Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Starborne Emissaries
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Actualización: 27 AGO 2022 a las 8:55

Updated for further Urban Complexity compatibility:
Elerium is now generated in cities with either a Laboratory or Institute of Technology building (maximum 1 Elerium per city).

Actualización: 25 AGO 2022 a las 8:02

Added Brazilian Portuguese translation.
Thanks to TheColdHands!

Actualización: 18 JUN 2022 a las 7:53

Updated for compatibility with the Third Alternative and Science Foundations policy cards and Magnus' Industrialist promotion.

Actualización: 27 ABR 2022 a las 18:54

Prevented secret society buildings from always appearing on the tech/civic tree.

Actualización: 13 ABR 2022 a las 17:50

Actualización: 2 ABR 2022 a las 10:40

Updated Elerium Plant:
Removed Production to copy Industrial zone adjacency.
Added +4 Production and +4 Science, which is applied to all cities within 6 tiles.
Adds missing citizen yields to match other power plants.

Actualización: 1 ABR 2022 a las 16:08

Added proper support for Byzantium+Gaul DLC and Sukritact's Egypt rework - both have unique Industrial Zone districts that affected the Elerium Power Plant model.

Actualización: 31 MAR 2022 a las 19:14

Fixed some graphical errors concerning the Elerium Power Plant model - some still exist, especially with mods that add new Industrial Zone buildings or district replacements.

Added mechanical support for JNR's Urban Complexity mods. Full graphical support coming soon.

Fixed the inability to convert between Nuclear and Elerium Power Plants.

Actualización: 30 MAR 2022 a las 15:30

Initial release.