Hearts of Iron IV

Hearts of Iron IV

Prometheus Has Fallen - Release Version
Showing 51-60 of 184 entries
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Update: Feb 26, 2024 @ 2:06am

1) AI
a) Made the AI more likely to research naval transport tech, if it’s fighting against either Japan or the UK
b) Nudged the Indian AI more towards trying to invade the islands of the south indian shores

2) GER
a) Removed a decision that would allow the player to demand a referendum in a finnish state

3) ITA
a) The Italian AI should no longer take the focus Imperial Hegemony

4) IND
a) The Indian AI should be less likely to take the focus “Question The Clark-Line”
b) The Indian AI should be more likely to take the focus “Emergency Naval Build-Up” if it can be taken
c) The nation has proper localization in the game setup rules now

5) USA
a) The decision category “Fascism On The Rise” should no longer be visible when playing the US
b) Reduced the time for the focus “War Powers Act” from 70 to 35 days
c) Added a custom tooltip for the focus “Global Hegemony”
d) Updated an event for the focus “Secure Asia”
e) Added localization to some events that were still missing them
f) The event for the focus “Propose Unification With Canada” should now give a wargoal if the Canadians refuse

6) JAP
a) The nation should be more likely to spend political power on political advisors now
b) Reduced the cost for ideology political advisors from 150 to 75

Update: Feb 24, 2024 @ 1:48pm

1) RUS
a) The monarchic AI is now more likely to annex land instead of puppeting it

2) FRA
a) it should no longer be possible for the AI to start a war with spain or the benelux if they are a puppet

3) AI
a) The AI should no longer research amphibious tanks
b) The AI should now make equipment variants of basic fighters

4) Technology
a) Added a new folder tab for the practical land lessons. The land doctrine section in the officer corp is exclusively used to enable the tactics now, which should prevent the preferred tactics to be depopulated again after selecting a practical lesson

Update: Feb 23, 2024 @ 8:33am

1) General
a) Updated the folder tab background for the practical doctrine lessons
b) Added a workaround so that preferred tactics can now be selected again

2) USA
a) Fixed an issue with the AI not continuing down the fascist path although it could

Update: Feb 20, 2024 @ 7:52am

1) JAP
a) Added new descriptions to focuses
b) Added a bonus in the focus “Strengthen Our Defense Industry” if the danketsuha faction has been chosen
c) Added additional custom tooltips to the “Formation Of The Toseiha/Danketsuha/Kodoha Faction” focuses detailing their respective advantages
d) Added a new requirement to the focus “Exploit Continental Resources”

2) Map
a) Fixed some issues with rivers

Update: Feb 19, 2024 @ 7:57am

1) General
a) Added some missing localization keys
b) Added the option to increase the number of possible special forces doctrines via a decision if “Arms Against Tyranny” is owned (Special Forces Doctrines are only available with “Arms Against Tyranny” in the first place)

2) MLI
a) Altered the behaviour of the historical AI slightly in terms of diplomacy

3) AI
a) Made the AI more likely to research field hospitals
b) The AI will no longer use naval bombers and CAS in an air superiority role
c) Updated some of the internal values for equipment modules, which should result in the AI creating better equipment
d) The AI should no longer research heavy tank chassis

Update: Feb 18, 2024 @ 3:18pm

1) AI
a) Nudged the AI towards designing better fighters

2) Map
a) Fixed the internal state of some naval tiles

3) General
a) Made it so that the last slot in the template designer is no longer locked for divisions

Update: Feb 18, 2024 @ 10:41am

1) IND
a) Added descriptions to some National Spirits
b) Added descriptions to some focuses
c) Added some bonuses to the focus “Indian Assertiveness”
d) Added alternative options for enabling the focus “Indian Gurkhas”
e) Added a new leader trait to the default leader of India
f) Added a bypass condition to the focus “Question the Clark-Line”
g) Changed the National Spirit idea “Emergency Naval Build-Up” to be a timed National Spirit lasting for 3 years

Update: Feb 15, 2024 @ 11:56pm

1) JAP
a) Added a new decision category for the last theocratic focus called “Harmonization” which allows to core states
b) The last theocratic focus changes the leader trait instead of just removing it

2) Localisation
a) Fixed some horrendous grammatical mistakes
b) Added some localisation to German event options

Update: Dec 11, 2023 @ 8:59am

1) Navy
a) Updated the Non-MtG starting technologies for all nations
b) Given all nations a starting navy if Man the Guns is not enabled

Update: Dec 8, 2023 @ 1:37pm

1) Navy
a) Updated the reliability for the Converted Cruiser and Battleship Carrier Hulls and lowered the base fuel consumption for carrier conversions from 83 to 63
b) Increased Carrier Hull base reliability
c) Added further technologies for the Non-MtG naval technology tree