Gothic II: Gold Classic

Gothic II: Gold Classic

Velen 2.0 - A standalone modification for Gothic II
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Update: Sep 20, 2022 @ 10:23am

Italian translation has been added

Update: Jul 20, 2022 @ 2:39pm

Update: Jul 20, 2022 @ 1:49pm

- When you level up, you will no longer see a message telling you how much experience you need to reach that level, which used to show a minus value if you were above that value at the time of leveling up
- When you level up, the message that shows how much experience is needed to level up now takes into account any experience you already have
- When a character dies from poison or fire damage and the respective effect is still active, the life no longer counts down into the minus range, but then remains at zero
- The effects of the poison and fire arrows now also cause the damage in percent, which makes them more useful especially with stronger enemies, but the duration of the effect has been reduced by half in each case
- While Frank sits injured in the cave, he now no longer equips a weapon
- Quivers are now discarded upon death or unconsciousness even if the ranged weapon was previously in the hands, instead of being carried on the back
- The alchemist's clothing has received its own inventory model
- A bush that was visible in the great hunter's hut and a bush that was visible in the alchemist's house have each been moved (only effective after restarting the mod!)

Interesting for players who would like to play the mod via spine, but might not have been able to do so until now because they had problems with an extremely low framerate: This puzzle has finally been solved thanks to WoG member Roland54! A function that was responsible for unlocking a special achievement, which caused this problem if you were not logged into Spine while playing, has been rewritten, thus solving the problem! Thus, the modification can now finally be played by anyone via Spine without any problems!

(Sorry for the DeepL-Translation, I am too lazy right now :p)

Update: Jun 6, 2022 @ 4:06pm

- The game no longer hangs up when NPCs try to read a note while sitting (this was often the case, especially with Jarvis).
- The key that can be found in the ruin now actually opens the chest in the same room (requires restarting the mod to take effect!)
- A tree next to the ruin that was floating far above the ground has been placed correctly (requires restarting the mod to take effect!)

Update: May 23, 2022 @ 12:52pm

- Achievement: 'An apple a day' has been fixed and it needs less apples then before
- Unconscious characters do now equip ranged weapons and shields (shields sadly don't always work) after they stand up, also they take them from their enemies

Update: May 18, 2022 @ 9:37am

Forgot to change the filename of the German scripts in the German ini-file.

Update: May 18, 2022 @ 9:34am

Again the English version had to be fixed only on the Steam-Workshop...

Update: May 18, 2022 @ 8:39am

There have been many changes and bugfixes with this update. The list is too long for Steam, so you can find the full Changelog here: https://docs.google.com/document/d/1GpG5xncN1aUxRgFMvBThOhFyfR9bBsA0nvO7dCSZZR4/edit?usp=sharing

Update: Mar 29, 2022 @ 6:23pm

The .mod-files are loaded in the correct order now; Also the English version does now work.

And yes, this time it really does. ;)

Update: Mar 29, 2022 @ 3:55pm

The .mod-files should be loaded in the correct order now; Also the English version should now work.