Hearts of Iron IV

Hearts of Iron IV

Prometheus Has Fallen - Release Version
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Update: Mar 25 @ 4:12am

1) ITA
a) Elections should only be held every 4 years now once elections have been established again

Update: Mar 23 @ 2:34pm

1) ITA
a) Added new focus filters for the democratic focus branch
b) Added AI behaviour and strategies to go down the democratic branch
c) Added 6 more focuses to the democratic branch, including 1 more research slot
d) Fixed an issue with one of the fascist focuses, which gave the incorrect kind of research bonus for ships in accordance to the owned DLCs
e) Added a democratic reformer advisor that can be recruited once the democratic forces reinstated elections
f) Fixed an issue that would prevent the player from going down the right most path of the democratic branch
g) Fixed an issue that would result in being able to do the focus “The Democratic Victory” while still being Fascist
h) Added targeted decisions to give faction members of Italy the European Economics and Institutions Ntaional Spirit in case they don’t have them yet
i) Buffed the daily compliance gain of the national spirits “Pax Romana” and “European Institutions”

Update: Mar 21 @ 1:04pm

1) ITA
a) Fixed the time for the european union decisions

Update: Mar 21 @ 10:12am

1) Map
a) Updated the state category for the states: “Tegucigalpa” and “Guatemala”

2) ITA
a) The communist coup decision now also has a cancel trigger, which will cancel the mission if a civil war is already on its way or all states have been infiltrated
b) Added a new democratic branch for the nation

Update: Mar 4 @ 1:52pm

1) ENG
1) Updated the Monarchist flag to not be Australian anymore
2) Updated the focus “The Horrors Of War” to also include “Armored Warfare” as a possible doctrinal bonus

2) ITA
a) Added 2 new focuses to the communist branch
b) Added an additional National Spirit to the focus “The Red Navy”
c) Improved the National Spirit “Mediterranean Strategic Plan”

3) Flags
a) The monarchist flag should no longer be upside down for the following nations: BUL, IRQ

4) General
a) Updated the mod to 1.16

Update: Feb 25 @ 8:10am

1) General
a) Added “Heavy Water Reactor” and “Commerical Nuclear Reactor” to the Nuclear Reactor tech
b) Added “Stronghold Network” to the first Engineer tech

2) ITA
a) Added new focuses to the Italian focus tree
b) The focus “Purge Corrupt Officials” now also removes the “Corruption in the Administration” National Spirit
c) Added localisation for National Spirits that were still missing them

3) Map
a) Added a new state to Nicaragua, Honduras and Guatemala

Update: Feb 23 @ 9:27am

1) General
a) Reverted introduction of special project mechanics, game should be more stable now and not crash anymore upon firing a civil war

Update: Feb 21 @ 7:09am

1) ITA
a) Added new Icons to National Spirits of the communists
b) Added localisation for some National Spirits of the communists, that were still missing them

2) General
a) Added some fixes for CTDs
b) Increased Base War Support for some nations
c) Reduced Conscription Laws for some nations from Limited Conscription to volunteer only

3) AI
a) Nations should now properly utilize cavalry divisions for occupation laws

Update: Feb 20 @ 9:32am

1) RUS
a) The Russian Fascist party should now no longer be displaying the Fascist party name for Germany

2) ITA
a) Added a new communist branch
b) Fixed an issue, which would result in the focus “Advances in Navy Equipment” giving the wrong bonuses depending on enabled DLCs

3) General
a) Most of the special projects buildings like the Heavy Water Reactor should now be hidden. They may be added again in future patches once their functionality, compatability etc. with the mod has been tested

Update: Feb 8 @ 7:21am

1) Production
a) The military production equipment lines should now be again completely assignable instead of only the upper half being usable

2) Technology
a) The radar technologies should now have icons again and proper titles