Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nova Roma
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Update: Apr 25 @ 3:06pm

UPDATE 10

CHANGES:
- Minor bugfixes, tweaks

Update: Nov 26, 2024 @ 10:18am

UPDATE 9

CHANGES:
- All vanilla cards are now set as default for Nova Roma
- Attila styled unitcards are moved to seperate mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3372436794

Update: Nov 12, 2024 @ 8:58am

UPDATE 8

IMPROVEMENTS:
- Minor tweaks for Grand Campaign factions: boosts and money
- Fixed Pirates bug: spawned at invalid location
- Fixed Spartacus event bug: armies were not able to be attacked

Update: Aug 31, 2024 @ 9:01am

UPDATE 7

IMPROVEMENTS:
- Fixed AI budget bug which was affecting AI spending worse as the game progressed in turns
- Full rebalance of AI inGrand Campaign to work with the new spending budgets
- Updated unit cards

Update: May 19, 2024 @ 9:04am

UPDATE 6

NEW ADDITIONS:
- Implemented support for Rise of the Republic campaign!
- New historical units for Imperator Augustus campaign - Roman auxiliary

NEW FEATURES:
- Supply Lines feature : Army stances and location changes the cost of the units
- Emperor Augustus Ultimate Romans : Much work has gone in to balance and make the Roman factions stand out from the rest. Best played from the Octavian perspective.

IMPROVEMENTS:
- Full Roman reskin for Emperor Augustus campaign : You now see the difference between the different romans
- Fixed Cleopatra unit model
- Improved AI's unit recruitment : romans prefer certain units in their army compositions
- Updated and new unit cards

Update: Nov 27, 2023 @ 10:48am

Update 5 - VERSION 2.0:

NEW ADDITIONS:
- Cloud Overhaul : Thanks to Gorgulla! New clouds for the campaign map!
- Wallpaper/loading images : Thanks to Brugarolas! New 4K images for the menu and loadings!
- Battle improvement : Thanks to AveMetal! New updates to the battles causing the AI to act differently/better!
- Roads improvement : Thanks to Thunder Bagel! Upgrading your settlements will increase the movement of our armies.

NEW FEATURES:
- New map for Grand Campaign : new starting positions for factions (ex; Carthage has african coast while Nova Carthago has Hispania)
- Implemented War Weariness feature : Depending on your war(s) and results in battles, this could heavily cripple your empire
- Fleet resting feature : Having fleets stationed in your harbors will increase its initial movement
- Implemented debugging & settings support : Found in campaigns/main_rome
- New AI boosts : Certain factions has recieved boosts to help their conquest and growth

IMPROVEMENTS:
- Improved support for Augustus Campaign : Updated roman(s) starting conditions
- Improved AI's unit recruitment : better recruitment behavior of stronger units
- Improved AI's campaign behavior & decisions : will react faster to events and prioritize differently
- Several new and improved unit cards
- New font

Update: Apr 3, 2023 @ 11:30am

Update 4:
- Implemented support for Augustus Campaign! Really challenging!
- Improved AI's unit recruitment
- Improved AI's spending behavior
- Several new unit cards

Update: Feb 11, 2023 @ 2:13am

Update 3:
- Adjusted incident (floods, earthquakes, storms.. etc) events
- Adjusted AI spending behavior
- Fixed bug with guaranteed major factions
- Reverted war weariness script

Update: Jan 6, 2023 @ 12:39pm

Update 2:
- Adjusted pirate & gladiator(spartacus) events
- Adjusted AI recruitment and spending behavior
- Fixed Athens 'never dying'-bug
- More new unit cards for previously added units
- Adjusted some older unit cards
- Implemented incidents like floods, earthquakes, great fires, snowstorms & sandstorms (depends on region)
- Implemented war weariness script (TESTING! - Thanks to Leadbelcher Bill!)

New campaign is recommended for adjustments to take effect!

Update: May 27, 2022 @ 2:58pm

Update 1:
- Over 70 new unit cards for all new added units
- Corrected pirate & gladiator(spartacus) events
- Corrected AI recruitment behavior (if stronger units are available, they will be recruited)
- Corrected AI army creation (if an army is created, it will be filled with units before sent out meaning less/none minor armys anymore)
- Corrected AI construction behavior (the cities will get large, no more underdeveloped cities)
- Added new loading screens (Thanks again Minion-J!)
- Crashfixes & minor starting adjustments

I recommend a new campaign!