Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Seaborn
Showing 1-9 of 9 entries
Update: Jul 23, 2014 @ 1:06pm

Update: Jul 21, 2014 @ 12:29pm

Update: Jul 18, 2014 @ 12:27pm

fixed hut hotfix

Update: Jul 18, 2014 @ 8:56am

floating barrels hotfix

Update: Jul 17, 2014 @ 12:36pm

*Changed all spawns to increase stability and allow for each player to have their own individual spawn when respawning
*Improved bomb cart animation, along with stopping sound
*Improved fire cart animation: on fire, and sound effects
*Added a HUD marker to the moving fire cart and also added a Wait HUD to notify players
*Added HUD markers to appear for the last three remaining Elite Guards to avoid hiding players
*Improved GIB meshes for passage/blockage in cave section
*Added 1 minute bonus time to Masons when completing Elite Guard Skirmish
*Reduced Villagers for performance (now 10 to kill, 13 spawn, used to be 15 to kill)
*HUD now notifies the Ballista for both teams
*Ballista reduced reload by 3 second (now 12 seconds)
*Moved HUD Hitmarkers on Ships slightly higher for clearer view of where to hit
*Added sound effects to boat: creaking on ropes, beating drum when moving forward, water streaming by whilst moving
*Added Emitters to the bow and stern of the boat: stern has a water wash effect, bow has splash effect at random intervals whilst moving
*2nd capture point only activates when both the boat approaches the bridge and the 1st one has been captured
*Gates for last objective can now be destroyed
*Added points volumes for the Elite Guard section (Minor points for each Mason death, Major points for each Agatha death, points every 2.5 secs to Agatha for staying alive)
*Added points volumes for flagship section (same as cart section)
*Added spawn camera of the same pretty view in the steam picture :D
*Split the persistent and Game map correctly
*Added Change Loadout Volumes in all spawns to allow for people to change class without having to respawn
*Added animation to the planks in the Port Checkpoint
*Fixed Three accessible spawns: second mason spawn first section from right side cliff, small gap in objective 3 mason spawn and second last agatha spawn
*Improved falling bridge animation in cave section
*Added force forward message to appear to all Mason people not on the boat
*Improved all display messages
*Corrected when all the forward spawning messages appear
*Corrected all names for objectives and descriptions
*HUD Indication of Villagers (using tab) now displays correct number of slain villagers
*Add kill volume for small ravine area so people don’t get stuck
*Add points volumes to last objective with cranks and the bridge captures
*Added sound effects to flag cranks, gate cranks and the cart pushing through gate
*Reduced number of emitters in burning buildings in town area to increase FPS
*Decreased waiting time between objectives for carts to complete
*Barrels are now destroyed when hit twice on ships
*Added how long until the Flagship Ingrid leaves
*Various Optimisations and bug fixes

Update: Jun 30, 2014 @ 9:16am

Update: Jun 30, 2014 @ 7:14am

Update: Jun 30, 2014 @ 2:12am

Update: Jun 30, 2014 @ 1:58am