Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
Visar 291–300 av 389 poster
< 1 ... 28  29  30  31  32 ... 39 >
Uppdatering: 4 feb, 2023 @ 19:21

Hotfix version v.0.6d beta

- Tweaked vehicles to have more realistic handling (no more a tank doing an instant 90 degree turn)
- Fixed crashes

Uppdatering: 3 feb, 2023 @ 22:25

- bug fix

Uppdatering: 3 feb, 2023 @ 19:30

Uppdatering: 3 feb, 2023 @ 17:53

Hotfix version v.0.6c beta

- Motorized infantry squads now spawn in APCs/IFVs
- Bug fixes

Uppdatering: 3 feb, 2023 @ 5:08

- Bug fix

Uppdatering: 2 feb, 2023 @ 23:09

Hotfix version v.0.6b beta

- MAJOR UPDATE: Unit compositions in Conquest and Multiplayer have been tweaked to represent more accurate squad compositions accordance to their doctrines and table of organization. That means 9-man US rifle squad, 7-squad Russian Motorized infantry squad, etc
- Added binoculars to squad leader breeds
- Slightly reduced infantry M240 fire rate
- Changed advance/retreat ratio

Uppdatering: 30 jan, 2023 @ 19:35

Hotfix version v.0.6a beta

- Added eyepro sunglasses to Bundeswehr T2 Schützen, GRM T3 Guard MG Operator, and UAF T4s and T5s special forces/commandos.
- Fixed t2_06 German breed localization to "Schütze Grenadier"

Uppdatering: 29 jan, 2023 @ 22:27

Hotfix version v.0.6 beta

- Ported Rise and Fall campaign missions by Cesare to be playable in WarFighter mod (you can select it in the campaign menu)
- Minor localization fix

Uppdatering: 29 jan, 2023 @ 22:19

Uppdatering: 1 dec, 2022 @ 14:45

- Reduced LoD distance to Vanilla
- Fixed US flag patches on US T2