Crusader Kings III

Crusader Kings III

Weight of Crown
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Update: Mar 3 @ 4:23am

修复授予廷臣公爵级领地时,会变为任命制继承的bug
用计谋创建头衔现在会给予相应的正统性

Update: Mar 3 @ 2:03am

Update: Mar 3 @ 1:19am

修复了创建头衔计谋无法创建的bug

Update: Mar 2 @ 10:15am

修复了封建契约缺失的bug

Update: Mar 2 @ 6:16am

修复了封建制无法向宗教领袖索取宣称的bug(被视为行政制)

Update: Mar 2 @ 2:01am

Update: Mar 2 @ 1:24am

Update: Mar 1 @ 11:45pm

Update: Mar 1 @ 11:33pm

Update: Mar 1 @ 10:53pm

1.重做了原版封建制政体,现在封建制将有部分行政制机制并可以进行适度的半官僚化,且拥有独特的根据人口生成的征召兵系统
2.平衡了经济系统,现在不需要再支付大额的维护费,而是提高了高税率带来的惩罚
3.平衡的行政制皇帝,现在行政制皇帝在低正统性时可以被独立和解体派系针对
4.细化了人力系统,现在独特封建征召兵和兵士都会消耗大量人力

1 ​Reworked Vanilla Feudal Government​
Feudal governments now incorporate partial administrative mechanics, allowing moderate semi-bureaucratization.
Added a unique population-based levy recruitment system.

2 ​Economic System Rebalance​
Removed exorbitant maintenance fees.
Increased penalties for high tax rates to balance economic incentives.

​3 Adjusted Administrative Imperial Mechanics​
Administrative emperors with low legitimacy can now be targeted by independence or dissolution factions.

4 ​Manpower System Overhaul​
Refined manpower mechanics: Both unique feudal levies and men-at-arms now consume significant manpower.