Call to Arms
WarFighter Modification - Total Overhaul
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更新: 10月1日 @ 20時59分

- Updated extended range addon to v.2.0
- Reduced accuracy and damage of SIG M7 rifles (Reasoning: New info reveals that M7s are nowhere as accurate as say, an M110 or a MK17. It is moreso around 2.5/3 MOA at best accuracy wise. 6.8 common cartridge has around 80K PSI while 7.62 NATO is around 60K PSI)
- SIG M7 now acts more like a battle rifle than a recce rifle parameters
- Slightly reduced accuracy of M250 (Reasoning: It won't be as accurate as an M240, but still more accurate than an M249 or MK46)
- Streamlined ballistics of .277 Fury/6.8x51mm (Reasoning: It used .50 cal scaling instead of proper scaling)
- Increased accuracy of MK17 (Reasoning: Faulty accuracy stats)
- Renamed 120mm XM1147 AMP to M1147/Removed the "X" designation (Reasoning: Officially adopted round instead of experimental now)

IMPORTANT: Update your extended range addon if you are using it, as a new version is now available v.2.0

更新: 10月1日 @ 11時57分

From SDG:

Reduced the research cost for all Ammo Carriers, and Helicopters from all factions to just 1 point.

Added the MTVR, UH-1Y Venom, and AH-1Z Viper to the USA tech tree.

Tweaked the parameters for some researchable units for the USA. Reduced research cost for the Combat Engineer teams, and moved the M1126 Stryker EW Vehicle from the special provisions section, to the regular Light Armor section.

更新: 10月1日 @ 1時57分

Patch 2.03 update

- Changed targeting priority parameters for shooting against drones

更新: 9月27日 @ 9時04分

更新: 9月27日 @ 6時04分

- Added MTVR MK23 trucks and AH-1Z by Bean Beretz

更新: 9月27日 @ 5時37分

更新: 9月18日 @ 12時48分

- Added Z-10 and Z-20 helicopters for PLA. Made by BeanBeretz
- Added new maps by SDG (forgot to put them in, whoops)

更新: 9月17日 @ 19時55分

Hotfix version v2.02

From and by SDG:


Added 2 new maps, "Aftershock" and "Pryshyb"

Overhauled a handful of unit portraits for the GRM, UAF, BW, and US Army

Reduced the research cost for T-55A and PT-76 for all factions

- Fixed all PLA vehicles missing engine sounds

更新: 9月4日 @ 1時49分

From and by SDG:

Reduced the research cost of the BW MG3 Dingo, and the RGF T-64 Tsar Mangal. All standard transport trucks will be unlocked and no longer need to be researched.

Changed vehicle requirements for a couple of the Russian VDV Mech. Infantry squads.

Changed the position and requirements of the US 4th Infantry Div. Switchblade UAV team

Overhauled almost all of the Russian unit portraits to be higher quality, and realistic. Covering a few of the newer units as well

更新: 8月31日 @ 6時25分

From Warrior250's notes:

-- Audited the properties/animation folder, found most of the animation mish-mash kinda shit or just weird looking it makes the vanilla animation look far more appealing, so I switched back to that.
-- Cleaned up properties folder of said litter, kept ones I find okay.

Replaced gun_fire anim with a custom anim.
Replaced run bow_gun_tocover with Titanfall 2's a_SprintN animation
Replaced run_bow_gun with Insurgency Sandstorm's AN_CH_3P_RIF_ST_SprintN animation
Replaced stand_reload_gun and squat_reload_gun with America's Army Proving Grounds' AK105 HighCrouch_Reload
Replaced stand_reload_mgun with Insurgency Sandstorm's AN_CH_RIF_M240_ST_Reload

-- Rifle stance kept vanilla for now. As for Mgun animation, I'm not even sure if CTA uses it.

Kindly report oddities like warped models just in case. I found one and fixed it but might have overlooked somethin'. So far good for release.

Credits to Warrior250 for the new animation rework!