Horizon's Gate

Horizon's Gate

Mafe (Re)-Reworked Trainers: The Gate Derrelicts
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Update: Nov 19, 2024 @ 6:13pm

- Fixed Guardian advanced training not working

Update: Nov 19, 2024 @ 1:38pm

- Gatelord: Fixed "Hyperfocus" passive not working

Update: Nov 19, 2024 @ 1:31pm

- Reworked dialogs code for Trainers, so it will be compatible with all other mods out there that add dialogs for them
- Gatemaster removed and replaced with Gatelord. This makes the mod fully compatible with the RadCodex addon "Gatemaster" (If you had someone with Gatemaster, an error will proc unless you also have the official mod installed)

Update: Mar 19, 2024 @ 1:25pm

- Fixed icons of advanced upgrades being really small

Update: Aug 4, 2023 @ 7:04pm

- Shared XP bonus per node reduced to 1,25% (was 4%)
-- This change is not retroactive to older saves

Update: May 2, 2023 @ 9:53am

- Gatemaster
-- All of its skills now inflict over the terrain they corresponding element, to proc reactions
-- New passive: Hyperfocus: Heavly increase the MP cost and cast time of all Gatemaster skills but now among they normal effects they also do a big amount of damage of they corresponding element(s). Gate: Cannon and Gate: Heaven are NOT affected by this passive.
-- Willforce passive now always regenerates 1 MP among 4 extra per negative status effect you have
-- Trascendence passive XP cost increased to 775

Update: Apr 25, 2023 @ 6:41pm

- Fixed Gate: Transference increasing and decreasing the elemental skills of enemies at the same time
- Gate: Oneric cost increased to 14 MP (was 4)

Update: Apr 21, 2023 @ 7:12am

- Gatemaster training is now totally free of charge

Update: Apr 14, 2023 @ 7:31pm

- Gatedisrruptor:
-- Reworked/tweaked some of its spells
-- Gate: Oniric: Now puts a target to Sleep. While the target is asleep, they will restore 5 HP and MP each 5 time units, as long they still sleeping
-- Gate: Transference: Uses 1 MP at base. Consumes 50% of you actual MP and 25% of each one of you Elemental Skills to either increase or decrease by said amount the Elemental skills of an enemy or an ally for a single turn. Now has a single level.
-- Gate: Chaos now has a 50 time units cooldown (to match the recent changes to Gate: Onslaught in the base game)
- Chronomancer
-- Reworked/tweaked some of its spells, plus heavy grammar revision
-- Accelerate: No longer deals dmg, MP cost reduced to 14. Foes on the zone will have reduced to 0 they Physical and Magical Attack and Defense attributtes for a duration. Stills speeding up the targets next turn. While Tac base cost is reduced to 4.
-- Lag: Damage heavly increased, no longer deals extra damage per negative status effect on target. No longer cures targets.

Update: Oct 4, 2022 @ 8:22pm

Edited content