and running increased by 200%
"Sniper":
- Cost reduced 7 >>> 6

"Fear of the Dark":
- Now works more accurate.
"Lark" and "Owl":
- Effect increased by 30%
- Morning hours: 05:00-09:00 >>> 05:00-10:00
- Evening hours: 19:00-23:00 >>> 18:00-23:00
"Snorer":
- Snoring radius slightly adjusted.
"Allergic":
- Sneeze radius increased by 15%
- now sneeze radius reduced by 30% while indoors.
"Excessive Sweating":
- Passive sweating reduced by 50%
- Sweating while running reduced by 30%
"Panic Attacks"
- Panic attacks should occur less often.
- Chance to get panic attack now scales with hours survived.
"Sore Legs":
- Walking and running pain reduced by ~20%
- Stomping pain reduced by 10%
"Alcoholic" (Vanilla only):
- Reducing drunkenness level above 50 >>> 70%
- Unhappiness, stress and thirst now get worse after 36-48 >>> 12-16 hours
- Fatigue, headache, nausea and more stress get worse after 36-48 >>> 24-48
- Values of unhappiness, stress, thirst, fatigue, headache, nausea slightly adjusted.

Translations:
Added Spanish (AR) and China (CH) translations.
Fixed Turkish Translation.

Update: Aug 21, 2022 @ 4:01am

Version 1.4.0 - New traits, slightly balance.

Traits changes:
"Weather Sensitive":
- No longer can be taken in multiplayer.
"Sniper":
- Aiming skill reduced 3 >>> 2
- Cost reduced 10 >>> 7
"Optimist":
- Depression protection reduced from 72 to 48 hours
- Cost reduced 4 >>> 3
"Depressive":
- Passive unhappiness regeneration increased by 20%
- Chance to fall into depression reduced by 40%

New traits:
"Snorer":
- Snoring loudly while sleeping.
"Fear of the Dark":
- Gets panicked without light sources. Being in the dark for a long time also increases stress.
"Low Sweating":
- Sweats less.
"Excessive Sweating":
- Sweats profusely during various activities.

Ukrainian translation added.

Update: Jul 27, 2022 @ 12:15pm

Version 1.3.1 - Dynamic traits balance and compatibility patch

Fixed error while using More Traits mod with MST - Vanilla.

Traits chages for Dynamic version:

Trait "Nimble":
- Points cost increased 2 >>> 3

Trait "Relentless":
- Points cost increased 6 >>> 7 (because of Nimble)

Trait "Durability":
- Points cost increased 2 >>> 3
- Now obtainable at Maintenance level 5 >>> 6

Trait "Cutter":
- Now obtainable at Axes level 4 >>> 5

Trait "Lancer":
- Points cost increased 4 >>> 5
- Now obtainable at Spears level 4 >>> 6

Trait "Swordsman":
- Now obtainable at Long Blades level 4 >>> 5

Trait "Shooter":
- Now obtainable at Aiming level 4 >>> 6 and Reloading level 4
- "Shortsighted" does not affect trait obtainability anymore.

Trait "Trapper":
- Now obtainable at Trapping level 6 >>> 4

Trait "Electrical-technician":
- Points cost decreased 2 >>> 1.

Translation:
- Italian (IT) translation updated.

Update: Jul 25, 2022 @ 11:54am

Version 1.3 - New traits and balancing.

Multiplayer change:
- Mod "MoreSimpleTraitzDrowsinessTraits" has been removed.
- Traits "Owl" and "Lark" will be automatically disabled if SleepingNeeded and SleepinAallowed are turned off in server settings.

Added new traits:
"Depressive":
- Often sad. Sometimes get Depressed for no reason.

"Optimist":
- Bored less. Doesn't get Depressed for a long time.

"Accelerated Metabolism":
- +30% XP for Strength and Fitness if not Hungry.
- (trait disabled when More Traits mod enabled)

"Generator Expert" (Vanilla only):
- Can operate and fix generators.

Traits changes:

Deleted description for next traits: "Sneaky", "Lightfooted", "Nimble", "Durability". Main reason - In order not to mislead players about the effectiveness of these perks. They simply adding +1 skill without additional effects.

Trait "Marathon Runner":
- Description of trait has been changed.
- Trait cost increased 4 >>> 5 (Dynamic).
- Trait cost increased 7 >>> 8 (Vanilla).

Trait "Adaptive" renamed to "Relentless":
- Trait cost increased 5 >>> 6 (Dynamic).
- Trait cost increased 6 >>> 7 (Vanilla).

Trait "Way of the Ninja":
- Description of trait has been changed.
- Trait cost increased 4 >>> 5 (Dynamic and Vanilla)

Trait "Weakly Bleeding Wounds" renamed to "Thick Blood"

Trait "Heavily Bleeding Wounds" renamed to "Liquid Blood"

Trait "Sore Legs"
- No longer mutal exclusive with "Jogger".

Trait "Slack"
- Now mutal exclusive with "Weak" and "Unfit".

Trait "Alcoholic" (Vanilla only):
- Description of trait has been expanded.
- Added random for hours of not drinking. Negative effect of alcoholism will appear after 36 - 48 hours.
- Added hunger and thirst for negative effects.
- Overall negative effects due to abstinence have been reduced. Now it less deadly.
- Stress limited at 75%
- Sickness limited at 50%
- Alcohol resistance now slightly less effective.

Slightly adjusted chances to find items for next traits:
- "Scullion", "Metal Welder", "Carpenter", "Auto Mechanic", "Electric Tech", "Trapper".

Update: Jun 29, 2022 @ 10:24am

Version 1.2.3a - error hotfix

Update: Jun 28, 2022 @ 1:16pm

Version 1.2.3 - Compatibility

Imroved compatibility with Dynamic Traits mod.

Trait "Alcoholic" (Vanilla only) disabled if More Traits mod active.