Conan Exiles

Conan Exiles

Thralls are alive
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Update: Apr 2, 2024 @ 1:22pm

New:
- fix bug for unique Idle. Place should now be maintained
- rebuild for age of war 4

Update: Jan 21, 2024 @ 1:19am

- bug fixes
- thralls should not swap training target to fast anymore
- add training dummy for spear animations
- smooth out some animations

Update: Jan 10, 2024 @ 6:11pm

Update: Jan 10, 2024 @ 5:52pm

- hotfix for crashing issue
- delete all deprecated nodes by force

Update: Jan 10, 2024 @ 6:38am

- fixed bugs in worker nodes + training nodes
- deprecated worker nodes are now named as old -> needs to built new
- deprecated training dummy and archery target -> needs to build new
- smoother animations and responsiveness
- fixes in admin UI text + tick not updateing
- important PLEASE DELETE all old ones

Update: Jan 2, 2024 @ 2:08pm

- fixed bug about single prospecting factor not valued

Update: Jan 2, 2024 @ 3:17am

- amount reseting now just fine

Update: Jan 1, 2024 @ 3:31pm

- resource prospecting fix

Update: Jan 1, 2024 @ 3:16am

- overhauling working: old prospecting values are all gone you have to start from the beginning
- working is now dynamic which allows modders to add resources to work with the prospecting system
- overhauling training: Training now uses smart components to allow modders to add easy compatibility
- UI rebranding
- overhauling idle: now with smart objects but old way remains -> chairs are now used by thralls
- add wonderful flaggon which lets thralls talk with each other, dont build too many per social beacon!
- new resource stations for hide + thick hide -> old ones are not working anymore
- iron nodes needs to be build new
- add new resources: Plant fiber, Black Ice, Ichor, Obsidian
- resources need to build before prospecting otherwise they wont show
- made it easier to add custom idle targets without idle order
- couple of bug fixes
- moved everything buildable to construction hammer

Update: Dec 14, 2023 @ 4:48pm

Updated to AoW Chapter 3

New:
-9 new races have been added to Militia options, including 3 female only and 3 male only races.

Changed:
-Militia stats have been altered across the board.

Light Militia has 200 HP, 128 armor, deal normal damage (no bonus) with iron-tier weapons

Medium Militia has 400 HP, 364 Armor, deal 19% bonus damage with steel-tier weapons

Heavy Militia has 600 HP, 718 Armor, and deal normal damage (no bonus) with hardened-steel tier weapons

-Each Race has a specific set of weapons used by their militia
-The Light Militias of most races are ranged, usually archers
-Each Race has one ranged Tier (Light, Medium, Heavy) and two melee Tiers
-Militia should no longer drop items on death