TerraTech

TerraTech

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Opdatering: 8. feb. kl. 23:07

Fixed crash caused by TorpedoProjectile

Opdatering: 6. feb. kl. 12:52

Backend updates

Updated to latest stable

Opdatering: 14. jan. kl. 17:28

Updates to TerraTech backend
Fix to fast startup
Update to latest Stable 1.6.4.2

Opdatering: 19. sep. 2024 kl. 13:07

There are now some progression tweaks in settings on a per-world basis.
You will need to subscribe to NativeOptions and ConfigHelper to use it.

Opdatering: 18. sep. 2024 kl. 21:07

Dependency fixes
Enhanced NativeOptions menu with some numbers

Opdatering: 17. sep. 2024 kl. 16:33

Updated to 1.6.2

Opdatering: 6. juli 2024 kl. 20:37

Backend updates

Opdatering: 3. juli 2024 kl. 14:15

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Opdatering: 20. juni 2024 kl. 6:39

Backend updates

Opdatering: 7. juni 2024 kl. 14:23

Fixed critical issue with some hooks not updating