Natural Selection 2

Natural Selection 2

ns2_terminus
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Uppdatering: 14 feb, 2023 @ 7:45

Updated

Uppdatering: 12 feb, 2023 @ 15:40

Updated

Uppdatering: 2 okt, 2022 @ 9:24

Fixed pathing issue in Pipe Junction

Uppdatering: 11 sep, 2022 @ 10:35

- added pillars to pipe juinction
- added vent from terminal to corridor
- a few other very minor tweaks

Uppdatering: 27 aug, 2022 @ 17:55

- Rebuilt Airlock, Pipe Junction and Corridor from scratch.
- Moved Water Treatment closer to alien spawn (Sewer) to make the cyst distance to both alien naturals the same.
- Redone a large portion of occlusion from scratch.
- Tweaked commander invis to be as efficient as possible.
- Tweaked Collision to be better mapwide.
- Altered the auto pathing generator settings to make for a more pleasant commander experience mapwide.

Uppdatering: 21 aug, 2022 @ 7:27

- Rebuilt Airlock, Observation and Bridge from scratch
- Rebuilt Pressure Control and Airlock.
- Rebuilt the connections from Reception > Flood Valve and Reception > Trash Ejection.
- Added cover to some areas of the map.
- Made most vents more comfortable for Fades to navigate through.
- Tweaked both Commander invisible and Nav mesh.

Uppdatering: 5 aug, 2022 @ 12:59

Changes to reactor and bridge, also turned one of the entrances to the east techpoint into a vent.

Uppdatering: 15 jul, 2022 @ 7:16

Updates to comm invis, occlusion and collision

Expanded on Reactor to make the room more fleshed out and hopefully more enjoyable to play in.

Uppdatering: 26 jun, 2022 @ 11:12

Updated

Uppdatering: 26 jun, 2022 @ 8:41

Completely rebuilt Reactor.
Removed the balcony from Overlook to Hub and added a vent to that area instead.