Crusader Kings III

Crusader Kings III

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Viser 81-90 af 210 forekomster
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Opdatering: 3. mar. kl. 4:23

修复授予廷臣公爵级领地时,会变为任命制继承的bug
用计谋创建头衔现在会给予相应的正统性

Opdatering: 3. mar. kl. 2:03

Opdatering: 3. mar. kl. 1:19

修复了创建头衔计谋无法创建的bug

Opdatering: 2. mar. kl. 10:15

修复了封建契约缺失的bug

Opdatering: 2. mar. kl. 6:16

修复了封建制无法向宗教领袖索取宣称的bug(被视为行政制)

Opdatering: 2. mar. kl. 2:01

Opdatering: 2. mar. kl. 1:24

Opdatering: 1. mar. kl. 23:45

Opdatering: 1. mar. kl. 23:33

Opdatering: 1. mar. kl. 22:53

1.重做了原版封建制政体,现在封建制将有部分行政制机制并可以进行适度的半官僚化,且拥有独特的根据人口生成的征召兵系统
2.平衡了经济系统,现在不需要再支付大额的维护费,而是提高了高税率带来的惩罚
3.平衡的行政制皇帝,现在行政制皇帝在低正统性时可以被独立和解体派系针对
4.细化了人力系统,现在独特封建征召兵和兵士都会消耗大量人力

1 ​Reworked Vanilla Feudal Government​
Feudal governments now incorporate partial administrative mechanics, allowing moderate semi-bureaucratization.
Added a unique population-based levy recruitment system.

2 ​Economic System Rebalance​
Removed exorbitant maintenance fees.
Increased penalties for high tax rates to balance economic incentives.

​3 Adjusted Administrative Imperial Mechanics​
Administrative emperors with low legitimacy can now be targeted by independence or dissolution factions.

4 ​Manpower System Overhaul​
Refined manpower mechanics: Both unique feudal levies and men-at-arms now consume significant manpower.