RimWorld

RimWorld

Call A Trader
Showing 11-20 of 22 entries
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Update: Aug 28, 2022 @ 7:05am

* improve handling of unexpected gamestate i.e. no orbital traders available in a game due to cave only mods or stuff like that
* trader letter is now a positive event :)
* minor improvements

Update: May 13, 2022 @ 12:42pm

* improve "Mod-Manager" integration
Update on 5/13/2022 9:42:17 PM.

Update: Apr 29, 2022 @ 5:43pm

* integrated Automatics Trader Ships Mod to work with Call-Trader action
Update on 4/30/2022 2:43:36 AM.

Update: Apr 24, 2022 @ 9:51am

* improved new thumbnail imag again :D
Update on 4/24/2022 6:51:38 PM.

Update: Apr 23, 2022 @ 11:49am

* updated splash-art to 1920:1080p
Update on 4/23/2022 8:49:28 PM.

Update: Apr 16, 2022 @ 5:32am

* change mods integration point so the option is synced with the common restrictions of using the comms console (i.e. unavailable if nopower, pawn not capable of talking etc.)
* comply with games hardcoded tradeship limit of 5
* call-trader-action job is not autoqueued anymore
* minor improvements :)
Update on 4/16/2022 2:32:48 PM.

Update: Apr 12, 2022 @ 8:42am

* add icon to action on comms console
* half incident base change (seemed pretty high in comparision to vanilla events)
* only report silver was yeeted if fee > 0
* minor fixes and improvements
[Auto-generated text]: Update on 4/12/2022 5:42:53 PM.

Update: Apr 5, 2022 @ 11:10am

* improve some of the english localization
* add german localization

Update on 4/5/2022 8:10:44 PM.

Update: Apr 3, 2022 @ 8:50am

* display cooldown in comms console
* improve timehandling in general
* add option to disable the "call a trader" random incident
* update preview image
* minor improvements

Update on 4/3/2022 5:50:32 PM.

Update: Mar 27, 2022 @ 10:22am

* assert request action diabled time is in sync with settings
* fix mod load order config
Update on 3/27/2022 7:22:28 PM.