TerraTech

TerraTech

Random Additions
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Update: Apr 28 @ 8:48pm

There is a new, blank button in the Tech Manager than lets you jump to other owned Techs.

(The icon refused to change for some reason so its blank)

Update: Apr 22 @ 5:11pm

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world

Update: Apr 20 @ 11:31pm

Fixed ALL modules with C&S systems - they should now respond to signals again

Tony Rails:
Bogies minimum attach distance is back to 2
Bogies rescale with rail type like intended
increased the maximum height to derail trains by 0.5
Fixed connected trains not responding to the master train's controls

Known issue: the C&S parts in Tony Rails do not visually display their C&S interaction states on the block itself

Update: Mar 27 @ 12:22pm

Backend bugfixing updates(2)

Fixed crash due to backend sync issues

Update: Mar 12 @ 11:09pm

Backend bugfixing updates

Bug: ModuleRepairAimer is not working

Update: Mar 1 @ 12:33am

Added unlink deployed Techs command to Module Hangar
Some stability improvements for Tony Rails, does not need to load tiles to command pathfinding

Bug: ModuleRepairAimer is not working

Update: Feb 25 @ 10:03pm

Backend stability updates

Bug: ModuleRepairAimer is not working

Update: Feb 19 @ 5:53pm

more backend updates

Bug: ModuleRepairAimer is not working

Update: Feb 19 @ 3:17am

Fixed a minor typo in the new chunk descs

Note: The new chunks are ultimately placeholder as nothing currently uses them and any element of them may be changed at any time based on community feedback

Update: Feb 19 @ 3:09am

There are now new Chunks in the game!
Check teh wiki for more details (The nodes for them aren't implemented yet)